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** The owner can set permissions for an invited player to either visitor, member or operator
 
** The owner can set permissions for an invited player to either visitor, member or operator
 
** When resetting a world, or uploading a new world, already set permissions stay in place
 
** When resetting a world, or uploading a new world, already set permissions stay in place
  +
  +
==== Script Engine Updates ====
  +
(Currently available on Windows 10 with Experimental Gameplay enabled)
  +
  +
* Block API V0
  +
** New block events and two new APIs have been included to query for blocks:
  +
** APIs
  +
*** getBlock(Ticking Area, x, y, z)
  +
*** getBlock(Ticking Area, PositionObject)
  +
*** getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)
  +
*** getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)
  +
** Events
  +
*** block_destruction_started
  +
*** block_destruction_stopped
  +
*** piston_moved_block
  +
*** player_destroyed_block
  +
*** player_placed_block
  +
  +
* Item API V0
  +
** Basic item related events have been exposed to the Script Engine. This includes:
  +
*** actor_acquired_item
  +
*** actor_carried_item_changed
  +
*** actor_dropped_item
  +
*** actor_use_item
  +
*** actor_equipped_armor
  +
  +
* Inventory API V0
  +
** Basic inventory events have been exposed to the Script Engine. This includes:
  +
*** inventory_container
  +
*** armor_container
  +
*** hand_container (note that the hand container will get you both the main hand and offhand)
  +
*** hotbar_container
  +
  +
* executeCommand API
  +
** Allows executing commands with a callback when the command is executed without using events
  +
** Only usable on Server Scripts
  +
  +
* Event Data API
  +
** Data is contained in objects passed to callbacks under the data field
  +
** Custom events need to be registered (registerEvent) before being triggered
   
 
{{Fehlerkorrekturen|Projekt=MCPE|18454|
 
{{Fehlerkorrekturen|Projekt=MCPE|18454|

Version vom 9. Juli 2019, 17:17 Uhr

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Versionen
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Launcher
Bedrock Edition
Konsolenedition

Diese Seite listet die Versionsgeschichte der Bedrock Edition 1.12 auf.

Entwicklungszyklus: Alpha (Versionsgeschichte) Pfeil34 Vollversion

Vollversion 1.12

Version Tag des Updates Neuerungen und Änderungen
1.12.0Blog
9. Juli 2019

1.12.0

Änderungen

  • Increased the frequency and volume of the ambient mob sounds made during raids, to make them easier to locate
  • MCPE-41191 - Added new Wandering Trader sounds
  • Updated the main menu splash text
  • Updated the default main menu panorama from Aquatic to Village & Pillage
  • The "Store" button on the main menu has been renamed to "Marketplace"
  • Realm owners can now set relevant permissions for players invited to their Realm
    • Default settings can be set for all new members entering a Realm
    • The owner can set permissions for an invited player to either visitor, member or operator
    • When resetting a world, or uploading a new world, already set permissions stay in place

Script Engine Updates

(Currently available on Windows 10 with Experimental Gameplay enabled)

  • Block API V0
    • New block events and two new APIs have been included to query for blocks:
    • APIs
      • getBlock(Ticking Area, x, y, z)
      • getBlock(Ticking Area, PositionObject)
      • getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)
      • getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)
    • Events
      • block_destruction_started
      • block_destruction_stopped
      • piston_moved_block
      • player_destroyed_block
      • player_placed_block
  • Item API V0
    • Basic item related events have been exposed to the Script Engine. This includes:
      • actor_acquired_item
      • actor_carried_item_changed
      • actor_dropped_item
      • actor_use_item
      • actor_equipped_armor
  • Inventory API V0
    • Basic inventory events have been exposed to the Script Engine. This includes:
      • inventory_container
      • armor_container
      • hand_container (note that the hand container will get you both the main hand and offhand)
      • hotbar_container
  • executeCommand API
    • Allows executing commands with a callback when the command is executed without using events
    • Only usable on Server Scripts
  • Event Data API
    • Data is contained in objects passed to callbacks under the data field
    • Custom events need to be registered (registerEvent) before being triggered

Einzelnachweise