Minecraft Wiki
KKeine Bearbeitungszusammenfassung
LucyKuranSKYDOME (Diskussion | Beiträge)
K (spam)
Markierung: Zurücksetzung
 
(23 dazwischenliegende Versionen von 8 Benutzern werden nicht angezeigt)
Zeile 10: Zeile 10:
 
! width="125" | Tag der Aktualisierung
 
! width="125" | Tag der Aktualisierung
 
! In der Aktualisierung enthaltene Neuerungen und Änderungen
 
! In der Aktualisierung enthaltene Neuerungen und Änderungen
  +
|-
  +
| {{Spielbar|1.11.0 build 8|blog=https://feedback.minecraft.net/hc/en-us/articles/360026708251}}
  +
| 11. April 2019
  +
| {{Anker|1.11.0.10|1.11 build 8|1.11 beta build 8|1.11.0 beta build 8}}
  +
=== 1.11.0 build 8 ===
  +
''[[Versionen#Bedrock-Entwicklung|Auch unter]] 1.11.0.10 bekannt''
  +
{{Fehlerkorrekturen|Projekt=MCPE|18100|
  +
* Optimized the use of target selectors
  +
* {{Fehler|MCPE-43958}} - Fixed villagers wandering constantly when there is no village nearby
  +
* Local multiplayer games can still be played between Nintendo Switch devices after playing a regular multiplayer game
  +
* Fixed a crash that could sometimes occur after opening the skin picker
  +
* Made various performance optimizations around Villages
  +
}}
  +
|-
  +
| {{Spielbar|1.11.0 build 7|blog=https://feedback.minecraft.net/hc/en-us/articles/360025951072}}
  +
| 3. April 2019
  +
| {{Anker|1.11.0.9|1.11 build 7|1.11 beta build 7|1.11.0 beta build 7}}
  +
  +
=== 1.11.0 build 7 ===
  +
''[[Versionen#Bedrock-Entwicklung|Auch unter]] 1.11.0.9 bekannt''
  +
{{Fehlerkorrekturen|Projekt=MCPE|17815|
  +
* Crashes/Performance
  +
**Fixed scripting crash when accessing health component on entities that don't have health (boats, leads, etc)
  +
**Fixed a crash that can occur if the primary user exits the current world while a splitscreen player is trying to join
  +
**Fixed a crash that could occur when receiving the Bad Omen effect
  +
**Fixed several crashes that could occur during gameplay
  +
  +
*General
  +
**The correct button tooltips are now shown when reassigning them on Nintendo Switch
  +
**Fixed a bug on Switch that would prevent the command buttons from working after running a command or typing in chat
  +
**Players can now select the Mario skins from the expanded skin pack list when in game
  +
**Skin Picker is no longer limited to 15 owned skin packs
  +
**Remapping controls on Switch now toggle correctly in the settings
  +
**Text to Speech now works more consistently on Switch
  +
**Text to speech now reads modal popups correctly
  +
**Players can view skin selection menu when offline on Switch without receiving internet connection message
  +
  +
*Gameplay
  +
**TNT now knocks back healing players
  +
**Interacting with a Grindstone no longer 'uses' a held item
  +
  +
*Blocks
  +
**{{Fehler|MCPE-43617}} - Sea Grass can no longer delete blocks above it as it grows
  +
  +
*Mobs
  +
**Mobs now spawn properly in Icy Biomes
  +
  +
*Graphical
  +
**Replaced trip wire texture
  +
**Note particle color now corresponds to noteblock pitch. (Temporarily reverted to old particle system for note block)
  +
  +
*Commands
  +
**Using the /clear command no longer shows an error if a block value is not included
  +
}}
  +
|-
  +
| {{Spielbar|1.11.0 build 6|blog=https://feedback.minecraft.net/hc/en-us/articles/360025832331}}
  +
| 27. März 2019
  +
| {{Anker|1.11.0.8|1.11 build 6|1.11 beta build 6|1.11.0 beta build 6}}
  +
=== 1.11.0 build 6 ===
  +
''[[Versionen#Bedrock-Entwicklung|Auch unter]] 1.11.0.8 bekannt''
  +
{{Fehlerkorrekturen|Projekt=MCPE|17804|
  +
* Crashes/Performance
  +
** {{Fehler|MCPE-41772}}, {{Fehler|MCPE-41166}} und {{Fehler|MCPE-27167}} - Die Performance verbessert, wenn ein Spieler das Inventar mit offenem Rezeptbuch öffnet
  +
*** Bitte beachtet - wir haben Fortschritt in diesem und ähnlichen Bugs gemacht, aber wir arbeiten auch an anderen Handwerks und Inventar Optimierungen, welche in einem zukünftigen Update enthalten sein werden
  +
** Fixed several crashes that could occur during gameplay
  +
** {{Fehler|MCPE-43224}} - Fixed a crash that could occur when entities like XP orbs touch bell blocks
  +
** Einen Absturz gefixt, welcher auftreten konnte, wenn man die Werkbank im Kreativmodus öffnete
  +
** Fixed a crash that could occur when spawning a Vile Spider from the MINECON add-on pack
  +
** Sneezing Pandas no longer crash the game
  +
** Fixed a crash that could occur when suspending the game on Gear VR
  +
** Fixed a bug that could cause the game to freeze when selecting Save & Quit
  +
** Fixed a crash that could occur on Bedrock Dedicated Server
  +
** Fixed a crash that could occur when viewing owned skin packs
  +
** Fixed a crash that could occur when the text to speech feature tried to read a special character
  +
** General performance improvements
  +
** Improved performance by adjusting the 'RandomStroll' mob behaviour
  +
  +
* General
  +
** Text to Speech now only operates when focus is on Minecraft
  +
** Text to speech no longer stops working if too many punctuation marks are used
  +
** Choosing the "Allow Games to Speak to Me" option on Xbox now works correctly with Minecraft
  +
** Updated text to speech popup text
  +
** Text to Speech now correctly reads the generating world dialog boxes
  +
** Text to speech will now only auto-enable when the client is set to English
  +
** Text to speech for touch now uses single tap for focus and double tap for press
  +
** Fixed a bug where the text to speech narrator would read world names twice
  +
** Made further improvements to world saving, to prevent worlds becoming disappearing from the world list
  +
** {{Fehler|MCPE-41513}} - Worlds should no longer get stuck on the 'generating world' screen when the player is in the end dimension
  +
** Free preview skins now roam across devices when signed in to Xbox Live
  +
  +
* Gameplay
  +
** If a player exits and re-enters a world during a Raid, the Boss Bar no longer disappears, and the 'Hero of the Village' effect can still be obtained
  +
** Raids no longer fail to spawn waves while player is flying
  +
** {{Fehler|MCPE-39299}} - Reverted the fix for players falling through blocks around blocks 65k from spawn - more work is needed to fully fix this bug!
  +
  +
* Mobs
  +
** {{Fehler|MCPE-40857}} - Skeleton horses spawned in from earlier versions can be ridden once again
  +
** {{Fehler|MCPE-43736}} - Removed the distance restriction for phantom spawning, meaning they should spawn more readily now
  +
** Villagers can now properly access the entire village outskirts, without showing frustrated particles because it's too far
  +
** Spawned villagers who are levelled up now start with preferred profession and won't change when introduced to a new village
  +
  +
* Blocks
  +
** {{Fehler|MCPE-42991}} - End portal blocks can no longer drop as items
  +
  +
* Items
  +
** {{Fehler|MCPE-42719}} - Hergestellte Items werden jetzt richtig gestackt auf bereits vorhendene Items im Spielerinventar
  +
  +
* Graphical
  +
** {{Fehler|MCPE-43505}} - Clouds are 100% more fluffy again
  +
** {{Fehler|MCPE-43502}} - On screen animation no longer plays for all mob effects
  +
  +
* User Interface
  +
** Ratings button for server consumables now shows 'Rate this pack!' instead of the purchase button
  +
  +
* Add-Ons / Script Engine
  +
** Added component references for new villagers
  +
** Original Villager and Zombie variant spawn eggs can still be obtained and used in Marketplace content that utilised them
  +
}}
  +
|-
  +
| {{Spielbar|1.11.0 build 5|blog=https://feedback.minecraft.net/hc/en-us/articles/360025560511}}
  +
| 20. März 2019
  +
| {{Anker|1.11.0.7|1.11 build 5|1.11 beta build 5|1.11.0 beta build 5}}
  +
  +
=== 1.11.0 build 5 ===
  +
''[[Versionen#Bedrock-Entwicklung|Auch unter]] 1.11.0.7 bekannt''
  +
==== Neuerungen ====
  +
* When choosing a skin from a skin pack, the selected skin will now roam between Bedrock devices using the same account
  +
  +
==== Änderungen ====
  +
* Added sweet new animation popups when acquiring Bad Omen and Hero of the Village
  +
* Right-clicking on a trade will now auto-trade items
  +
* Die Handwerks-Rezepte für den [[Kartografietisch]], den [[Schmiedetisch]] und den [[Bognertisch]] überarbeitet
  +
* A message will now display if a raid expires after two in-game days
  +
* Vindicators can now break doors during raids
  +
  +
{{Fehlerkorrekturen|Projekt=MCPE|17707|
  +
* Crashes/Performance
  +
** Fixed several crashes that could occur during gameplay
  +
** {{Fehler|MCPE-43115}} - Fixed a crash that could occur when stepping into a nether portal the same time as a phantom
  +
** {{Fehler|MCPE-43042}} - An evocation fang without an owner no longer crashes the game when it tries to deal damage
  +
** Downloading missing resource packs when creating a new world no longer makes the game unresponsive
  +
** Improved performance on the villager trading screen
  +
  +
* General
  +
** Fixed a lot of accessibility features and text to speech issues
  +
** Disabling the Multiplayer Game setting will now apply when the world is packaged as a world template
  +
  +
* Gameplay
  +
** {{Fehler|MCPE-39299}} - Fixed players falling through blocks at around 65K blocks on the X or Z axes
  +
** Raid loading is no longer canceled if a player saves and quits
  +
** Ringing a bell will no longer lock players out of trading with villagers
  +
  +
* Mobs
  +
** Reduced the range of drowned attacking the nearest player
  +
** {{Fehler|MCPE-42478}} - Villagers heads no longer clip through walls while sleeping. Not sure how they felt. Hopefully better now
  +
** Adjusted some incorrect prices for villager trades
  +
** Patrols can no longer stack up in the same spawn area
  +
** Patrols will now avoid spawning near players if they are in a village
  +
** Villagers no longer lose their job site association with smokers and blast furnaces while they are smelting
  +
** Ravagers now move faster when moving into a village during raids
  +
** Ravagers can no longer deal damage to villagers and other mobs from behind walls
  +
** Pillagers can now spawn inside the pillager outpost structure
  +
  +
* Blocks
  +
** Fixed particles not appearing while mining blocks
  +
** {{Fehler|MCPE-42352}} - Cobblestone slabs are no longer slabs and blocks at the same time
  +
** Lingering potions no longer cause bells to repeatedly ring
  +
** {{Fehler|MCPE-42429}} - Composters can no longer drop an endless amount of bone meal when pushed by pistons
  +
  +
* Items
  +
** {{Fehler|MCPE-42415}} - Fixed some items having invisible bits when placed in item frames
  +
** {{Fehler|MCPE-42533}} - Damaged tools can once again be smelted to recover gold/iron ingots
  +
** {{Fehler|MCPE-42497}} - Cacti can once again be smelted into green dye
  +
  +
* User Interface
  +
** Updated the How to Play page on scaffolding to show the change to length of scaffolds
  +
  +
* Add-Ons / Script Engine
  +
** Fixed inconsistent spawn eggs for villagers and zombie villagers for template worlds that require the original entities
  +
** Fixed pivot point changes to Endermen made with Add-ons
  +
}}
  +
|-
  +
| {{Spielbar|1.11.0 build 4|blog=https://feedback.minecraft.net/hc/en-us/articles/360025031632}}
  +
| 14. März 2019
  +
| {{Anker|1.11.0.5|1.11 build 4|1.11 beta build 4|1.11.0 beta build 4}}
  +
=== 1.11.0 build 4 ===
  +
''[[Versionen#Bedrock-Entwicklung|Auch unter]] 1.11.0.5 bekannt''
  +
==== Änderungen ====
  +
* Added even more new textures to blocks and items, including stained glass
  +
* Text to Speech now reads all dialog boxes and in-game notifications
  +
  +
{{Fehlerkorrekturen|Projekt=MCPE|17702|
  +
* Crashes/Performance
  +
** Fixed several crashes that could occur during gameplay
  +
** Fixed a crash that could occur when importing a 1.10 beta world with Experimental Gameplay disabled
  +
** Fixed a crash that could occur when villagers died D:
  +
  +
* Raids
  +
** Removed the placeholder explosion sound when a raid ends
  +
** A directional horn sound will play to help find remaining raiders
  +
** Fixed the boss bar not emptying when a raid wave was completed
  +
** Fixed raids not starting on Android devices
  +
** Raids no longer break when switching to Peaceful difficulty, then back to Normal
  +
** Raiding mobs will now attack players that attack them
  +
** Raiding mobs will now move through water to get to a village
  +
** Raiding mobs can no longer spawn on leaves
  +
** If all villagers are killed during a raid, all nearby players will now receive Bad Omen
  +
** Ravagers can now spawn with evokers riding them during raids
  +
** Witches now have a higher priority to move into villages during raids
  +
** Removed particles around players that have Hero of the Village
  +
** Improved spawn locations of mobs during raids
  +
  +
* General
  +
** Text to Speech audio prompts no longer overlap one other
  +
** Text to Speech now properly reads controller bindings
  +
  +
* World Generation
  +
** Fences generated in water in villages are now surrounded with water
  +
** Trees will no longer spawn one block above the ground in village animal pens
  +
  +
* Mobs
  +
** Fixed some sleepwalking villagers
  +
** {{Fehler|MCPE-37005}} - Mobs can now path their way through waterlogged blocks, such as seagrass
  +
** {{Fehler|MCPE-42922}} - Wither skeletons and guardians once again spawn in the world
  +
** Updated supply values for various villager trades
  +
** Wandering traders no longer change their offers after exiting and re-entering a world
  +
** Iron golems that spawn in a village now retaliate against attacking players
  +
** Improved ravager pathfinding
  +
** Villagers now take breaks every once in a while!
  +
** Pillagers no longer float in mid-air after killing a ravager with a riding pillager
  +
  +
* Blocks
  +
** XP can now be stored for auto smelters using blast furnaces and smokers
  +
** {{Fehler|MCPE-42731}} - TNT once again launches away from an explosion
  +
** Added a placeholder sound for villagers interacting with the fletching table
  +
** Happy villager particles now appear over a job site block when it is claimed by a villager or angry particles when a villager cannot reached the block
  +
  +
* Items
  +
** {{Fehler|MCPE-40740}} - Maps once again show underwater terrain differences
  +
  +
* User Interface
  +
** The output slot of the Cartography Table no longer overlaps the text field with Pocket UI on Android devices
  +
** Selecting a trade on the left side of the trading screen with a controller will now complete a trade
  +
** The outline of the saddle item on the horse inventory screen now matches the new saddle texture
  +
** Fixed the lack of controller tooltip for interacting with the lectern
  +
** The loom screen now displays banner patterns correctly when using HD texture packs
  +
** Fixed overlapping boss bars when using touch devices
  +
** Trades no longer auto-populate the trade input slot
  +
** Villager trades that are locked no longer appear until the villager levels up
  +
}}
  +
|-
  +
| {{Spielbar|1.11.0 build 3|blog=https://feedback.minecraft.net/hc/en-us/articles/360024624412}}
  +
| 7. März 2019
  +
| {{Anker|1.11.0.4|1.11 build 3|1.11 beta build 3|1.11.0 beta build 3}}
  +
=== 1.11.0 build 3 ===
  +
''[[Versionen#Bedrock-Entwicklung|Auch unter]] 1.11.0.4 bekannt''
  +
==== Neuerungen ====
  +
* When choosing a skin from a skin pack, the selected skin will now roam between Bedrock devices using the same account
  +
* Players now receive a discount from villager trades while they have the Hero of the Village effect
  +
* Added loot dropped by pillagers and vindicators during a raid
  +
* When a raid starts, a horn is heard by every player in the dimension, coming from the direction of the raid spawn point
  +
* Added a screen for Accessibility in Settings
  +
** Text to Speech can be enabled for chat
  +
** UI Screen Reader can be enabled to say the name of controls and their current state
  +
  +
==== Änderungen ====
  +
* Note on World Generation: In order to deliver the coolest generated villages possible, some world seeds may have villages generate in different areas than they used to before this update
  +
* Wandering Trader is no longer behind the Experimental Gameplay toggle
  +
* Completely revamped Villager trades for each profession
  +
* Increased the radii for job site blocks so villagers get to them more often and are less angry
  +
* Zombie Villagers now update to new Zombie Villagers when not part of template worlds
  +
* How to Play has been updated with helpful Village & Pillage knowledge
  +
* Improvements to villager and iron golem pathing
  +
* Increased the amount of scaffolding that can be placed out from its initial support
  +
* Added an experience bar to the new villager trading screen
  +
* Villagers will now resupply their trades when arriving at their job site
  +
* Villagers now hide in houses during raids and when bells are rung
  +
* Villagers cannot be traded with during a raid
  +
* Wandering traders do not resupply trades and will despawn when out of trades
  +
* Maps can now be locked by using glass panes on the Cartography Table
  +
** Locked maps do not update to reflect explored areas or changes in the world. Unexplored areas will remain unexplored
  +
** Locked maps cannot be extended but can still be copied
  +
  +
{{Fehlerkorrekturen|Projekt=MCPE|17618|
  +
* Crashes/Performance
  +
** Fixed the crash from the previous beta that could occur when re-joining a world while the Ender Dragon was in view
  +
** Fixed a crash that occurred when opening the chest inside a taiga village Fletcher's workplace
  +
** Fixed several crashes that could occur during gameplay
  +
** Fixed the black screen that appeared after a suspend/resume on Android devices
  +
** Template worlds using custom villager trades no lo longer crash the game
  +
** {{Fehler|MCPE-41671}} - Fixed a crash that occurred when using invalid characters on signs
  +
  +
* General
  +
** {{Fehler|MCPE-32501}} - Windows 10 players with Minecraft installed on a different drive no longer get an error message saying that they are out of storage space, unless they are truly out of space
  +
  +
* Gameplay
  +
** Increased the visibility of the raid boss bar past the village bounds
  +
** Hero of the Village is now granted for three in-game days instead of one after completing a raid
  +
** Bells now ring in the preparation phase of raids
  +
** {{Fehler|MCPE-41344}} - Players no longer float around beds while sleeping
  +
** Bad Omen now disappears after five in-game days, drinking milk, or dying
  +
  +
* World Generation
  +
** {{Fehler|MCPE-42560}} - Lily pads once again generate in the world
  +
** Fixed some buildings in villages not containing loot inside their chests
  +
** Fixed ground level blocks getting cut from underneath village structures
  +
** Beds will more commonly generate in villages
  +
  +
* Mobs
  +
** Villagers from 1.10 worlds are now properly converted to new villagers
  +
** Villagers can no longer get stuck inside composters.
  +
** {{Fehler|MCPE-41170}} - Villagers will actually follow proper etiquette and close doors behind them
  +
** Villagers no longer spend too much time at their job sites
  +
** Villager children no longer stay out playing too late.
  +
** Villagers that the player is trading with will no longer run and hide when a bell is rung until after the trade is complete
  +
** {{Fehler|MCPE-40783}} - Underwater mobs no longer spawn on land
  +
** Sorted out the Wandering Trader's priorities so they won't get attacked as easily
  +
** Raiding mobs will now attack players and villagers if they are spotted on the way to a village
  +
** Evokers now count towards the raid counter
  +
** Fixed a white stripe that appeared on the Librarian's shoulder
  +
** Skeletons once again turn before shooting
  +
** {{Fehler|MCPE-40726}} - Tamed cats now lay on their sides when sleeping on a bed
  +
  +
* Blocks
  +
** {{Fehler|MCPE-42561}} - Composters now have proper lighting
  +
** Lanterns can once again be placed under stairs
  +
** Corrected the breaking particles for the grindstone
  +
** Sounds now play for job site blocks when villagers are using them
  +
** Fixed campfires not looking right when using HD textures
  +
** {{Fehler|MCPE-42494}} - Using Ctrl + Pick block no longer creates a new bed with extra data attached
  +
  +
* Items
  +
** {{Fehler|MCPE-42534}} - Banner können wieder in die Werkbank kopiert werden
  +
** {{Fehler|MCPE-42529}} - Banners can once again be seen by players joining a world and no longer cause a crash when viewed in the inventory
  +
  +
* User Interface
  +
** {{Fehler|MCPE-42420}} - The anvil output slot once again updates when removing items from the input slot
  +
** Bad Omen status now shows remaining time displayed on the mob effects screen
  +
}}
  +
|-
  +
| {{Spielbar|1.11.0 build 2|blog=https://feedback.minecraft.net/hc/en-us/articles/360024397612}}
  +
| 28. Februar 2019
  +
| {{Anker|1.11.0.3|1.11 build 2|1.11 beta build 2|1.11.0 beta build 2}}
  +
  +
=== 1.11.0 build 2 ===
  +
''[[Versionen#Bedrock-Entwicklung|Auch unter]] 1.11.0.3 bekannt''
  +
==== Neuerungen ====
  +
* Weitere Plünderer Überfall Funktionen hinzugefügt:
  +
** Spieler können jetzt einen Überfall auslösen indem sie mit einem bösen Omen Effekt ein Dorf betreten
  +
** Spieler bekommen den bösen Omen Effekt, wenn sie einen Illager Anführer töten
  +
** Raid states are Saved and Loaded between sessions
  +
** Biester werden manchman von Illagern geritten während eines Überfalls
  +
* Raids now use the "dweller component" to track raiders, even when they are unloaded
  +
* Pillagers, Vindicators, Witches, and Ravagers spawned from a raid will move toward their village dictated from the dweller component
  +
* Added "following" behaviour to Pillager Patrols
  +
* Added final artwork for banners to Pillager Outposts
  +
* /mobevent Befehl hinzugefügt, um Events wie die Überfalle ein- oder auszuschalten
  +
* Added Raid Boss Bar UI
  +
** This is just a placeholder for now, and will be changed in a future update
  +
  +
==== Änderungen ====
  +
* The following features are no longer behind the Experimental Gameplay toggle:
  +
** Biest
  +
** Bognertisch
  +
** Schmiedetisch
  +
** Plünderer-Außenposten
  +
** Neue Dörfer, Dorfbewohner und Zombiedorfbewohner
  +
** Süßbeeren
  +
* Various changes to the way cats spawn in villages:
  +
** Katzen werden nun wiedergeboren, basierend auf der Anzahl der Betten im Dorf
  +
** Die Anzahl der Katzen = 1/4 die Anzahl der Betten
  +
** Totale Katzenkapazität pro Dorf sind 10 Katzen
  +
* Updated the Hero of the Village and Bad Omen effect artwork
  +
* {{Fehler|MCPE-42293}} - Der Schleifstein-Explosionswiderstand entspricht nun der Steinstufe
  +
* Wandering Trader Llamas can no longer be bred
  +
* Wandering Trader Llamas cannot spawn as baby variants
  +
* Wandering Traders now drink an Invisibility Potion to escape hostile mobs
  +
* Wandering Traders now hide when struck by projectiles and magic attacks
  +
* Villagers now heal when they wake up in the morning
  +
* Wandering Trader Llamas now spit at mobs that are hostile to their owner
  +
** Player damage will trigger llama aggro, but will not cause the trader to hide
  +
* Hoppers can now be used to fill and empty composters
  +
* Splash potions of water can now be used to douse campfires
  +
  +
{{Fehlerkorrekturen|Projekt=MCPE|17617|
  +
* Crashes/Performance
  +
** {{Fehler|MCPE-42317}} - Fixed the crash that would occur when launching the game on Windows 10
  +
** Fixed several crashes that could occur during gameplay
  +
** {{Fehler|MCPE-41735}} - Using pick block on a nether portal no longer causes the game to crash
  +
** {{Fehler|MCPE-41657}} - Giving the player a cobblestone wall variant no longer crashes the game
  +
** Fixed a crash that could occur when signing in or out of Xbox Live on Xbox One
  +
** Fixed a crash that could occur when resuming gameplay while connected to a server
  +
** Fixed a crash that could sometimes occur when trampling on Pumpkin and Melon stems
  +
** Fixed several crashes on Android when suspending and resuming the game
  +
  +
* General
  +
** Players on Xbox are no longer prompted to sign in to Xbox Live if they have already done so
  +
** {{Fehler|MCPE-42310}} - Players can no longer suffocate in the ground while spawning into the world
  +
  +
* Gameplay
  +
** {{Fehler|MCPE-41533}} und {{Fehler|40538}} - Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues
  +
** {{Fehler|MCPE-41277}} und {{Fehler|42407}} - Berry bushes are prickly again
  +
** {{Fehler|MCPE-42331}} - Smooth stone can now be smelted again
  +
** {{Fehler|MCPE-41551}} - Smelting smooth stone now gives the player XP
  +
** Fixed Villages not registering beds that have slabs and stairs above them
  +
** {{Fehler|MCPE-39833}} - Players using VR Controllers no longer fly after swimming
  +
** {{Fehler|MCPE-41789}} - Silk touch tools now work correctly right up to their very last use
  +
** {{Fehler|MCPE-42330}} - Fix for pillager and vindicator captains not giving Bad Omen upon death
  +
  +
* World Generation
  +
** More Village generation fixes:
  +
*** Lower Ladder Blocks are no longer missing in structures
  +
*** Basements no longer have broken structures and redundant dirt blocks inside
  +
*** Fixed Igloo-like houses that would sometimes not generate correctly
  +
*** Floors no longer have missing blocks
  +
*** Animal pens no longer allow animals to escape
  +
  +
* Mobs
  +
** Villagers will now use available job sites indoors when it rains
  +
** Raiders no longer get stuck when trying to path find to a village
  +
** Illager captains spawned in outposts no longer leave due to patrolling behavior
  +
** The Wandering Trader now holds trade interest items the right way up!
  +
** {{Fehler|MCPE-41341}} - Mobs now rotate correctly after exiting boats
  +
** Drowned mobs converted from a Zombie now attack Players
  +
** Villagers no longer get stuck on Lanterns
  +
  +
* Blocks
  +
** Coral plants and sea grass now break when a supporting block is removed
  +
** {{Fehler|MCPE-42350}} - Armor Stands and Grindstones are now craftable again
  +
** {{Fehler|MCPE-39074}} - Smooth and Chiselled Quartz blocks no longer have directional placement
  +
  +
* Graphical
  +
** Fixed a rendering issue on the Bell texture
  +
** Wandering Traders no longer have two right feet
  +
  +
* User Interface
  +
** {{Fehler|MCPE-42313}} - Items können nun im Inventar gesplittet werden
  +
** The keyboard no longer obscures text entry when writing in a book on Xbox One
  +
  +
* Commands
  +
** {{Fehler|MCPE-41169}} - Fixed command suggestion icons offset
  +
  +
* Add-Ons and Script Engine
  +
** "/replaceitem" now takes selector arguments into account when replacing items in the offhand slot
  +
|}}
 
|-
 
|-
 
| {{Spielbar|1.11.0 build 1|blog=https://feedback.minecraft.net/hc/en-us/articles/360024285231}}
 
| {{Spielbar|1.11.0 build 1|blog=https://feedback.minecraft.net/hc/en-us/articles/360024285231}}
Zeile 17: Zeile 462:
 
''[[Versionen#Bedrock-Entwicklung|Auch unter]] 1.11.0.1 bekannt''
 
''[[Versionen#Bedrock-Entwicklung|Auch unter]] 1.11.0.1 bekannt''
 
==== Experimental Gameplay ====
 
==== Experimental Gameplay ====
* New Villager Trade UI for Classic and Pocket UI profiles
+
* New Villager Trade UI for Classic and Pocket UI profiles
* Pillager Raids
+
* Pillager Raids
** New base mob effects for the raid: Bad Omen and Hero of the Village effects
+
** New base mob effects for the raid: Bad Omen and Hero of the Village effects
** Illagers and Ravagers do not kill baby villagers
+
** Illagers and Ravagers do not kill baby villagers
** Placeholder 'horn' sound
+
** Placeholder 'horn' sound
** Placeholder explosion sound to indicate successful raid defense
+
** Placeholder explosion sound to indicate successful raid defense
** Adding the dweller component to raiders
+
** Adding the dweller component to raiders
* Villagers in existing worlds now convert to new Villagers (if they are not part of a marketplace template world)
+
* Villagers in existing worlds now convert to new Villagers (if they are not part of a marketplace template world)
* Various Villager bug fixes and changes:
+
* Various Villager bug fixes and changes:
** Farmers choose their profession based on composter blocks rather than farmland blocks
+
** Farmers choose their profession based on composter blocks rather than farmland blocks
** Farmers and Librarians properly go to work
+
** Farmers and Librarians properly go to work
** Work goal is properly cleaned up between schedule changes
+
** Work goal is properly cleaned up between schedule changes
** Fixed work goal to have a cooldown, max active time, and better ranges
+
** Fixed work goal to have a cooldown, max active time, and better ranges
** Fixed preferred job sites being lost after reloading worlds
+
** Fixed preferred job sites being lost after reloading worlds
** Increased job site goal distances
+
** Increased job site goal distances
** Villagers no longer get launched from their beds
+
** Villagers no longer get launched from their beds
** Village structures no longer generate on top of one another (MCPE-41220)
+
** {{Fehler|MCPE-41220}} - Village structures no longer generate on top of one another
* Various Village generation bug fixes:
+
* Various Village generation bug fixes:
** Village chests now all have loot (MCPE-41235)
+
** {{Fehler|MCPE-41235}} - Village chests now all have loot
** Grass, bell, and trapdoor placement fixes
+
** Grass, bell, and trapdoor placement fixes
** Village town centres now generate at or above water level
+
** Village town centres now generate at or above water level
** Sand blocks now have supportive sandstone blocks underneath
+
** Sand blocks now have supportive sandstone blocks underneath
** Fixed a bug causing some Village elements to be buried underground
+
** Fixed a bug causing some Village elements to be buried underground
** Balanced the number of job sites generated in villages
+
** Balanced the number of job sites generated in villages
** Flowing water is no longer generated in villages
+
** Flowing water is no longer generated in villages
** Lava in Blacksmiths is no longer a fire hazard!
+
** Lava in Blacksmiths is no longer a fire hazard!
** Animals can spawn in Villages again
+
** Animals can spawn in Villages again
** Fixed rotation of terracotta blocks
+
** Fixed rotation of terracotta blocks
** Balanced sea pickle generation
+
** Balanced sea pickle generation
** Bell block and crop block fixes
+
** Bell block and crop block fixes
** Fixed an issue with snow layer generation
+
** Fixed an issue with snow layer generation
** Fixed an issue with ravines near desert Villages
+
** Fixed an issue with ravines near desert Villages
* Renamed Illager Beast to Ravager
+
* Renamed Illager Beast to Ravager
* Ravagers now tread more carefully around blocks that can inflict damage, such as berry bushes
+
* Ravagers now tread more carefully around blocks that can inflict damage, such as berry bushes
* Added Ravager Stun and Roar attacks
+
* Added Ravager Stun and Roar attacks
* Added Ravager Bite Attack
+
* Added Ravager Bite Attack
* Ravagers can be ridden by Pillagers and Vindicators.
+
* Ravagers can be ridden by Pillagers and Vindicators.
* Ravager Environment Interaction
+
* Ravager Environment Interaction
** When running, the Ravager will break all of the following blocks around it, similar to how the Wither works:
+
** When running, the Ravager will break all of the following blocks around it, similar to how the Wither works:
** Berry Bushes
+
** Berry Bushes
** Dead Bushes
+
** Dead Bushes
** Leaf Blocks
+
** Leaf Blocks
** Melons
+
** Melons
** Pumpkins (including Carved/Lit)
+
** Pumpkins (including Carved/Lit)
** Beetroot
+
** Beetroot
** Wheat
+
** Wheat
** Potatoes
+
** Potatoes
** Carrots
+
** Carrots
** Stem Blocks
+
** Stem Blocks
** Sugarcane/Reeds
+
** Sugarcane/Reeds
** Bamboo
+
** Bamboo
** Chorus Plants
+
** Chorus Plants
** Chorus Flowers/Fruits
+
** Chorus Flowers/Fruits
** Tall Grass
+
** Tall Grass
** Ferns
+
** Ferns
** Vines
+
** Vines
** Lily Pads
+
** Lily Pads
** Turtle Eggs
+
** Turtle Eggs
** Mushrooms
+
** Mushrooms
** Flowers
+
** Flowers
** Top Snow/Snow Layers
+
** Top Snow/Snow Layers
** Saplings (including Bamboo)
+
** Saplings (including Bamboo)
* Added Ravager Sounds
+
* Added Ravager Sounds
* Illager Captain
+
* Illager Captain
** Pillager Outposts now spawn Captains
+
** Pillager Outposts now spawn Captains
** Implemented Illager Captain Banner
+
** Implemented Illager Captain Banner
** Added Illager Captain Banner to creative menu
+
** Added Illager Captain Banner to creative menu
* Iron Golem no longer generates outside of its cage in Pillager Outpost
+
* Iron Golem no longer generates outside of its cage in Pillager Outpost
* Pillager Outpost now no longer generate embedded in the ground too much
+
* Pillager Outpost now no longer generate embedded in the ground too much
* Reduced the number of Pillager Outposts
+
* Reduced the number of Pillager Outposts
* Added Village new economy supply and demand system
+
* Added Village new economy supply and demand system
** The Supply of trades is only restored when the Villager is given the opportunity to work at their Work Station. (This feature is not complete in this beta, but villagers can access a resupply using the command /resupply)
+
** The Supply of trades is only restored when the Villager is given the opportunity to work at their Work Station. (This feature is not complete in this beta, but villagers can access a resupply using the command /resupply)
** When the Villager's trades are restored to full, it takes whatever Supply was used up (number of trades), and converts that into a price increase called Demand. Demand goes up by the number of Supply used, and down by the number of Supply not used
+
** When the Villager's trades are restored to full, it takes whatever Supply was used up (number of trades), and converts that into a price increase called Demand. Demand goes up by the number of Supply used, and down by the number of Supply not used
** When villagers make trades, they gain experience. When they gain enough experience, they level up. Levelling up unlocks new trades, which are locked until the Villager is at the appropriate level (currently one trade equals one level up, this will be changed in a future update)
+
** When villagers make trades, they gain experience. When they gain enough experience, they level up. Levelling up unlocks new trades, which are locked until the Villager is at the appropriate level (currently one trade equals one level up, this will be changed in a future update)
** The economy system is still in development and more features and changes will be added later on
+
** The economy system is still in development and more features and changes will be added later on
* Villagers no longer teleport through walls or get stuck in walls when trying to sleep
+
* Villagers no longer teleport through walls or get stuck in walls when trying to sleep
   
 
==== Neuerungen ====
 
==== Neuerungen ====
* Pillager Patrols now spawn in the world
+
* Pillager Patrols now spawn in the world
* Added basic Composter functionality, sounds, and particles
+
* Added basic Composter functionality, sounds, and particles
** Hopper functionality will be added at a later date
+
** Hopper functionality will be added at a later date
* Added Grindstone UI, functionality, and sounds
+
* Added Grindstone UI, functionality, and sounds
* Added Bell functionality
+
* Added Bell functionality
** New bell sounds
+
** New bell sounds
** Bell is no longer behind experimental features
+
** Bell is no longer behind experimental features
** Bells ring when players interact with them or they are powered by redstone
+
** Bells ring when players interact with them or they are powered by redstone
** Bells break when pushed by a piston
+
** Bells break when pushed by a piston
** Arrows bounce off Bells
+
** Arrows bounce off Bells
* Added more campfire functionality!
+
* Added more campfire functionality!
** Campfire Cooking!
+
** Campfire Cooking!
** Added particles and sounds
+
** Added particles and sounds
** Campfires smoke when they are extinguished
+
** Campfires smoke when they are extinguished
** Campfires produce more smoke when placed on a haybale
+
** Campfires produce more smoke when placed on a haybale
** Axes break campfires more quickly
+
** Axes break campfires more quickly
* Added Stonecutter functionality
+
* Added Stonecutter functionality
* Added Cartography Table UI
+
* Added Cartography Table UI
* Added Sweet Berry Bush sounds
+
* Added Sweet Berry Bush sounds
* Lecterns now emit a redstone signal when used
+
* Lecterns now emit a redstone signal when used
** Players can use a comparator and each page turn emits one redstone signal
+
** Players can use a comparator and each page turn emits one redstone signal
* Added Lantern sounds
+
* Added Lantern sounds
* Added Barrel basic functionality and sounds
+
* Added Barrel basic functionality and sounds
   
 
==== Änderungen ====
 
==== Änderungen ====
* Bamboo generation is no longer behind the experimental gameplay toggle
+
* Bamboo generation is no longer behind the experimental gameplay toggle
  +
* [[Kartografietisch]]e und [[Schleifstein]]e können nun mit verschiedenen Bretterarten hergestellt werden
* Cartography tables and grindstones can now be crafted with multiple wooden plank types
 
* Adding missing recipes for campfires, including wood blocks, stripped wood blocks, and stripped logs
+
* Adding missing recipes for campfires, including wood blocks, stripped wood blocks, and stripped logs
* Moved all stonecutter recipes to the normal recipe list with tags
+
* Moved all stonecutter recipes to the normal recipe list with tags
   
 
==== For Map Makers and Add-On Creators ====
 
==== For Map Makers and Add-On Creators ====
   
* Added Data Driven Furnace Recipes
+
* Added Data Driven Furnace Recipes
** Custom furnace recipes can be added to the game using JSON
+
** Custom furnace recipes can be added to the game using JSON
** Furnace recipes are 1 per file just like all other craft recipes.
+
** Furnace recipes are 1 per file just like all other craft recipes.
** Added tags to furnace recipes and made the UI screens use them to filter the recipes down
+
** Added tags to furnace recipes and made the UI screens use them to filter the recipes down
  +
* Rezepte haben nun tags, so dass sie nach Handwerks-Typ gefiltert werden können
* Recipes now have tags so they can be filtered by crafting type
 
* Leash positions now use vanilla positions if not specified in the pack
+
* Leash positions now use vanilla positions if not specified in the pack
* Fixed baby Zombie Pigman sword scale in marketplace content
+
* Fixed baby Zombie Pigman sword scale in marketplace content
* Sound Event is now displayed in the scripting documentation
+
* Sound Event is now displayed in the scripting documentation
* Renamed blocks in resource packs now keep their custom names
+
* Renamed blocks in resource packs now keep their custom names
   
{{Fehlerkorrekturen|Projekt=MCPE|
+
{{Fehlerkorrekturen|Projekt=MCPE|17611|
* Crashes/Performance
+
* Crashes/Performance
** Fixed several crashes that could occur during gameplay
+
** Fixed several crashes that could occur during gameplay
** Fixed a crash that could occur when enabling Texel Anti-Aliasing
+
** Fixed a crash that could occur when enabling Texel Anti-Aliasing
** Fixed a crash that could occur if a villager trade was too expensive
+
** Fixed a crash that could occur if a villager trade was too expensive
** Fixed a crash that could occur when spawning a villager in the Luxury Life marketplace pack.
+
** Fixed a crash that could occur when spawning a villager in the Luxury Life marketplace pack.
** Fixed a crash that could occur when loading in new villages
+
** Fixed a crash that could occur when loading in new villages
** Fixed a crash that could occur when trading with the Wandering Trader
+
** Fixed a crash that could occur when trading with the Wandering Trader
** Fixed a crash that could occur when replacing a world with an unsynced world
+
** Fixed a crash that could occur when replacing a world with an unsynced world
** Fixed a crash that could occur when loading in mob geometry
+
** Fixed a crash that could occur when loading in mob geometry
** Fixed a crash that could occur when interacting with villagers with custom trades
+
** Fixed a crash that could occur when interacting with villagers with custom trades
   
* General
+
* General
** Global resource packs will now stay applied if you revisit the settings screen after restarting the game, and then restarting the game
+
** Global resource packs will now stay applied if you revisit the settings screen after restarting the game, and then restarting the game
** The Shield hotbar item now only shakes when durability is lost
+
** The Shield hotbar item now only shakes when durability is lost
** Fishing float now sits slightly higher in water (MCPE-32976)
+
** {{Fehler|MCPE-32976}} - Fishing float now sits slightly higher in water
** The Treasure Hunter Achievement will now unlock when the map is placed the in the off-hand slot (MCPE-33382)
+
** {{Fehler|MCPE-33382}} - The Treasure Hunter Achievement will now unlock when the map is placed the in the off-hand slot
** Global resource reset message now shows up if the load screen is taking too long on some devices
+
** Global resource reset message now shows up if the load screen is taking too long on some devices
** The "No Available Space" message no longer shows unexpectedly when downloading marketplace bundles
+
** The "No Available Space" message no longer shows unexpectedly when downloading marketplace bundles
** Renamed empty maps will now stay named after becoming a filled map
+
** Renamed empty maps will now stay named after becoming a filled map
   
* Gameplay
+
* Gameplay
** Players on split-screen no longer have limited visibility underwater (MCPE-39539)
+
** {{Fehler|MCPE-39539}} - Players on split-screen no longer have limited visibility underwater
** Scaffolding that is placed over the void now supports the player (MCPE-38064)
+
** {{Fehler|MCPE-38064}} - Scaffolding that is placed over the void now supports the player
** Chorus fruit now plays teleport sound after eating it
+
** Chorus fruit now plays teleport sound after eating it
** Farmer villagers no longer produce infinite amounts of bread (MCPE-33608)
+
** {{Fehler|MCPE-33608}} - Farmer villagers no longer produce infinite amounts of bread
** Signs can now be used as fuel in furnaces
+
** Signs can now be used as fuel in furnaces
** Players can now climb vines and ladders using the jump button again
+
** Players can now climb vines and ladders using the jump button again
** Lightning no longer has a downward area of effect when hitting blocks, so will no longer strike mobs sheltering underneath blocks
+
** Lightning no longer has a downward area of effect when hitting blocks, so will no longer strike mobs sheltering underneath blocks
** Creative players no longer get additional buckets when collecting water or lava
+
** Creative players no longer get additional buckets when collecting water or lava
** Renaming items using an anvil no longer increases the prior work penalty (MCPE-36931)
+
** {{Fehler|MCPE-36931}} - Renaming items using an anvil no longer increases the prior work penalty
** Sweet berry bushes no longer supply infinite amounts of berries (MCPE-41211)
+
** {{Fehler|MCPE-41211}} - Sweet berry bushes no longer supply infinite amounts of berries
   
* World Generation
+
* World Generation
** Fixed mineshaft generation - no longer generate in a giant cluster and should more closely resemble those found in the Java Edition (MCPE-28485)
+
** {{Fehler|MCPE-28485}} - Fixed mineshaft generation - no longer generate in a giant cluster and should more closely resemble those found in the Java Edition
** Mesa Plateau biomes now generate more like those in the Java Edition
+
** Mesa Plateau biomes now generate more like those in the Java Edition
   
* Mobs
+
* Mobs
** Panda eating animation is now faster (MCPE-40743)
+
** {{Fehler|MCPE-40743}} - Panda eating animation is now faster
** Shulkers now have a chance to drop more shulker shells when killed with looting (MCPE-39893)
+
** {{Fehler|MCPE-39893}} - Shulkers now have a chance to drop more shulker shells when killed with looting
** Vexes no longer attack baby Villagers
+
** Vexes no longer attack baby Villagers
** Vindicators no longer become passive when renamed (MCPE-27927)
+
** {{Fehler|MCPE-27927}} - Vindicators no longer become passive when renamed
** Baby Villagers can no longer show trade options in hand
+
** Baby Villagers can no longer show trade options in hand
** Guardians no longer spawn outside water (MCPE-39941)
+
** {{Fehler|MCPE-39941}} - Guardians no longer spawn outside water
** Fixed villager scheduling - Villagers now spend less time standing around doing nothing!
+
** Fixed villager scheduling - Villagers now spend less time standing around doing nothing!
** Pandas no longer roll into dangerous blocks when spawned
+
** Pandas no longer roll into dangerous blocks when spawned
** Fixed a bug related to the Polar Bear attack animation (legs are now 100% more attached!)
+
** Fixed a bug related to the Polar Bear attack animation (legs are now 100% more attached!)
** The Polar Bear hitbox is no longer offset, and is positioned properly when riding a boat (MCPE-41299)
+
** {{Fehler|MCPE-41299}} - The Polar Bear hitbox is no longer offset, and is positioned properly when riding a boat
** Fixed Wither boss armour geometry
+
** Fixed Wither boss armour geometry
** Creepers now flash white during their pre-explosion animation (MCPE-41258)
+
** {{Fehler|MCPE-41258}} - Creepers now flash white during their pre-explosion animation
** Fixed Polar bear model size being too small
+
** Fixed Polar bear model size being too small
** Snow golems now take damage when walking over campfires
+
** Snow golems now take damage when walking over campfires
** Creepers can now spawn in a 1.8 high space (MCPE-24120)
+
** {{Fehler|MCPE-24120}} - Creepers can now spawn in a 1.8 high space
   
* Blocks
+
* Blocks
** Grindstone can no longer support Scaffolding
+
** Grindstone can no longer support Scaffolding
** Grass now spreads to normal dirt blocks, not coarse dirt ( MCPE-41198)
+
** {{Fehler|MCPE-41198}} - Grass now spreads to normal dirt blocks, not coarse dirt
   
* Items
+
* Items
** Renamed Firework Stars and Firework Rockets now display their new names
+
** Renamed Firework Stars and Firework Rockets now display their new names
** Leather horse armour is now properly colored (MCPE-40124)
+
** {{Fehler|MCPE-40124}} - Leather horse armour is now properly colored
** Banners no longer render as wall variants when held (MCPE-41228)
+
** {{Fehler|MCPE-41228}} - Banners no longer render as wall variants when held
** Shields held in the off-hand are no longer upside-down (MCPE-41221)
+
** {{Fehler|MCPE-41221}} - Shields held in the off-hand are no longer upside-down
   
* Graphical
+
* Graphical
** Fixed issues with the Armorer and Cleric textures
+
** Fixed issues with the Armorer and Cleric textures
** Fixed Armorer villager arm texture
+
** Fixed Armorer villager arm texture
** Surrounded leaves are now the correct color
+
** Surrounded leaves are now the correct color
   
* User Interface
+
* User Interface
  +
** Items können nun aufgeteilt werden in einem Handwerks-Feld auf einem Touch-Gerät
** Items can now be split if they are spread in a crafting grid on touch devices
 
** Stonecutter now only makes a noise when there's something to take
+
** Stonecutter now only makes a noise when there's something to take
   
* Commands
+
* Commands
** Different cauldron types will no longer overwrite each other in the player's inventory when using the give command
+
** Different cauldron types will no longer overwrite each other in the player's inventory when using the give command
   
* Add-Ons and Script Engine
+
* Add-Ons and Script Engine
** A component group is now correctly removed on second activation of minecraft:damage_sensor
+
** A component group is now correctly removed on second activation of minecraft:damage_sensor
** Target selectors are no longer case-specific
+
** Target selectors are no longer case-specific
** Scoreboard scores are no longer saved earlier than other information when exiting a world
+
** Scoreboard scores are no longer saved earlier than other information when exiting a world
 
}}
 
}}
|-
 
 
|}
 
|}
   
Zeile 226: Zeile 670:
 
{{Navbox-Entwicklung}}
 
{{Navbox-Entwicklung}}
 
{{Navbox-Bedrock Edition}}
 
{{Navbox-Bedrock Edition}}
  +
  +
[[en:Bedrock Edition 1.11.0/Development versions]]

Aktuelle Version vom 31. Januar 2024, 12:14 Uhr

Versionen
Java Edition
Launcher
Bedrock Edition
Konsolenedition


Dies ist keine offizielle Versionsgeschichte. Siehe die Minecraft-Webseite oder den offiziellen Blog der Bedrock Edition für eine offizielle Liste.
Programmfehler des Spiels werden nicht hier, sondern im Bugtracker gesammelt. Bitte melde keine bereits gemeldeten Fehler.
Zahnrad
Entwicklungsversionen können deine Welt beschädigen, bitte erstelle eine Sicherung und/oder starte sie in einem anderen Ordner als deine Hauptwelten!
Entwicklungsversionen sind experimentell und werden veröffentlicht, um Spielfehler zu finden und zu beheben. Von daher sind diese Versionen nicht für das normale Spielen zu empfehlen! Besonders instabile Entwicklungsversionen sind gesondert gekennzeichnet.


Vollversion 1.11.0

Version Tag der Aktualisierung In der Aktualisierung enthaltene Neuerungen und Änderungen
1.11.0 build 8Blog
11. April 2019

1.11.0 build 8

Auch unter 1.11.0.10 bekannt

1.11.0 build 7Blog
3. April 2019

1.11.0 build 7

Auch unter 1.11.0.9 bekannt

1.11.0 build 6Blog
27. März 2019

1.11.0 build 6

Auch unter 1.11.0.8 bekannt

1.11.0 build 5Blog
20. März 2019

1.11.0 build 5

Auch unter 1.11.0.7 bekannt

Neuerungen

  • When choosing a skin from a skin pack, the selected skin will now roam between Bedrock devices using the same account

Änderungen

  • Added sweet new animation popups when acquiring Bad Omen and Hero of the Village
  • Right-clicking on a trade will now auto-trade items
  • Die Handwerks-Rezepte für den Kartografietisch, den Schmiedetisch und den Bognertisch überarbeitet
  • A message will now display if a raid expires after two in-game days
  • Vindicators can now break doors during raids
1.11.0 build 4Blog
14. März 2019

1.11.0 build 4

Auch unter 1.11.0.5 bekannt

Änderungen

  • Added even more new textures to blocks and items, including stained glass
  • Text to Speech now reads all dialog boxes and in-game notifications
1.11.0 build 3Blog
7. März 2019

1.11.0 build 3

Auch unter 1.11.0.4 bekannt

Neuerungen

  • When choosing a skin from a skin pack, the selected skin will now roam between Bedrock devices using the same account
  • Players now receive a discount from villager trades while they have the Hero of the Village effect
  • Added loot dropped by pillagers and vindicators during a raid
  • When a raid starts, a horn is heard by every player in the dimension, coming from the direction of the raid spawn point
  • Added a screen for Accessibility in Settings
    • Text to Speech can be enabled for chat
    • UI Screen Reader can be enabled to say the name of controls and their current state

Änderungen

  • Note on World Generation: In order to deliver the coolest generated villages possible, some world seeds may have villages generate in different areas than they used to before this update
  • Wandering Trader is no longer behind the Experimental Gameplay toggle
  • Completely revamped Villager trades for each profession
  • Increased the radii for job site blocks so villagers get to them more often and are less angry
  • Zombie Villagers now update to new Zombie Villagers when not part of template worlds
  • How to Play has been updated with helpful Village & Pillage knowledge
  • Improvements to villager and iron golem pathing
  • Increased the amount of scaffolding that can be placed out from its initial support
  • Added an experience bar to the new villager trading screen
  • Villagers will now resupply their trades when arriving at their job site
  • Villagers now hide in houses during raids and when bells are rung
  • Villagers cannot be traded with during a raid
  • Wandering traders do not resupply trades and will despawn when out of trades
  • Maps can now be locked by using glass panes on the Cartography Table
    • Locked maps do not update to reflect explored areas or changes in the world. Unexplored areas will remain unexplored
    • Locked maps cannot be extended but can still be copied
1.11.0 build 2Blog
28. Februar 2019

1.11.0 build 2

Auch unter 1.11.0.3 bekannt

Neuerungen

  • Weitere Plünderer Überfall Funktionen hinzugefügt:
    • Spieler können jetzt einen Überfall auslösen indem sie mit einem bösen Omen Effekt ein Dorf betreten
    • Spieler bekommen den bösen Omen Effekt, wenn sie einen Illager Anführer töten
    • Raid states are Saved and Loaded between sessions
    • Biester werden manchman von Illagern geritten während eines Überfalls
  • Raids now use the "dweller component" to track raiders, even when they are unloaded
  • Pillagers, Vindicators, Witches, and Ravagers spawned from a raid will move toward their village dictated from the dweller component
  • Added "following" behaviour to Pillager Patrols
  • Added final artwork for banners to Pillager Outposts
  • /mobevent Befehl hinzugefügt, um Events wie die Überfalle ein- oder auszuschalten
  • Added Raid Boss Bar UI
    • This is just a placeholder for now, and will be changed in a future update

Änderungen

  • The following features are no longer behind the Experimental Gameplay toggle:
    • Biest
    • Bognertisch
    • Schmiedetisch
    • Plünderer-Außenposten
    • Neue Dörfer, Dorfbewohner und Zombiedorfbewohner
    • Süßbeeren
  • Various changes to the way cats spawn in villages:
    • Katzen werden nun wiedergeboren, basierend auf der Anzahl der Betten im Dorf
    • Die Anzahl der Katzen = 1/4 die Anzahl der Betten
    • Totale Katzenkapazität pro Dorf sind 10 Katzen
  • Updated the Hero of the Village and Bad Omen effect artwork
  • MCPE-42293 - Der Schleifstein-Explosionswiderstand entspricht nun der Steinstufe
  • Wandering Trader Llamas can no longer be bred
  • Wandering Trader Llamas cannot spawn as baby variants
  • Wandering Traders now drink an Invisibility Potion to escape hostile mobs
  • Wandering Traders now hide when struck by projectiles and magic attacks
  • Villagers now heal when they wake up in the morning
  • Wandering Trader Llamas now spit at mobs that are hostile to their owner
    • Player damage will trigger llama aggro, but will not cause the trader to hide
  • Hoppers can now be used to fill and empty composters
  • Splash potions of water can now be used to douse campfires
1.11.0 build 1Blog
21. Februar 2019

1.11.0 build 1

Auch unter 1.11.0.1 bekannt

Experimental Gameplay

  • New Villager Trade UI for Classic and Pocket UI profiles
  • Pillager Raids
    • New base mob effects for the raid: Bad Omen and Hero of the Village effects
    • Illagers and Ravagers do not kill baby villagers
    • Placeholder 'horn' sound
    • Placeholder explosion sound to indicate successful raid defense
    • Adding the dweller component to raiders
  • Villagers in existing worlds now convert to new Villagers (if they are not part of a marketplace template world)
  • Various Villager bug fixes and changes:
    • Farmers choose their profession based on composter blocks rather than farmland blocks
    • Farmers and Librarians properly go to work
    • Work goal is properly cleaned up between schedule changes
    • Fixed work goal to have a cooldown, max active time, and better ranges
    • Fixed preferred job sites being lost after reloading worlds
    • Increased job site goal distances
    • Villagers no longer get launched from their beds
    • MCPE-41220 - Village structures no longer generate on top of one another
  • Various Village generation bug fixes:
    • MCPE-41235 - Village chests now all have loot
    • Grass, bell, and trapdoor placement fixes
    • Village town centres now generate at or above water level
    • Sand blocks now have supportive sandstone blocks underneath
    • Fixed a bug causing some Village elements to be buried underground
    • Balanced the number of job sites generated in villages
    • Flowing water is no longer generated in villages
    • Lava in Blacksmiths is no longer a fire hazard!
    • Animals can spawn in Villages again
    • Fixed rotation of terracotta blocks
    • Balanced sea pickle generation
    • Bell block and crop block fixes
    • Fixed an issue with snow layer generation
    • Fixed an issue with ravines near desert Villages
  • Renamed Illager Beast to Ravager
  • Ravagers now tread more carefully around blocks that can inflict damage, such as berry bushes
  • Added Ravager Stun and Roar attacks
  • Added Ravager Bite Attack
  • Ravagers can be ridden by Pillagers and Vindicators.
  • Ravager Environment Interaction
    • When running, the Ravager will break all of the following blocks around it, similar to how the Wither works:
    • Berry Bushes
    • Dead Bushes
    • Leaf Blocks
    • Melons
    • Pumpkins (including Carved/Lit)
    • Beetroot
    • Wheat
    • Potatoes
    • Carrots
    • Stem Blocks
    • Sugarcane/Reeds
    • Bamboo
    • Chorus Plants
    • Chorus Flowers/Fruits
    • Tall Grass
    • Ferns
    • Vines
    • Lily Pads
    • Turtle Eggs
    • Mushrooms
    • Flowers
    • Top Snow/Snow Layers
    • Saplings (including Bamboo)
  • Added Ravager Sounds
  • Illager Captain
    • Pillager Outposts now spawn Captains
    • Implemented Illager Captain Banner
    • Added Illager Captain Banner to creative menu
  • Iron Golem no longer generates outside of its cage in Pillager Outpost
  • Pillager Outpost now no longer generate embedded in the ground too much
  • Reduced the number of Pillager Outposts
  • Added Village new economy supply and demand system
    • The Supply of trades is only restored when the Villager is given the opportunity to work at their Work Station. (This feature is not complete in this beta, but villagers can access a resupply using the command /resupply)
    • When the Villager's trades are restored to full, it takes whatever Supply was used up (number of trades), and converts that into a price increase called Demand. Demand goes up by the number of Supply used, and down by the number of Supply not used
    • When villagers make trades, they gain experience. When they gain enough experience, they level up. Levelling up unlocks new trades, which are locked until the Villager is at the appropriate level (currently one trade equals one level up, this will be changed in a future update)
    • The economy system is still in development and more features and changes will be added later on
  • Villagers no longer teleport through walls or get stuck in walls when trying to sleep

Neuerungen

  • Pillager Patrols now spawn in the world
  • Added basic Composter functionality, sounds, and particles
    • Hopper functionality will be added at a later date
  • Added Grindstone UI, functionality, and sounds
  • Added Bell functionality
    • New bell sounds
    • Bell is no longer behind experimental features
    • Bells ring when players interact with them or they are powered by redstone
    • Bells break when pushed by a piston
    • Arrows bounce off Bells
  • Added more campfire functionality!
    • Campfire Cooking!
    • Added particles and sounds
    • Campfires smoke when they are extinguished
    • Campfires produce more smoke when placed on a haybale
    • Axes break campfires more quickly
  • Added Stonecutter functionality
  • Added Cartography Table UI
  • Added Sweet Berry Bush sounds
  • Lecterns now emit a redstone signal when used
    • Players can use a comparator and each page turn emits one redstone signal
  • Added Lantern sounds
  • Added Barrel basic functionality and sounds

Änderungen

  • Bamboo generation is no longer behind the experimental gameplay toggle
  • Kartografietische und Schleifsteine können nun mit verschiedenen Bretterarten hergestellt werden
  • Adding missing recipes for campfires, including wood blocks, stripped wood blocks, and stripped logs
  • Moved all stonecutter recipes to the normal recipe list with tags

For Map Makers and Add-On Creators

  • Added Data Driven Furnace Recipes
    • Custom furnace recipes can be added to the game using JSON
    • Furnace recipes are 1 per file just like all other craft recipes.
    • Added tags to furnace recipes and made the UI screens use them to filter the recipes down
  • Rezepte haben nun tags, so dass sie nach Handwerks-Typ gefiltert werden können
  • Leash positions now use vanilla positions if not specified in the pack
  • Fixed baby Zombie Pigman sword scale in marketplace content
  • Sound Event is now displayed in the scripting documentation
  • Renamed blocks in resource packs now keep their custom names

Einzelnachweise