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K ("Held des Dorfes" verwendet selbe Partikelfarbe wie Sprungkraft)
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Markierung: Sprite-Editor
 
(20 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt)
Zeile 1: Zeile 1:
 
return {
 
return {
 
settings = {
 
settings = {
image = 'EffectsCSS.png',
+
classname = 'effekt-sprite',
 
name = 'Effekt',
 
name = 'Effekt',
pos = 256,
 
 
sheetsize = 288,
 
sheetsize = 288,
 
size = 18,
 
size = 18,
 
stylesheet = true,
 
stylesheet = true,
url = require( [[Modul:Sprite]] ).getUrl( 'EffectsCSS.png', 'version=1556201843833' ),
+
url = require( [[Modul:Sprite]] ).getUrl( 'EffektSprite.png', 'version=1678028841667', 'effekt-sprite' ),
 
},
 
},
 
sections = {
 
sections = {
Zeile 14: Zeile 13:
 
{ name = 'Partikel (positiv)', id = 3 },
 
{ name = 'Partikel (positiv)', id = 3 },
 
{ name = 'Partikel (negativ)', id = 4 },
 
{ name = 'Partikel (negativ)', id = 4 },
{ name = 'Sonstiges', id = 5 },
 
 
},
 
},
 
ids = {
 
ids = {
 
['abbaulähmung'] = { pos = 4, section = 2 },
 
['abbaulähmung'] = { pos = 4, section = 2 },
 
absorption = { pos = 40, section = 1 },
 
absorption = { pos = 40, section = 1 },
['absorption-alt'] = { pos = 35, section = 5 },
 
['ausdörrung'] = { pos = 34, section = 2 },
 
 
blindheit = { pos = 22, section = 2 },
 
blindheit = { pos = 22, section = 2 },
['böses-omen'] = { pos = 61, section = 2 },
+
direktheilung = { pos = 63, section = 1 },
direktheilung = { pos = 254, section = 3 },
+
direktschaden = { pos = 65, section = 2 },
direktschaden = { pos = 255, section = 4 },
+
['drohendes-unheil'] = { pos = 61, section = 2 },
 
dunkelheit = { pos = 35, section = 2 },
 
eile = { pos = 3, section = 1 },
 
eile = { pos = 3, section = 1 },
 
extraenergie = { pos = 49, section = 1 },
 
extraenergie = { pos = 49, section = 1 },
['extraenergie-alt'] = { pos = 35, section = 5 },
 
 
feuerschutz = { pos = 24, section = 1 },
 
feuerschutz = { pos = 24, section = 1 },
  +
['feuerschutz-(statuseffekt)'] = { pos = 24, section = 1 },
 
['glück'] = { pos = 38, section = 1 },
 
['glück'] = { pos = 38, section = 1 },
 
['gunst-des-delfins'] = { pos = 56, section = 1 },
 
['gunst-des-delfins'] = { pos = 56, section = 1 },
heilung = { pos = 254, section = 3 },
+
heilung = { pos = 67, section = 3 },
 
['held-des-dorfes'] = { pos = 62, section = 1 },
 
['held-des-dorfes'] = { pos = 62, section = 1 },
 
hunger = { pos = 18, section = 2 },
 
hunger = { pos = 18, section = 2 },
  +
['hunger-(statuseffekt)'] = { pos = 18, section = 2 },
 
langsamkeit = { pos = 2, section = 2 },
 
langsamkeit = { pos = 2, section = 2 },
 
leuchten = { pos = 37, section = 2 },
 
leuchten = { pos = 37, section = 2 },
Zeile 40: Zeile 38:
 
['partikel-abbaulähmung'] = { pos = 12, section = 4 },
 
['partikel-abbaulähmung'] = { pos = 12, section = 4 },
 
['partikel-absorption'] = { pos = 44, section = 3 },
 
['partikel-absorption'] = { pos = 44, section = 3 },
['partikel-ausdörrung'] = { pos = 42, section = 4 },
 
 
['partikel-blindheit'] = { pos = 30, section = 4 },
 
['partikel-blindheit'] = { pos = 30, section = 4 },
['partikel-direktheilung'] = { pos = 254, section = 3 },
+
['partikel-direktheilung'] = { pos = 67, section = 3 },
['partikel-direktschaden'] = { pos = 255, section = 4 },
+
['partikel-direktschaden'] = { pos = 68, section = 4 },
  +
['partikel-drohendes-unheil'] = { pos = 69, section = 4 },
  +
['partikel-dunkelheit'] = { pos = 70, section = 4 },
 
['partikel-eile'] = { pos = 11, section = 3 },
 
['partikel-eile'] = { pos = 11, section = 3 },
 
['partikel-extraenergie'] = { pos = 43, section = 3 },
 
['partikel-extraenergie'] = { pos = 43, section = 3 },
Zeile 49: Zeile 48:
 
['partikel-glück'] = { pos = 48, section = 3 },
 
['partikel-glück'] = { pos = 48, section = 3 },
 
['partikel-gunst-des-delfins'] = { pos = 58, section = 3 },
 
['partikel-gunst-des-delfins'] = { pos = 58, section = 3 },
 
['partikel-heilung'] = { pos = 67, section = 3 },
 
['partikel-held-des-dorfes'] = { pos = 27, section = 3 },
 
['partikel-held-des-dorfes'] = { pos = 27, section = 3 },
['partikel-heilung'] = { pos = 254, section = 3 },
 
 
['partikel-hunger'] = { pos = 26, section = 4 },
 
['partikel-hunger'] = { pos = 26, section = 4 },
 
['partikel-illusionist-blindheit'] = { pos = 53, section = 4 },
 
['partikel-illusionist-blindheit'] = { pos = 53, section = 4 },
Zeile 65: Zeile 64:
 
['partikel-resistenz'] = { pos = 31, section = 3 },
 
['partikel-resistenz'] = { pos = 31, section = 3 },
 
['partikel-sanfter-fall'] = { pos = 47, section = 4 },
 
['partikel-sanfter-fall'] = { pos = 47, section = 4 },
['partikel-schaden'] = { pos = 255, section = 4 },
+
['partikel-schaden'] = { pos = 68, section = 4 },
 
['partikel-schnelligkeit'] = { pos = 9, section = 3 },
 
['partikel-schnelligkeit'] = { pos = 9, section = 3 },
 
['partikel-schwebekraft'] = { pos = 47, section = 4 },
 
['partikel-schwebekraft'] = { pos = 47, section = 4 },
 
['partikel-schwäche'] = { pos = 14, section = 4 },
 
['partikel-schwäche'] = { pos = 14, section = 4 },
['partikel-sprungkraft'] = { pos = 27, section = 3 },
+
['partikel-sprungkraft'] = { pos = 71, section = 3 },
 
['partikel-stärke'] = { pos = 13, section = 3 },
 
['partikel-stärke'] = { pos = 13, section = 3 },
 
['partikel-sättigung'] = { pos = 45, section = 3 },
 
['partikel-sättigung'] = { pos = 45, section = 3 },
 
['partikel-unsichtbarkeit'] = { pos = 25, section = 3 },
 
['partikel-unsichtbarkeit'] = { pos = 25, section = 3 },
['partikel-unterwasseratem'] = { pos = 41, section = 3 },
+
['partikel-unterwasseratmung'] = { pos = 41, section = 3 },
 
['partikel-verdorrung'] = { pos = 42, section = 4 },
 
['partikel-vergiftung'] = { pos = 15, section = 4 },
 
['partikel-vergiftung'] = { pos = 15, section = 4 },
 
['partikel-übelkeit'] = { pos = 28, section = 4 },
 
['partikel-übelkeit'] = { pos = 28, section = 4 },
Zeile 80: Zeile 80:
 
resistenz = { pos = 23, section = 1 },
 
resistenz = { pos = 23, section = 1 },
 
['sanfter-fall'] = { pos = 55, section = 2 },
 
['sanfter-fall'] = { pos = 55, section = 2 },
schaden = { pos = 255, section = 4 },
+
schaden = { pos = 68, section = 4 },
schnelligkeit = { pos = 1, section = 1 },
+
schnelligkeit = { pos = 66, section = 1 },
 
schwebekraft = { pos = 36, section = 2 },
 
schwebekraft = { pos = 36, section = 2 },
 
['schwäche'] = { pos = 6, section = 2 },
 
['schwäche'] = { pos = 6, section = 2 },
 
sprungkraft = { pos = 19, section = 1 },
 
sprungkraft = { pos = 19, section = 1 },
 
['stärke'] = { pos = 5, section = 1 },
 
['stärke'] = { pos = 5, section = 1 },
['sättigung'] = { pos = 45, section = 3 },
+
['sättigung'] = { pos = 64, section = 1 },
unbekannt = { pos = 256, section = 5 },
 
 
unsichtbarkeit = { pos = 17, section = 1 },
 
unsichtbarkeit = { pos = 17, section = 1 },
unterwasseratem = { pos = 33, section = 1 },
+
unterwasseratmung = { pos = 33, section = 1 },
 
verdorrung = { pos = 34, section = 2 },
 
vergiftung = { pos = 7, section = 2 },
 
vergiftung = { pos = 7, section = 2 },
 
['übelkeit'] = { pos = 20, section = 2 },
 
['übelkeit'] = { pos = 20, section = 2 },

Aktuelle Version vom 8. September 2023, 23:49 Uhr

[Lesen | Bearbeiten | Versionen | Aktualisieren]Buch und Feder DokumentationSpringe zum Quelltext ↴Lua logo Zum Gebrauch von Lua-Modulen siehe die Modul-Hilfe.

Dieses Modul legt die Einstellungen für die Vorlagen {{EffektSprite}} und {{EffektLink}} fest, sowie die Sprites, die für diese Vorlagen verfügbar sind.

Alle Sprites

Hier ist die Liste aller Sprites, die möglich sind. Gelb markierte Bezeichnungen sind veraltet und werden nicht mehr verwendet. Sobald die Kategorie:Veralteter Sprite leer ist, können die veralteten Bezeichnungen hier gelöscht werden. Dazu einfach den Text der Bezeichnung komplett leeren.

Positive Effekte

    • absorption
    • direktheilung
    • eile
    • extraenergie
    • feuerschutz
    • feuerschutz-(statuseffekt)
    • glück
    • gunst-des-delfins
    • held-des-dorfes
    • meereskraft
    • nachtsicht
    • regeneration
    • resistenz
    • schnelligkeit
    • sprungkraft
    • stärke
    • sättigung
    • unsichtbarkeit
    • unterwasseratmung

Negative Effekte

    • abbaulähmung
    • blindheit
    • direktschaden
    • drohendes-unheil
    • dunkelheit
    • hunger
    • hunger-(statuseffekt)
    • langsamkeit
    • leuchten
    • pech
    • sanfter-fall
    • schwebekraft
    • schwäche
    • verdorrung
    • vergiftung
    • übelkeit

Partikel (positiv)

    • heilung
    • partikel-direktheilung
    • partikel-heilung
    • partikel-absorption
    • partikel-eile
    • partikel-extraenergie
    • partikel-feuerschutz
    • partikel-glück
    • partikel-gunst-des-delfins
    • partikel-held-des-dorfes
    • partikel-meereskraft
    • partikel-nachtsicht
    • partikel-regeneration
    • partikel-resistenz
    • partikel-schnelligkeit
    • partikel-sprungkraft
    • partikel-stärke
    • partikel-sättigung
    • partikel-unsichtbarkeit
    • partikel-unterwasseratmung

Partikel (negativ)

    • partikel-abbaulähmung
    • partikel-blindheit
    • partikel-direktschaden
    • partikel-schaden
    • schaden
    • partikel-drohendes-unheil
    • partikel-dunkelheit
    • partikel-hunger
    • partikel-illusionist-blindheit
    • partikel-illusionist-duplikate
    • partikel-langsamkeit
    • partikel-leuchten
    • partikel-magier-fangzähne
    • partikel-magier-plagegeister
    • partikel-magier-schaf
    • partikel-pech
    • partikel-sanfter-fall
    • partikel-schwebekraft
    • partikel-schwäche
    • partikel-verdorrung
    • partikel-vergiftung
    • partikel-übelkeit


return {
	settings = {
		classname = 'effekt-sprite',
		name = 'Effekt',
		sheetsize = 288,
		size = 18,
		stylesheet = true,
		url = require( [[Modul:Sprite]] ).getUrl( 'EffektSprite.png', 'version=1678028841667', 'effekt-sprite' ),
	},
	sections = {
		{ name = 'Positive Effekte', id = 1 },
		{ name = 'Negative Effekte', id = 2 },
		{ name = 'Partikel (positiv)', id = 3 },
		{ name = 'Partikel (negativ)', id = 4 },
	},
	ids = {
		['abbaulähmung'] = { pos = 4, section = 2 },
		absorption = { pos = 40, section = 1 },
		blindheit = { pos = 22, section = 2 },
		direktheilung = { pos = 63, section = 1 },
		direktschaden = { pos = 65, section = 2 },
		['drohendes-unheil'] = { pos = 61, section = 2 },
		dunkelheit = { pos = 35, section = 2 },
		eile = { pos = 3, section = 1 },
		extraenergie = { pos = 49, section = 1 },
		feuerschutz = { pos = 24, section = 1 },
		['feuerschutz-(statuseffekt)'] = { pos = 24, section = 1 },
		['glück'] = { pos = 38, section = 1 },
		['gunst-des-delfins'] = { pos = 56, section = 1 },
		heilung = { pos = 67, section = 3 },
		['held-des-dorfes'] = { pos = 62, section = 1 },
		hunger = { pos = 18, section = 2 },
		['hunger-(statuseffekt)'] = { pos = 18, section = 2 },
		langsamkeit = { pos = 2, section = 2 },
		leuchten = { pos = 37, section = 2 },
		meereskraft = { pos = 60, section = 1 },
		nachtsicht = { pos = 21, section = 1 },
		['partikel-abbaulähmung'] = { pos = 12, section = 4 },
		['partikel-absorption'] = { pos = 44, section = 3 },
		['partikel-blindheit'] = { pos = 30, section = 4 },
		['partikel-direktheilung'] = { pos = 67, section = 3 },
		['partikel-direktschaden'] = { pos = 68, section = 4 },
		['partikel-drohendes-unheil'] = { pos = 69, section = 4 },
		['partikel-dunkelheit'] = { pos = 70, section = 4 },
		['partikel-eile'] = { pos = 11, section = 3 },
		['partikel-extraenergie'] = { pos = 43, section = 3 },
		['partikel-feuerschutz'] = { pos = 32, section = 3 },
		['partikel-glück'] = { pos = 48, section = 3 },
		['partikel-gunst-des-delfins'] = { pos = 58, section = 3 },
		['partikel-heilung'] = { pos = 67, section = 3 },
		['partikel-held-des-dorfes'] = { pos = 27, section = 3 },
		['partikel-hunger'] = { pos = 26, section = 4 },
		['partikel-illusionist-blindheit'] = { pos = 53, section = 4 },
		['partikel-illusionist-duplikate'] = { pos = 54, section = 4 },
		['partikel-langsamkeit'] = { pos = 10, section = 4 },
		['partikel-leuchten'] = { pos = 46, section = 4 },
		['partikel-magier-fangzähne'] = { pos = 50, section = 4 },
		['partikel-magier-plagegeister'] = { pos = 52, section = 4 },
		['partikel-magier-schaf'] = { pos = 51, section = 4 },
		['partikel-meereskraft'] = { pos = 59, section = 3 },
		['partikel-nachtsicht'] = { pos = 29, section = 3 },
		['partikel-pech'] = { pos = 57, section = 4 },
		['partikel-regeneration'] = { pos = 16, section = 3 },
		['partikel-resistenz'] = { pos = 31, section = 3 },
		['partikel-sanfter-fall'] = { pos = 47, section = 4 },
		['partikel-schaden'] = { pos = 68, section = 4 },
		['partikel-schnelligkeit'] = { pos = 9, section = 3 },
		['partikel-schwebekraft'] = { pos = 47, section = 4 },
		['partikel-schwäche'] = { pos = 14, section = 4 },
		['partikel-sprungkraft'] = { pos = 71, section = 3 },
		['partikel-stärke'] = { pos = 13, section = 3 },
		['partikel-sättigung'] = { pos = 45, section = 3 },
		['partikel-unsichtbarkeit'] = { pos = 25, section = 3 },
		['partikel-unterwasseratmung'] = { pos = 41, section = 3 },
		['partikel-verdorrung'] = { pos = 42, section = 4 },
		['partikel-vergiftung'] = { pos = 15, section = 4 },
		['partikel-übelkeit'] = { pos = 28, section = 4 },
		pech = { pos = 39, section = 2 },
		regeneration = { pos = 8, section = 1 },
		resistenz = { pos = 23, section = 1 },
		['sanfter-fall'] = { pos = 55, section = 2 },
		schaden = { pos = 68, section = 4 },
		schnelligkeit = { pos = 66, section = 1 },
		schwebekraft = { pos = 36, section = 2 },
		['schwäche'] = { pos = 6, section = 2 },
		sprungkraft = { pos = 19, section = 1 },
		['stärke'] = { pos = 5, section = 1 },
		['sättigung'] = { pos = 64, section = 1 },
		unsichtbarkeit = { pos = 17, section = 1 },
		unterwasseratmung = { pos = 33, section = 1 },
		verdorrung = { pos = 34, section = 2 },
		vergiftung = { pos = 7, section = 2 },
		['übelkeit'] = { pos = 20, section = 2 },
	},
}