K ("Held des Dorfes" verwendet selbe Partikelfarbe wie Sprungkraft) |
Keine Bearbeitungszusammenfassung Markierung: Sprite-Editor |
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(20 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt) | |||
Zeile 1: | Zeile 1: | ||
return { |
return { |
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settings = { |
settings = { |
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− | + | classname = 'effekt-sprite', |
|
name = 'Effekt', |
name = 'Effekt', |
||
− | pos = 256, |
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sheetsize = 288, |
sheetsize = 288, |
||
size = 18, |
size = 18, |
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stylesheet = true, |
stylesheet = true, |
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− | url = require( [[Modul:Sprite]] ).getUrl( ' |
+ | url = require( [[Modul:Sprite]] ).getUrl( 'EffektSprite.png', 'version=1678028841667', 'effekt-sprite' ), |
}, |
}, |
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sections = { |
sections = { |
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Zeile 14: | Zeile 13: | ||
{ name = 'Partikel (positiv)', id = 3 }, |
{ name = 'Partikel (positiv)', id = 3 }, |
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{ name = 'Partikel (negativ)', id = 4 }, |
{ name = 'Partikel (negativ)', id = 4 }, |
||
− | { name = 'Sonstiges', id = 5 }, |
||
}, |
}, |
||
ids = { |
ids = { |
||
['abbaulähmung'] = { pos = 4, section = 2 }, |
['abbaulähmung'] = { pos = 4, section = 2 }, |
||
absorption = { pos = 40, section = 1 }, |
absorption = { pos = 40, section = 1 }, |
||
⚫ | |||
⚫ | |||
blindheit = { pos = 22, section = 2 }, |
blindheit = { pos = 22, section = 2 }, |
||
− | + | direktheilung = { pos = 63, section = 1 }, |
|
− | + | direktschaden = { pos = 65, section = 2 }, |
|
− | + | ['drohendes-unheil'] = { pos = 61, section = 2 }, |
|
⚫ | |||
eile = { pos = 3, section = 1 }, |
eile = { pos = 3, section = 1 }, |
||
extraenergie = { pos = 49, section = 1 }, |
extraenergie = { pos = 49, section = 1 }, |
||
− | ['extraenergie-alt'] = { pos = 35, section = 5 }, |
||
feuerschutz = { pos = 24, section = 1 }, |
feuerschutz = { pos = 24, section = 1 }, |
||
+ | ['feuerschutz-(statuseffekt)'] = { pos = 24, section = 1 }, |
||
['glück'] = { pos = 38, section = 1 }, |
['glück'] = { pos = 38, section = 1 }, |
||
['gunst-des-delfins'] = { pos = 56, section = 1 }, |
['gunst-des-delfins'] = { pos = 56, section = 1 }, |
||
− | heilung = { pos = |
+ | heilung = { pos = 67, section = 3 }, |
['held-des-dorfes'] = { pos = 62, section = 1 }, |
['held-des-dorfes'] = { pos = 62, section = 1 }, |
||
hunger = { pos = 18, section = 2 }, |
hunger = { pos = 18, section = 2 }, |
||
+ | ['hunger-(statuseffekt)'] = { pos = 18, section = 2 }, |
||
langsamkeit = { pos = 2, section = 2 }, |
langsamkeit = { pos = 2, section = 2 }, |
||
leuchten = { pos = 37, section = 2 }, |
leuchten = { pos = 37, section = 2 }, |
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Zeile 40: | Zeile 38: | ||
['partikel-abbaulähmung'] = { pos = 12, section = 4 }, |
['partikel-abbaulähmung'] = { pos = 12, section = 4 }, |
||
['partikel-absorption'] = { pos = 44, section = 3 }, |
['partikel-absorption'] = { pos = 44, section = 3 }, |
||
⚫ | |||
['partikel-blindheit'] = { pos = 30, section = 4 }, |
['partikel-blindheit'] = { pos = 30, section = 4 }, |
||
− | ['partikel-direktheilung'] = { pos = |
+ | ['partikel-direktheilung'] = { pos = 67, section = 3 }, |
− | ['partikel-direktschaden'] = { pos = |
+ | ['partikel-direktschaden'] = { pos = 68, section = 4 }, |
+ | ['partikel-drohendes-unheil'] = { pos = 69, section = 4 }, |
||
+ | ['partikel-dunkelheit'] = { pos = 70, section = 4 }, |
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['partikel-eile'] = { pos = 11, section = 3 }, |
['partikel-eile'] = { pos = 11, section = 3 }, |
||
['partikel-extraenergie'] = { pos = 43, section = 3 }, |
['partikel-extraenergie'] = { pos = 43, section = 3 }, |
||
Zeile 49: | Zeile 48: | ||
['partikel-glück'] = { pos = 48, section = 3 }, |
['partikel-glück'] = { pos = 48, section = 3 }, |
||
['partikel-gunst-des-delfins'] = { pos = 58, section = 3 }, |
['partikel-gunst-des-delfins'] = { pos = 58, section = 3 }, |
||
⚫ | |||
['partikel-held-des-dorfes'] = { pos = 27, section = 3 }, |
['partikel-held-des-dorfes'] = { pos = 27, section = 3 }, |
||
⚫ | |||
['partikel-hunger'] = { pos = 26, section = 4 }, |
['partikel-hunger'] = { pos = 26, section = 4 }, |
||
['partikel-illusionist-blindheit'] = { pos = 53, section = 4 }, |
['partikel-illusionist-blindheit'] = { pos = 53, section = 4 }, |
||
Zeile 65: | Zeile 64: | ||
['partikel-resistenz'] = { pos = 31, section = 3 }, |
['partikel-resistenz'] = { pos = 31, section = 3 }, |
||
['partikel-sanfter-fall'] = { pos = 47, section = 4 }, |
['partikel-sanfter-fall'] = { pos = 47, section = 4 }, |
||
− | ['partikel-schaden'] = { pos = |
+ | ['partikel-schaden'] = { pos = 68, section = 4 }, |
['partikel-schnelligkeit'] = { pos = 9, section = 3 }, |
['partikel-schnelligkeit'] = { pos = 9, section = 3 }, |
||
['partikel-schwebekraft'] = { pos = 47, section = 4 }, |
['partikel-schwebekraft'] = { pos = 47, section = 4 }, |
||
['partikel-schwäche'] = { pos = 14, section = 4 }, |
['partikel-schwäche'] = { pos = 14, section = 4 }, |
||
− | ['partikel-sprungkraft'] = { pos = |
+ | ['partikel-sprungkraft'] = { pos = 71, section = 3 }, |
['partikel-stärke'] = { pos = 13, section = 3 }, |
['partikel-stärke'] = { pos = 13, section = 3 }, |
||
['partikel-sättigung'] = { pos = 45, section = 3 }, |
['partikel-sättigung'] = { pos = 45, section = 3 }, |
||
['partikel-unsichtbarkeit'] = { pos = 25, section = 3 }, |
['partikel-unsichtbarkeit'] = { pos = 25, section = 3 }, |
||
− | ['partikel- |
+ | ['partikel-unterwasseratmung'] = { pos = 41, section = 3 }, |
⚫ | |||
['partikel-vergiftung'] = { pos = 15, section = 4 }, |
['partikel-vergiftung'] = { pos = 15, section = 4 }, |
||
['partikel-übelkeit'] = { pos = 28, section = 4 }, |
['partikel-übelkeit'] = { pos = 28, section = 4 }, |
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Zeile 80: | Zeile 80: | ||
resistenz = { pos = 23, section = 1 }, |
resistenz = { pos = 23, section = 1 }, |
||
['sanfter-fall'] = { pos = 55, section = 2 }, |
['sanfter-fall'] = { pos = 55, section = 2 }, |
||
− | schaden = { pos = |
+ | schaden = { pos = 68, section = 4 }, |
− | schnelligkeit = { pos = |
+ | schnelligkeit = { pos = 66, section = 1 }, |
schwebekraft = { pos = 36, section = 2 }, |
schwebekraft = { pos = 36, section = 2 }, |
||
['schwäche'] = { pos = 6, section = 2 }, |
['schwäche'] = { pos = 6, section = 2 }, |
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sprungkraft = { pos = 19, section = 1 }, |
sprungkraft = { pos = 19, section = 1 }, |
||
['stärke'] = { pos = 5, section = 1 }, |
['stärke'] = { pos = 5, section = 1 }, |
||
− | ['sättigung'] = { pos = |
+ | ['sättigung'] = { pos = 64, section = 1 }, |
⚫ | |||
unsichtbarkeit = { pos = 17, section = 1 }, |
unsichtbarkeit = { pos = 17, section = 1 }, |
||
− | + | unterwasseratmung = { pos = 33, section = 1 }, |
|
⚫ | |||
vergiftung = { pos = 7, section = 2 }, |
vergiftung = { pos = 7, section = 2 }, |
||
['übelkeit'] = { pos = 20, section = 2 }, |
['übelkeit'] = { pos = 20, section = 2 }, |
Aktuelle Version vom 8. September 2023, 23:49 Uhr
[Lesen | Bearbeiten | Versionen | Aktualisieren] DokumentationSpringe zum Quelltext ↴ Zum Gebrauch von Lua-Modulen siehe die Modul-Hilfe.
Dieses Modul legt die Einstellungen für die Vorlagen {{EffektSprite}}
und {{EffektLink}}
fest, sowie die Sprites, die für diese Vorlagen verfügbar sind.
Alle Sprites
Hier ist die Liste aller Sprites, die möglich sind. Gelb markierte Bezeichnungen sind veraltet und werden nicht mehr verwendet. Sobald die Kategorie:Veralteter Sprite leer ist, können die veralteten Bezeichnungen hier gelöscht werden. Dazu einfach den Text der Bezeichnung komplett leeren.
Positive Effekte
absorption
direktheilung
eile
extraenergie
feuerschutz
feuerschutz-(statuseffekt)
glück
gunst-des-delfins
held-des-dorfes
meereskraft
nachtsicht
regeneration
resistenz
schnelligkeit
sprungkraft
stärke
sättigung
unsichtbarkeit
unterwasseratmung
Negative Effekte
abbaulähmung
blindheit
direktschaden
drohendes-unheil
dunkelheit
hunger
hunger-(statuseffekt)
langsamkeit
leuchten
pech
sanfter-fall
schwebekraft
schwäche
verdorrung
vergiftung
übelkeit
Partikel (positiv)
heilung
partikel-direktheilung
partikel-heilung
partikel-absorption
partikel-eile
partikel-extraenergie
partikel-feuerschutz
partikel-glück
partikel-gunst-des-delfins
partikel-held-des-dorfes
partikel-meereskraft
partikel-nachtsicht
partikel-regeneration
partikel-resistenz
partikel-schnelligkeit
partikel-sprungkraft
partikel-stärke
partikel-sättigung
partikel-unsichtbarkeit
partikel-unterwasseratmung
Partikel (negativ)
partikel-abbaulähmung
partikel-blindheit
partikel-direktschaden
partikel-schaden
schaden
partikel-drohendes-unheil
partikel-dunkelheit
partikel-hunger
partikel-illusionist-blindheit
partikel-illusionist-duplikate
partikel-langsamkeit
partikel-leuchten
partikel-magier-fangzähne
partikel-magier-plagegeister
partikel-magier-schaf
partikel-pech
partikel-sanfter-fall
partikel-schwebekraft
partikel-schwäche
partikel-verdorrung
partikel-vergiftung
partikel-übelkeit
Spiel-Symbole |
| ||||||
---|---|---|---|---|---|---|---|
Spiel-Grafiken | |||||||
Wiki-Grafiken | |||||||
Module | |||||||
Hilfsmodule |
return {
settings = {
classname = 'effekt-sprite',
name = 'Effekt',
sheetsize = 288,
size = 18,
stylesheet = true,
url = require( [[Modul:Sprite]] ).getUrl( 'EffektSprite.png', 'version=1678028841667', 'effekt-sprite' ),
},
sections = {
{ name = 'Positive Effekte', id = 1 },
{ name = 'Negative Effekte', id = 2 },
{ name = 'Partikel (positiv)', id = 3 },
{ name = 'Partikel (negativ)', id = 4 },
},
ids = {
['abbaulähmung'] = { pos = 4, section = 2 },
absorption = { pos = 40, section = 1 },
blindheit = { pos = 22, section = 2 },
direktheilung = { pos = 63, section = 1 },
direktschaden = { pos = 65, section = 2 },
['drohendes-unheil'] = { pos = 61, section = 2 },
dunkelheit = { pos = 35, section = 2 },
eile = { pos = 3, section = 1 },
extraenergie = { pos = 49, section = 1 },
feuerschutz = { pos = 24, section = 1 },
['feuerschutz-(statuseffekt)'] = { pos = 24, section = 1 },
['glück'] = { pos = 38, section = 1 },
['gunst-des-delfins'] = { pos = 56, section = 1 },
heilung = { pos = 67, section = 3 },
['held-des-dorfes'] = { pos = 62, section = 1 },
hunger = { pos = 18, section = 2 },
['hunger-(statuseffekt)'] = { pos = 18, section = 2 },
langsamkeit = { pos = 2, section = 2 },
leuchten = { pos = 37, section = 2 },
meereskraft = { pos = 60, section = 1 },
nachtsicht = { pos = 21, section = 1 },
['partikel-abbaulähmung'] = { pos = 12, section = 4 },
['partikel-absorption'] = { pos = 44, section = 3 },
['partikel-blindheit'] = { pos = 30, section = 4 },
['partikel-direktheilung'] = { pos = 67, section = 3 },
['partikel-direktschaden'] = { pos = 68, section = 4 },
['partikel-drohendes-unheil'] = { pos = 69, section = 4 },
['partikel-dunkelheit'] = { pos = 70, section = 4 },
['partikel-eile'] = { pos = 11, section = 3 },
['partikel-extraenergie'] = { pos = 43, section = 3 },
['partikel-feuerschutz'] = { pos = 32, section = 3 },
['partikel-glück'] = { pos = 48, section = 3 },
['partikel-gunst-des-delfins'] = { pos = 58, section = 3 },
['partikel-heilung'] = { pos = 67, section = 3 },
['partikel-held-des-dorfes'] = { pos = 27, section = 3 },
['partikel-hunger'] = { pos = 26, section = 4 },
['partikel-illusionist-blindheit'] = { pos = 53, section = 4 },
['partikel-illusionist-duplikate'] = { pos = 54, section = 4 },
['partikel-langsamkeit'] = { pos = 10, section = 4 },
['partikel-leuchten'] = { pos = 46, section = 4 },
['partikel-magier-fangzähne'] = { pos = 50, section = 4 },
['partikel-magier-plagegeister'] = { pos = 52, section = 4 },
['partikel-magier-schaf'] = { pos = 51, section = 4 },
['partikel-meereskraft'] = { pos = 59, section = 3 },
['partikel-nachtsicht'] = { pos = 29, section = 3 },
['partikel-pech'] = { pos = 57, section = 4 },
['partikel-regeneration'] = { pos = 16, section = 3 },
['partikel-resistenz'] = { pos = 31, section = 3 },
['partikel-sanfter-fall'] = { pos = 47, section = 4 },
['partikel-schaden'] = { pos = 68, section = 4 },
['partikel-schnelligkeit'] = { pos = 9, section = 3 },
['partikel-schwebekraft'] = { pos = 47, section = 4 },
['partikel-schwäche'] = { pos = 14, section = 4 },
['partikel-sprungkraft'] = { pos = 71, section = 3 },
['partikel-stärke'] = { pos = 13, section = 3 },
['partikel-sättigung'] = { pos = 45, section = 3 },
['partikel-unsichtbarkeit'] = { pos = 25, section = 3 },
['partikel-unterwasseratmung'] = { pos = 41, section = 3 },
['partikel-verdorrung'] = { pos = 42, section = 4 },
['partikel-vergiftung'] = { pos = 15, section = 4 },
['partikel-übelkeit'] = { pos = 28, section = 4 },
pech = { pos = 39, section = 2 },
regeneration = { pos = 8, section = 1 },
resistenz = { pos = 23, section = 1 },
['sanfter-fall'] = { pos = 55, section = 2 },
schaden = { pos = 68, section = 4 },
schnelligkeit = { pos = 66, section = 1 },
schwebekraft = { pos = 36, section = 2 },
['schwäche'] = { pos = 6, section = 2 },
sprungkraft = { pos = 19, section = 1 },
['stärke'] = { pos = 5, section = 1 },
['sättigung'] = { pos = 64, section = 1 },
unsichtbarkeit = { pos = 17, section = 1 },
unterwasseratmung = { pos = 33, section = 1 },
verdorrung = { pos = 34, section = 2 },
vergiftung = { pos = 7, section = 2 },
['übelkeit'] = { pos = 20, section = 2 },
},
}