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Dies ist keine offizielle Versionsgeschichte. Siehe die Minecraft-Webseite oder den offiziellen Blog der Bedrock Edition für eine offizielle Liste.
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Entwicklungsversionen können deine Welt beschädigen, bitte erstelle eine Sicherung und/oder starte sie in einem anderen Ordner als deine Hauptwelten!
Entwicklungsversionen sind experimentell und werden veröffentlicht, um Spielfehler zu finden und zu beheben. Von daher sind diese Versionen nicht für das normale Spielen zu empfehlen! Besonders instabile Entwicklungsversionen sind gesondert gekennzeichnet.


Vollversion 1.13.0

Version Tag der Aktualisierung In der Aktualisierung enthaltene Neuerungen und Änderungen
1.13.0 build 11Blog
2. Oktober 2019

1.13.0 build 11

Auch unter 1.13.0.18 bekannt

1.13.0 build 10Blog
27. September 2019

1.13.0 build 10

Auch unter 1.13.0.17 bekannt

1.13.0 build 9Blog
26. September 2019

1.13.0 build 9

Auch unter 1.13.0.16 bekannt

1.13.0 build 8Blog
19. September 2019

1.13.0 build 8

Auch unter 1.13.0.15 bekannt

Neuerungen

  • Introducing the Minecraft Character Creator
    • Personalise your avatar in a number of ways, including body size and shape, limb replacement and tweaking of eyes, mouth, hairstyles and colours, facial hair and skin tones
    • More than 100 items will be available for free. There will also be a range of custom accessories, created by the Minecraft team, available for purchase
    • The Character Creator is currently available to beta testers, but will also roll out to Minecraft Earth, as well as all other Bedrock platforms like iOS and Nintendo Switch, once the beta has concluded
    • Traditional custom skins can still be imported as before, on Windows 10 and mobile, using the following steps: Profile > Edit Character > Classic Skins tab > Owned > Import > Choose New Skin
1.13.0 build 7Blog
12. September 2019

1.13.0 build 7

Auch unter 1.13.0.13 bekannt

For Map Makers and Add-On Creators

  • As of 1.13, we have made some changes to the pack manifest with a new format version of "2". We recommend that any new packs or world templates that you create use format version of 2 from now on. With this new format, there are a few additional changes to be aware of, detailed below.

List of Format Version 2 Manifest Requirements All Pack Types

  • The name field in the header is now required for all pieces of content.

World Templates

  • The lock_template_options field is now required. This Boolean field determines whether or not the world options for your template should be locked to default values when a player creates a world from the template. They can still choose to unlock and modify the options, but will be warned that doing so could affect gameplay.
  • The base_game_version field is required (see below for more info).
  • The min_engine_version field should no longer be used as it isn't parsed on world templates and produces a warning on import.

Resource and Behavior Packs

  • The min_engine_version field is now required. This affects how the game interprets some of the assets loaded from Resource and Behavior Packs. We recommend using the latest available version of the game for this field (e.g. ‘[1, 13, 0]’) to ensure your pack works correctly.

Base Game Version Field

  • For this field, we recommend using the value "*". This will ensure that anyone using your content in their Minecraft worlds will always get the latest base game (vanilla) content when an update is available.
  • In the case that your content relies on specific base game behavior, you can use this field to specify a base game version, starting with 1.13. If you choose to do this, you should omit the third octet; for example, if the version of the game you are targeting is `[1, 14, 2]`, you would specify a version of ‘[1, 14, 0]’). If you specify a version this way, any worlds using your custom content will not get new base game content when it becomes available in future releases, which could help prevent unwanted changes to behavior in your content caused by updates to the base game. However, we still recommend using the “*” value to ensure players can continue to enjoy your content in their Minecraft worlds long-term while also receiving updates to the base game.
1.13.0 build 6Blog
27. August 2019

1.13.0 build 6

Auch unter 1.13.0.9 bekannt

Neuerungen

  • Added Wither Rose
  • Added Suspicious Stew
  • Item Frames can now be placed on the floor and ceiling!
  • Added the Brown Mooshroom
    • Forged by lightning bolts!
  • Added abandoned Villages
  • Added the Light Block for mapmakers
    • This supports auxiliary data from 0 to 15 for light level
    • The invisible end rod (variant 6) is now auto-upgraded to the new light block
    • Light blocks are supported via Befehl /give, Befehl /fill, and Befehl /setblock.
  • Added successful Village Raid celebration
  • Added game credits
    • These can be viewed after defeating the Ender Dragon, and also through a new button found in the Settings menu
  • New note block sounds!
    • Added note block functionality for glowstone, haybale, block of emerald, pumpkin, soul sand, block of Iron, bone block, wool, packed ice, clay, and block of gold

Änderungen

  • Squid can now spawn in rivers!
  • Added Dead Coral Plants
  • Updated and added new Note Block sounds
  • MCPE-31710 - Players are now 1.8 blocks tall
  • Villagers can now heal if they have bread in their inventory
  • Added a "How to Play" section for Structure Blocks

For Map Makers and Add-On Creators

  • New Data Driven Items:
    • Turtle Lightning interactions are now data driven
    • Pufferfish puffed states are now data driven
    • Brewing Stand potion recipes are now data driven
  • Changed Breathable, RideTick, and Transformation systems to use ViewedEntityContext
  • Added precompiled header targeting for ScriptAPI
  • Significantly increased the maximum “spawnRadius” distance
1.13.0 build 5Blog
14. August 2019

1.13.0 build 5

Auch unter 1.13.0.6 bekannt

1.13.0 build 4Blog
7. August 2019

1.13.0 build 4

Auch unter 1.13.0.5 bekannt

1.13.0 build 3Blog
26. Juli 2019

1.13.0 build 3

Auch unter 1.13.0.4 bekannt

1.13.0 build 2Blog
10. Juli 2019

1.13.0 build 2

Auch unter 1.13.0.2 bekannt

1.13.0 build 1Blog
27. Juni 2019

1.13.0 build 1

Auch unter 1.13.0.1 bekannt

Experimental Gameplay

  • New and improved Structure Blocks!

Neuerungen

  • Added the Fox!
    • Added the arctic Fox as a variant
    • Foxes now spawn as arctic variants when in snowy climates, and polar bears will attack them unprovoked
    • Trusted Foxes defend trusted players
    • Foxes can pick up and carry items in their mouths
    • Foxes may eat what they are carrying, sometimes with interesting results!
  • Coordinates can now be tab-completed when writing commands
  • Added new “PersistComponent” for mob persistence
  • Added new and improved Structure Blocks
    • Save and Load features are behind the Experimental Toggle

Änderungen

  • Added a message that informs players whether a Marketplace pack is compatible with their version of Minecraft (specifically if it includes blocks from a newer version of the game)
  • Minecraft on iOS will no longer show the "Do you want to Close Minecraft" pop-up since iOS doesn't support that app behaviour
  • Added new chat settings options to improve accessibility

For Map Makers and Add-On Creators

  • New Data Driven Items
    • MCPE-40744 - Added shake animation to data-driven arrow
    • Data driven actor push logic and behaviour
    • Breaking item particles are now data driven
    • Implemented data driven environment damage
    • Data driven sparkler particles
    • Data driven Guardian/Elder Guardian animation and rendering
      • Fixed unparented geometry on pre 1.8 guardians
      • Elder Guardian Spike animation
    • Added new feature rules data that implements existing biome decoration through json
      • Final infrastructure changes required to support fully data driven features. Rules themselves must be provided in a behaviour pack with experimental turned on
    • Converted the Fishing Hook actor to be Data-Driven
    • Converted the Balloon actor to be Data-Driven
    • Data Driven Player Rendering
    • Snow Golem trail behaviour is now data driven
    • Horse models/animations are now data driven
    • User Story Dragon Breath Particles are now data driven
    • Ores are now data driven (OreFeature)
  • Added Scripting Documentation for ActorDamageSource
  • Added additional Scripting information to death events
  • Added block container Scripting component
  • Added 'Projectile Hit' Scripting event
  • Added 'Actor Hurt' Scripting event
  • Added new Actor tags to the Scripting API
  • Added Block Destruction Scripting event for Explosions
  • Actor Definition Events can now be triggered from scripts
  • Added 'actor_sneak' Scripting event
  • Added 'actor attacked' Scripting event
  • Levers now have their own block state
  • Fixed a scripting error that would show when shooting arrows from a dispenser
  • Added 'build document' code for data-driven recipes
  • Players can now open and view scripting logs while the game is running
  • All pillar blocks now have their own block state instead of using some values of the direction block state. This allows mirror and rotating with structure blocks |

Einzelnachweise


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