Entwicklungsversionen können deine Welt beschädigen, bitte erstelle eine Sicherung und/oder starte sie in einem anderen Ordner als deine Hauptwelten!
Entwicklungsversionen sind experimentell und werden veröffentlicht, um Spielfehler zu finden und zu beheben. Von daher sind diese Versionen nicht für das normale Spielen zu empfehlen! Besonders instabile Entwicklungsversionen sind gesondert gekennzeichnet.
Vollversion 1.13.0[]
Version
Tag der Aktualisierung
In der Aktualisierung enthaltene Neuerungen und Änderungen
Personalise your avatar in a number of ways, including body size and shape, limb replacement and tweaking of eyes, mouth, hairstyles and colours, facial hair and skin tones
More than 100 items will be available for free. There will also be a range of custom accessories, created by the Minecraft team, available for purchase
The Character Creator is currently available to beta testers, but will also roll out to Minecraft Earth, as well as all other Bedrock platforms like iOS and Nintendo Switch, once the beta has concluded
Traditional custom skins can still be imported as before, on Windows 10 and mobile, using the following steps: Profile > Edit Character > Classic Skins tab > Owned > Import > Choose New Skin
MCPE-52102 - Fixed an issue that was preventing custom skins from being applied
Jillager now changes her profession correctly in the 'Traveling Trader' Marketplace map
MCPE-43306 - Added a new option in Accessibility settings that will allow users to not auto-enable Text-To-Speech when their platform has it enabled. This should prevent the screen reader from unexpectedly being enabled each time the player restarts the game
Free skins now roam between devices correctly again
Gameplay
MCPE-51215 - Added Suspicious Stew trade to Farmer Villagers
Fixed an issue with crafting various tools that were missing in the recipe book
Eating Chorus Fruit now teleports the player correctly again
Mobs
MCPE-52251 und MCPE-51216 - Fixed various mob head animations so they are facing the correct direction when sitting, sleeping or eating
MCPE-51266 - Pillagers riding Ravagers now sit correctly while celebrating a Raid victory
MCPE-34032 - Tweaked Drowned despawning rules, to help prevent too many being present in the world
Drowned will now despawn if the following conditions are met: the player is at least 54 blocks away, the Drowned has not performed any actions in at least 30 seconds, and it is day time
Fixed Panda animation and leash positioning
Blocks
MCPE-51816 - Barrier Blocks once again transmit Redstone correctly
Leaves destroyed by explosions no longer leave an invisible block behind
Items
MCPE-47758 - Broken Elytra now have the correct texture again
Elytra once again loses durability through use
Chorus Fruit is now back in the correct inventory tab
MCPE-51991 - Semi-transparent block items are no longer fully opaque
User Interface
MCPE-51311 - Book items show their descriptions again correctly when trading with a Librarian Villager
Fixed a bug that was preventing the chat history from being scrolled through
Graphical
MCPE-47814 - Fixed the shading direction for clouds
The camera transition between standing and swimming is now smooth again
Fixed an issue that could cause the UI to flicker when playing in a split-screen multiplayer game
MCPE-51981 - Leads attached to mobs no longer appear to be floating in the air
Commands
Cauldrons now have the correct 'fill_level' data when placed with the '/setblock' command
Add-Ons and Script Engine
The Ghast "look at player" behaviour is no longer hard coded
Fixed an issue that meant entities with "minecraft:is_stackable" tag could push each other into and through full blocks
Custom projectile entities can now have their physics defined in a pack, without having to override vanilla behaviours
As of 1.13, we have made some changes to the pack manifest with a new format version of "2". We recommend that any new packs or world templates that you create use format version of 2 from now on. With this new format, there are a few additional changes to be aware of, detailed below.
List of Format Version 2 Manifest Requirements
All Pack Types
The name field in the header is now required for all pieces of content.
World Templates
The lock_template_options field is now required. This Boolean field determines whether or not the world options for your template should be locked to default values when a player creates a world from the template. They can still choose to unlock and modify the options, but will be warned that doing so could affect gameplay.
The base_game_version field is required (see below for more info).
The min_engine_version field should no longer be used as it isn't parsed on world templates and produces a warning on import.
Resource and Behavior Packs
The min_engine_version field is now required. This affects how the game interprets some of the assets loaded from Resource and Behavior Packs. We recommend using the latest available version of the game for this field (e.g. ‘[1, 13, 0]’) to ensure your pack works correctly.
Base Game Version Field
For this field, we recommend using the value "*". This will ensure that anyone using your content in their Minecraft worlds will always get the latest base game (vanilla) content when an update is available.
In the case that your content relies on specific base game behavior, you can use this field to specify a base game version, starting with 1.13. If you choose to do this, you should omit the third octet; for example, if the version of the game you are targeting is `[1, 14, 2]`, you would specify a version of ‘[1, 14, 0]’). If you specify a version this way, any worlds using your custom content will not get new base game content when it becomes available in future releases, which could help prevent unwanted changes to behavior in your content caused by updates to the base game. However, we still recommend using the “*” value to ensure players can continue to enjoy your content in their Minecraft worlds long-term while also receiving updates to the base game.
These can be viewed after defeating the Ender Dragon, and also through a new button found in the Settings menu
New note block sounds!
Added note block functionality for glowstone, haybale, block of emerald, pumpkin, soul sand, block of Iron, bone block, wool, packed ice, clay, and block of gold
Foxes now spawn as arctic variants when in snowy climates, and polar bears will attack them unprovoked
Trusted Foxes defend trusted players
Foxes can pick up and carry items in their mouths
Foxes may eat what they are carrying, sometimes with interesting results!
Coordinates can now be tab-completed when writing commands
Added new “PersistComponent” for mob persistence
Added new and improved Structure Blocks
Save and Load features are behind the Experimental Toggle
Änderungen[]
Added a message that informs players whether a Marketplace pack is compatible with their version of Minecraft (specifically if it includes blocks from a newer version of the game)
Minecraft on iOS will no longer show the "Do you want to Close Minecraft" pop-up since iOS doesn't support that app behaviour
Added new chat settings options to improve accessibility
For Map Makers and Add-On Creators[]
New Data Driven Items
MCPE-40744 - Added shake animation to data-driven arrow
Data driven actor push logic and behaviour
Breaking item particles are now data driven
Implemented data driven environment damage
Data driven sparkler particles
Data driven Guardian/Elder Guardian animation and rendering
Fixed unparented geometry on pre 1.8 guardians
Elder Guardian Spike animation
Added new feature rules data that implements existing biome decoration through json
Final infrastructure changes required to support fully data driven features. Rules themselves must be provided in a behaviour pack with experimental turned on
Converted the Fishing Hook actor to be Data-Driven
Converted the Balloon actor to be Data-Driven
Data Driven Player Rendering
Snow Golem trail behaviour is now data driven
Horse models/animations are now data driven
User Story Dragon Breath Particles are now data driven
Ores are now data driven (OreFeature)
Added Scripting Documentation for ActorDamageSource
Added additional Scripting information to death events
Added block container Scripting component
Added 'Projectile Hit' Scripting event
Added 'Actor Hurt' Scripting event
Added new Actor tags to the Scripting API
Added Block Destruction Scripting event for Explosions
Actor Definition Events can now be triggered from scripts
Added 'actor_sneak' Scripting event
Added 'actor attacked' Scripting event
Levers now have their own block state
Fixed a scripting error that would show when shooting arrows from a dispenser
Added 'build document' code for data-driven recipes
Players can now open and view scripting logs while the game is running
All pillar blocks now have their own block state instead of using some values of the direction block state. This allows mirror and rotating with structure blocks |
Fixed several crashes that could occur during gameplay
Fixed inconsistent crash while navigating the game's UI
Fixed a crash related to cached resources that could sometimes occur
Improved graphics rendering performance
Improved world launch time by optimising network and resource tasks
Fixed a crash that could sometimes occur when launching the game on Oculus Rift
Fixed a crash that could sometimes occur when exiting the game on Windows 10
Fixed a crash that could sometimes occur when resuming the game on Oculus Rift
Fixed a freezing issue that could sometimes occur when resuming the game on Windows 10 Mobile
Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied
Fixed a crash that could sometimes occur when exploring world templates
Fixed a crash that could sometimes occur when launching the game on Xbox
Fixed a crash that could occur when launching the game on Xbox
Fixed a crash that could occur when typing some characters onto a sign
Fixed a crash that could occur when playing the Inspiration Hub World
Fixed a crash that could sometimes occur when trying to create new world or when joining a multiplayer game
Fixed a crash that could sometimes occur when signing into Microsoft account
Fixed a crash that could sometimes occur when choosing certain skins
Fixed a crash that could occur when creating a new world using some marketplace packs
Optimised grass growth block ticking
MCPE-44419 - Fixed a crash that would happen when typing certain characters into chat
Fixed a crash that could occur when switching profiles on Xbox One
Fixed a crash that could occur when breaking a block underneath Detector Rail blocks
Fixed a crash that could occur if a split screen player leaves the game while an execute command targets them in a function
Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo
Fixed a crash that could occur after a player leaves on 3-4 player split screen on the "Wildlife: Jungle" map
General
MCPE-34413 - Beacons no longer play conduit ambient sound, but play the correct beacon ambient sound now
Tweaked the "How to play" section so that it specifies carved pumpkins should be used as protection from Enderman
Tweaked the wording in the Raids "How to play" section
Accessibility colour and contrast fixes and tweaks for dropdowns, buttons and the Play screen
Players can now switch between user accounts on Xbox One without restarting the game
Fixed the messaging when trying to import a world template made in a newer version
Leads now connect to mobs at the correct position
MCPE-41608 - Updated the information about repairing Elytra in the How To Play section, which now describes using Phantom Membranes to repair them instead of Leather
MCPE-44815 - The world loading screen now closes if acceptable amount of chunks loaded
(Partial fix for MCPE-44815, the issue with chunks sometimes not loading in correctly is still being worked on)
MCPE-43915 - Furnaces now play all applicable sounds, and at the correct pitch
Recently viewed skins now appear in the correct order in the Skin Picker menu
Gameplay
MCPE-39779 - Equipment on Armor Stands now renders correctly if the Armor Stand is affected by the invisibility effect
MCPE-41313 - TNT no longer falls through blocks when lit
MCPE-43450 - Using pickblock on lit Redstone now gives the player the correct block
MCPE-39779 - Equipment on Armor Stands now renders correctly if the Armor Stand is affected by the invisibility effect
Updated Mason Trades
MCPE-42589 - Splash Water Bottle now deals damage to Blaze and Enderman mobs again
Split-screen players that join a world will now spawn in the correct safe place and no longer spawn in void
MCPE-18257 - Arrows will cause sand and gravel to fall again
Fixed pitch issue with camera that caused player to walk backwards when looking straight up
The camera will now rotate correctly when in third person view
MCPE-43638 - Changed how the Bell item is held in the player's hand, so that it is held with an item rather than a weapon
MCPE-515 - Damage sound is no longer heard when a player falls or lands in creative
Camera is no longer present in Creative inventory without "Education Edition" toggle being turned ON
Players in water are now knocked back by TNT explosions
Fire Charges launched from Dispensers will now ignite Minecarts with TNT
MCPE-7979 - Using bone meal on a flower now generates more flowers of that type around it, rather than just dandelions and poppies
MCPE-39674 - Shulker boxes can no longer be placed in the same space as the player
MCPE-39356 - Standing in a cauldron of lava now deals the correct amount of damage to players
Using 'Place All' (Y) on the Cartography output slot only crafts as many of the shown result possible
The player now correctly receives the bad omen effect whenever the Illager captain dies in combat with the player (195068)
MCPE-36245 - Mobs will no longer break turtle eggs when mob griefing is disabled
MCPE-44613 - Falling snow can no longer replace other blocks
Cartographer trade now requires 11 glass panes instead of 10
MCPE-44225 - Loyalty Tridents now return to the correct player after bouncing off a Shield
MCPE-45934 - Nether portals now spawn zombie pigmen in easy difficulty
Fixed issue of riptide tridents not propelling players forward correctly
MCPE-41944 - Balanced enchants on books - those with 3 or more enchantments no longer always have Featherfalling IV and/or Blast Protection IV
Campfires can be doused with splash water potions only, to match the Java Edition
MCPE-47174 - Explosions no longer destroy and drop End Gateway blocks
MCPE-41313 - TNT no longer falls through blocks when lit
MCPE-43450 - Using pickblock on lit Redstone now gives the player the correct block
MCPE-39698 - Frosted Ice no longer causes lag when it is waiting to melt underground
MCPE-43367 - Wood blocks are now have directional placement
MCPE-45914 - Granite, Diorite and Andesite can no longer be smelted into Smooth Stone
MCPE-26215 - Coarse dirt is no longer replaced with dirt when a tree is grown on top
MCPE-43367 - Wood blocks are now directional when placed
Items
MCPE-11365 und MCPE-42584 - Buttons no longer appear rotated in the player hotbar
MCPE-44788 - The durability bar for Shields now update correctly when sustaining damage
Locked Maps now have a unique inventory icon
Graphical
MCPE-38053 - Pistons now have the correct textures when placed in any direction
MCPE-39031 - Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android
Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue
Invisible bedrock no longer emits stone particles when fallen on
Tweaked first person hand attack animations
Fixed hand animation when switching to empty hand from held item
Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game
Fixed some graphical errors when launching the game on Oculus Rift
Fixed trident position issues when being held and thrown
User Interface
MCPE-43791 - The background tint of the player coordinates is now consistent with the chat background
Tweaked the controller cursor position when auto crafting with a full inventory
Players using touch screen can no longer break blocks when using touch-and-hold to use Fishing Rod
Commands
MCPE-29942 - Execute detect command now uses local coordinates correctly
Modified CommandPosition so that an optional offset can be specified to move the rotation point in case of a local coordinate
Fixed the ExecuteCommand detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets
Add-Ons and Script Engine
Fixed MoLang scripting errors that were being logged for older content
Endermen with modified behaviour can now be shot and damaged with projectiles
Entities crossing chunk boundaries can no longer get corrupted due to the move
Fixed humanoid eating animation
Fix issue of the mini bows rendering on all mobs other than players in scripting packs
The "has_equipment" filter work correctly with damageable items
Loading packs with lots of custom items now works correctly
Creating new End Gateway portal in the "Abstraction Cubes" marketplace map now works correctly
Particle UVs no longer include lines of textures next to the selected UV
Custom entities using the "nearest_attackable_target" now re-evaluate current target validity