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Versionen/Vollversion 1.11 (Bedrock)/Entwicklung

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Dies ist keine offizielle Versionsgeschichte. Siehe die Minecraft-Webseite oder den offiziellen Blog der Bedrock Edition für eine offizielle Liste.
Programmfehler des Spiels werden nicht hier, sondern im Fehler-Verfolger gesammelt. Bitte melde keine bereits gemeldeten Fehler.
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Entwicklungsversionen können deine Welt beschädigen, bitte erstelle eine Sicherung und/oder starte sie in einem anderen Ordner als deine Hauptwelten!
Entwicklungsversionen sind experimentell und werden veröffentlicht, um Spielfehler zu finden und zu beheben. Von daher sind diese Versionen nicht für das normale Spielen zu empfehlen! Besonders instabile Entwicklungsversionen sind gesondert gekennzeichnet.


Vollversion 1.11.0[Bearbeiten]

Version Tag der Aktualisierung In der Aktualisierung enthaltene Neuerungen und Änderungen
1.11.0 build 8Blog
11. April 2019

1.11.0 build 8[Bearbeiten]

Auch unter 1.11.0.10 bekannt

1.11.0 build 7Blog
3. April 2019

1.11.0 build 7[Bearbeiten]

Auch unter 1.11.0.9 bekannt

1.11.0 build 6Blog
27. März 2019

1.11.0 build 6[Bearbeiten]

Auch unter 1.11.0.8 bekannt

1.11.0 build 5Blog
20. März 2019

1.11.0 build 5[Bearbeiten]

Auch unter 1.11.0.7 bekannt

Neuerungen[Bearbeiten]

  • When choosing a skin from a skin pack, the selected skin will now roam between Bedrock devices using the same account

Änderungen[Bearbeiten]

  • Added sweet new animation popups when acquiring Bad Omen and Hero of the Village
  • Right-clicking on a trade will now auto-trade items
  • Revamped the crafting recipes for the cartography table, smithing table, and fletching table
  • A message will now display if a raid expires after two in-game days
  • Vindicators can now break doors during raids
1.11.0 build 4Blog
14. März 2019

1.11.0 build 4[Bearbeiten]

Auch unter 1.11.0.5 bekannt

Änderungen[Bearbeiten]

  • Added even more new textures to blocks and items, including stained glass
  • Text to Speech now reads all dialog boxes and in-game notifications
1.11.0 build 3Blog
7. März 2019

1.11.0 build 3[Bearbeiten]

Auch unter 1.11.0.4 bekannt

Neuerungen[Bearbeiten]

  • When choosing a skin from a skin pack, the selected skin will now roam between Bedrock devices using the same account
  • Players now receive a discount from villager trades while they have the Hero of the Village effect
  • Added loot dropped by pillagers and vindicators during a raid
  • When a raid starts, a horn is heard by every player in the dimension, coming from the direction of the raid spawn point
  • Added a screen for Accessibility in Settings
    • Text to Speech can be enabled for chat
    • UI Screen Reader can be enabled to say the name of controls and their current state

Änderungen[Bearbeiten]

  • Note on World Generation: In order to deliver the coolest generated villages possible, some world seeds may have villages generate in different areas than they used to before this update
  • Wandering Trader is no longer behind the Experimental Gameplay toggle
  • Completely revamped Villager trades for each profession
  • Increased the radii for job site blocks so villagers get to them more often and are less angry
  • Zombie Villagers now update to new Zombie Villagers when not part of template worlds
  • How to Play has been updated with helpful Village & Pillage knowledge
  • Improvements to villager and iron golem pathing
  • Increased the amount of scaffolding that can be placed out from its initial support
  • Added an experience bar to the new villager trading screen
  • Villagers will now resupply their trades when arriving at their job site
  • Villagers now hide in houses during raids and when bells are rung
  • Villagers cannot be traded with during a raid
  • Wandering traders do not resupply trades and will despawn when out of trades
  • Maps can now be locked by using glass panes on the Cartography Table
    • Locked maps do not update to reflect explored areas or changes in the world. Unexplored areas will remain unexplored
    • Locked maps cannot be extended but can still be copied
1.11.0 build 2Blog
28. Februar 2019

1.11.0 build 2[Bearbeiten]

Auch unter 1.11.0.3 bekannt

Neuerungen[Bearbeiten]

  • Weitere Plünderer Überfall Funktionen hinzugefügt:
    • Spieler können jetzt einen Überfall auslösen indem sie mit einem bösen Omen Effekt ein Dorf betreten
    • Spieler bekommen den bösen Omen Effekt, wenn sie einen Illager Anführer töten
    • Raid states are Saved and Loaded between sessions
    • Biester werden manchman von Illagern geritten während eines Überfalls
  • Raids now use the "dweller component" to track raiders, even when they are unloaded
  • Pillagers, Vindicators, Witches, and Ravagers spawned from a raid will move toward their village dictated from the dweller component
  • Added "following" behaviour to Pillager Patrols
  • Added final artwork for banners to Pillager Outposts
  • /mobevent Befehl hinzugefügt, um Events wie die Überfalle ein- oder auszuschalten
  • Added Raid Boss Bar UI
    • This is just a placeholder for now, and will be changed in a future update

Änderungen[Bearbeiten]

  • The following features are no longer behind the Experimental Gameplay toggle:
    • Biest
    • Bognertisch
    • Schmiedetisch
    • Plünderer-Außenposten
    • Neue Dörfer, Dorfbewohner und Zombiedorfbewohner
    • Süßbeeren
  • Various changes to the way cats spawn in villages:
    • Katzen werden nun wiedergeboren, basierend auf der Anzahl der Betten im Dorf
    • Die Anzahl der Katzen = 1/4 die Anzahl der Betten
    • Totale Katzenkapazität pro Dorf sind 10 Katzen
  • Updated the Hero of the Village and Bad Omen effect artwork
  • MCPE-42293 - Der Schleifstein-Explosionswiderstand entspricht nun der Steinstufe
  • Wandering Trader Llamas can no longer be bred
  • Wandering Trader Llamas cannot spawn as baby variants
  • Wandering Traders now drink an Invisibility Potion to escape hostile mobs
  • Wandering Traders now hide when struck by projectiles and magic attacks
  • Villagers now heal when they wake up in the morning
  • Wandering Trader Llamas now spit at mobs that are hostile to their owner
    • Player damage will trigger llama aggro, but will not cause the trader to hide
  • Hoppers can now be used to fill and empty composters
  • Splash potions of water can now be used to douse campfires
1.11.0 build 1Blog
21. Februar 2019

1.11.0 build 1[Bearbeiten]

Auch unter 1.11.0.1 bekannt

Experimental Gameplay[Bearbeiten]

  • New Villager Trade UI for Classic and Pocket UI profiles
  • Pillager Raids
    • New base mob effects for the raid: Bad Omen and Hero of the Village effects
    • Illagers and Ravagers do not kill baby villagers
    • Placeholder 'horn' sound
    • Placeholder explosion sound to indicate successful raid defense
    • Adding the dweller component to raiders
  • Villagers in existing worlds now convert to new Villagers (if they are not part of a marketplace template world)
  • Various Villager bug fixes and changes:
    • Farmers choose their profession based on composter blocks rather than farmland blocks
    • Farmers and Librarians properly go to work
    • Work goal is properly cleaned up between schedule changes
    • Fixed work goal to have a cooldown, max active time, and better ranges
    • Fixed preferred job sites being lost after reloading worlds
    • Increased job site goal distances
    • Villagers no longer get launched from their beds
    • MCPE-41220 - Village structures no longer generate on top of one another
  • Various Village generation bug fixes:
    • MCPE-41235 - Village chests now all have loot
    • Grass, bell, and trapdoor placement fixes
    • Village town centres now generate at or above water level
    • Sand blocks now have supportive sandstone blocks underneath
    • Fixed a bug causing some Village elements to be buried underground
    • Balanced the number of job sites generated in villages
    • Flowing water is no longer generated in villages
    • Lava in Blacksmiths is no longer a fire hazard!
    • Animals can spawn in Villages again
    • Fixed rotation of terracotta blocks
    • Balanced sea pickle generation
    • Bell block and crop block fixes
    • Fixed an issue with snow layer generation
    • Fixed an issue with ravines near desert Villages
  • Renamed Illager Beast to Ravager
  • Ravagers now tread more carefully around blocks that can inflict damage, such as berry bushes
  • Added Ravager Stun and Roar attacks
  • Added Ravager Bite Attack
  • Ravagers can be ridden by Pillagers and Vindicators.
  • Ravager Environment Interaction
    • When running, the Ravager will break all of the following blocks around it, similar to how the Wither works:
    • Berry Bushes
    • Dead Bushes
    • Leaf Blocks
    • Melons
    • Pumpkins (including Carved/Lit)
    • Beetroot
    • Wheat
    • Potatoes
    • Carrots
    • Stem Blocks
    • Sugarcane/Reeds
    • Bamboo
    • Chorus Plants
    • Chorus Flowers/Fruits
    • Tall Grass
    • Ferns
    • Vines
    • Lily Pads
    • Turtle Eggs
    • Mushrooms
    • Flowers
    • Top Snow/Snow Layers
    • Saplings (including Bamboo)
  • Added Ravager Sounds
  • Illager Captain
    • Pillager Outposts now spawn Captains
    • Implemented Illager Captain Banner
    • Added Illager Captain Banner to creative menu
  • Iron Golem no longer generates outside of its cage in Pillager Outpost
  • Pillager Outpost now no longer generate embedded in the ground too much
  • Reduced the number of Pillager Outposts
  • Added Village new economy supply and demand system
    • The Supply of trades is only restored when the Villager is given the opportunity to work at their Work Station. (This feature is not complete in this beta, but villagers can access a resupply using the command /resupply)
    • When the Villager's trades are restored to full, it takes whatever Supply was used up (number of trades), and converts that into a price increase called Demand. Demand goes up by the number of Supply used, and down by the number of Supply not used
    • When villagers make trades, they gain experience. When they gain enough experience, they level up. Levelling up unlocks new trades, which are locked until the Villager is at the appropriate level (currently one trade equals one level up, this will be changed in a future update)
    • The economy system is still in development and more features and changes will be added later on
  • Villagers no longer teleport through walls or get stuck in walls when trying to sleep

Neuerungen[Bearbeiten]

  • Pillager Patrols now spawn in the world
  • Added basic Composter functionality, sounds, and particles
    • Hopper functionality will be added at a later date
  • Added Grindstone UI, functionality, and sounds
  • Added Bell functionality
    • New bell sounds
    • Bell is no longer behind experimental features
    • Bells ring when players interact with them or they are powered by redstone
    • Bells break when pushed by a piston
    • Arrows bounce off Bells
  • Added more campfire functionality!
    • Campfire Cooking!
    • Added particles and sounds
    • Campfires smoke when they are extinguished
    • Campfires produce more smoke when placed on a haybale
    • Axes break campfires more quickly
  • Added Stonecutter functionality
  • Added Cartography Table UI
  • Added Sweet Berry Bush sounds
  • Lecterns now emit a redstone signal when used
    • Players can use a comparator and each page turn emits one redstone signal
  • Added Lantern sounds
  • Added Barrel basic functionality and sounds

Änderungen[Bearbeiten]

  • Bamboo generation is no longer behind the experimental gameplay toggle
  • Cartography tables and grindstones can now be crafted with multiple wooden plank types
  • Adding missing recipes for campfires, including wood blocks, stripped wood blocks, and stripped logs
  • Moved all stonecutter recipes to the normal recipe list with tags

For Map Makers and Add-On Creators[Bearbeiten]

  • Added Data Driven Furnace Recipes
    • Custom furnace recipes can be added to the game using JSON
    • Furnace recipes are 1 per file just like all other craft recipes.
    • Added tags to furnace recipes and made the UI screens use them to filter the recipes down
  • Recipes now have tags so they can be filtered by crafting type
  • Leash positions now use vanilla positions if not specified in the pack
  • Fixed baby Zombie Pigman sword scale in marketplace content
  • Sound Event is now displayed in the scripting documentation
  • Renamed blocks in resource packs now keep their custom names

Einzelnachweise[Bearbeiten]