Modul:UI

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local slot = require( [[Module:Inventar slot]] ).slot
local addSlot = function( args, item, prefix, class, default )
	local none, nostacksize
	prefix = prefix or ''
	if #prefix == 0 then
		none = 'none'
		nostacksize = ((item == '' or nil) and '') or (args and args[item] and args[item]:gsub( '[,%d]', '' ) or '')
	end
	return slot{
		nostacksize or args[item], mod = args.Mod, link = none or args[prefix .. 'link'],
		title = none or args[prefix .. 'title'], class = class, default = default,
		parsed = args.parsed
	}
end

function experience_image(exp_value)
	local MINMAX = {
	  {-32768, 2},
	  {3, 6},
	  {7, 16},
	  {17, 36},
	  {37, 72},
	  {73, 148},
	  {149, 306},
	  {307, 616},
	  {617, 1236},
	  {1237, 2476},
	  {2477, 32767}
	}

	local EXP_IMGS = {
		"Erfahrungskugel Wert -32768-2.png", -- [[Datei:Erfahrungskugel Wert -32768-2.png]]
		"Erfahrungskugel Wert 3-6.png", -- [[Datei:Erfahrungskugel Wert 3-6.png]]
		"Erfahrungskugel Wert 7-16.png", -- [[Datei:Erfahrungskugel Wert 7-16.png]]
		"Erfahrungskugel Wert 17-36.png", -- [[Datei:Erfahrungskugel Wert 17-36.png]]
		"Erfahrungskugel Wert 37-72.png", -- [[Datei:Erfahrungskugel Wert 37-72.png]]
		"Erfahrungskugel Wert 73-148.png", -- [[Datei:Erfahrungskugel Wert 73-148.png]]
		"Erfahrungskugel Wert 149-306.png", -- [[Datei:Erfahrungskugel Wert 149-306.png]]
		"Erfahrungskugel Wert 307-616.png", -- [[Datei:Erfahrungskugel Wert 307-616.png]]
		"Erfahrungskugel Wert 617-1236.png", -- [[Datei:Erfahrungskugel Wert 617-1236.png]]
		"Erfahrungskugel Wert 1237-2476.png", -- [[Datei:Erfahrungskugel Wert 1237-2476.png]]
		"Erfahrungskugel Wert 2477-32767.png", -- [[Datei:Erfahrungskugel Wert 2477-32767.png]]
	}
	
	local n = assert( tonumber(exp_value), "Modul:UI: Erfahrungswert ist keine Zahl (" .. exp_value .. ")" )
	
	local idx = 2; exp = tonumber( exp_value )
	if exp <= MINMAX[#MINMAX][2] then
	  for i = 1, #MINMAX do
		if MINMAX[i][1] < exp and MINMAX[i][2] >= exp then
		  idx = i
		  break
		end
	  end
	end
	
	return tostring( EXP_IMGS[idx] )
end

local p = {}

-- Werkbank
function p.craftingTable( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
	
	local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Crafting_Table pixel-image' )
	
	local input = body:tag( 'span' ):addClass( 'mcui-input' )
	for num = 1, 3 do
		local row = input:tag( 'span' ):addClass( 'mcui-row' )
		for _, letter in ipairs{ 'A', 'B', 'C' } do
			row:wikitext( addSlot( args, letter .. num, 'I' ) )
		end
	end
	
	local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' ):done()
	if args.arrow or '' ~= '' then
		arrow:css(
			'background-image',
			'{{DateiUrl|' .. args.arrow .. ' (' .. args.Mod .. ').png}}'
		)
	end
	
	body
		:tag( 'span' )
			:addClass( 'mcui-output' )
			:wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) )
	
	local shapeless = args.shapeless or ''
	local fixed = args.fixed or ''
	if shapeless ~= '' or fixed ~= '' then
		local icon = body:tag( 'span' )
			:addClass( 'mcui-icons' )
			:tag( 'span' )
				:tag( 'br' )
			:done()
		if shapeless ~= '' then
			icon:addClass( 'mcui-shapeless' )
				:attr( 'title',
					'Dieses Rezept ist formlos, die Eingaben können in beliebiger Anordnung im Handwerksraster platziert werden.'
				)
		elseif fixed ~= '' then
			local notFixed = args.notfixed or ''
			local exceptFixed = ''
			if notFixed ~= '' then
				exceptFixed = '; außer für ' .. notFixed .. ', welches überall hin kann'
			end
			
			icon:addClass( 'mcui-fixed' )
				:attr( 'title',
					'Dieses Rezept ist festgelegt, die Eingabeanordnung darf nicht im Handwerksraster verschoben oder gespiegelt werden.' .. exceptFixed .. '.'
				)
		end
	end
	
	return tostring( mw.html.create( 'div' ):node( body ) )
end

-- Ofen
function p.furnace( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
	
	local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Furnace pixel-image' )
	
	local input = body:tag( 'span' ):addClass( 'mcui-input' )
	input:wikitext( addSlot( args, 'Input', 'I' ) )
	local fuel = input:tag( 'span' ):addClass( 'mcui-fuel' ):tag( 'br' ):done()
	local fuelImg = args.FuelUsage or ''
	local burning = args.Input or '' ~= '' and args.Fuel or '' ~= ''
	if not burning then
		fuel:addClass( 'mcui-inactive' )
		if fuelImg ~= '' then
			fuelImg = fuelImg .. ' (in-active)'
		end
	end
	if fuelImg ~= '' then
		fuel:css(
			'background-image',
			'{{DateiUrl|' .. fuelImg .. ' (' .. args.Mod .. ').png}}'
		)
	end
	input:wikitext( addSlot( args, 'Fuel', 'F' ) )
	
	local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' ):done()
	local arrowImg = args.Progress or ''
	if not burning or ( args.Output or '' ) == '' then
		arrow:addClass( 'mcui-inactive' )
		if arrowImg ~= '' then
			arrowImg = arrowImg .. ' (in-active)'
		end
	end
	if arrowImg ~= '' then
		arrow:css(
			'background-image',
			'{{DateiUrl|' .. arrowImg .. ' Progress (' .. args.Mod .. ').png}}'
		)
	end
	
	body
		:tag( 'span' )
			:addClass( 'mcui-output' )
			:wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) )
			
	args.Experience = args.Experience or ''
	if args.Experience ~= '' then
		-- Converts commas to dots, removes all spaces and splits the arguments with semicolon.
		local split = mw.text.split(string.gsub(args.Experience, '[ ,]', {[' '] = '', [','] = '.'}), ';', true)
		local animated = body:tag('span'):attr('title', 'If there is a fractional part, it means the recipe has a chance equal to the fractional part of rewarding an additional XP point.')
							 :addClass('animated'):cssText('position:absolute;top:92px;left:108px;text-align:center;width:70px;')
		local isNotFirst = true
		for i, v in ipairs(split) do
			assert(tonumber(v), 'Module:UI: "' .. v .. '" is not a valid number')
			local xp = tonumber(v)
			animated:tag('span')
					:addClass(isNotFirst and 'animated-active' or nil)
					:wikitext('<span style="display:inline-block;margin-top:3px;width:16px;height:16px;vertical-align:top;background-size:16px 16px;background-image:{{DateiUrl|' .. experience_image(xp) .. '}}"></span>'
						.. '<span style="display:inline-block;vertical-align:top;font-family:Minecraft;font-size:16px;color:#404040">'
						.. ('&nbsp;' and xp > 72 or '') .. xp .. '</span>')
			isNotFirst = false
		end
	end
	
	return tostring( mw.html.create( 'div' ):node( body ) )
end

-- Braustand
function p.brewingStand( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
	
	local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Brewing_Stand pixel-image' )
	
	local input = body:tag( 'span' ):addClass( 'mcui-input' )
	input:tag( 'span' ):addClass( 'mcui-bubbling' ):tag( 'br' )
	input:wikitext( addSlot( args, 'Input', 'I' ) )
	input:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' )
	if ( args.Input or '' ) == '' or
		( ( args.Output1 or '' ) == '' and ( args.Output2 or '' ) == '' and ( args.Output3 or '' ) == '' )
	then
		input:addClass( 'mcui-inactive' )
	end
	
	body:tag( 'span' ):addClass( 'mcui-paths' ):tag( 'br' )
	
	local output = body:tag( 'span' ):addClass( 'mcui-output' )
	for i = 1, 3 do
		output:wikitext( addSlot( args, 'Output' .. i, 'O' .. i, 'mcui-output' .. i ) )
	end
	
	return tostring( mw.html.create( 'div' ):node( body ) )
end

-- Steinsaege
function p.stonecutter( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
	
	local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Stonecutter pixel-image' )
	
	local input = body:tag( 'span' ):addClass( 'mcui-input' )
	input:wikitext( addSlot( args, 'Input', 'I' ) )
	
	local arrow = body:tag( 'span' ):addClass( 'mcui-stonecutterArrow' )
	if (args.arrow or '') ~= '' then
		arrow:css(
			'background-image',
			'{{DateiUrl|' .. args.arrow .. ' (' .. args.Mod .. ').png}}'
		)
	end
		arrow:wikitext( addSlot( args, 'Output', '', 'invslot-plain mcui-stonecutterSprite' ) )
	
	body
		:tag( 'span' )
			:addClass( 'mcui-output' )
			:wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) )
	
	return tostring( mw.html.create( 'div' ):node( body ) )
end

-- Webstuhl
function p.loom( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
	
	local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Loom pixel-image' )
	
	local tapestry = body:tag( 'span' ):addClass( 'mcui-tapestry' )
	if args.Banner and #args.Banner>0 then
		tapestry:wikitext( addSlot( args, 'Banner', 'B', 'mcui-inputBanner' ) )
	end
	if args.Dye and #args.Dye>0 then
		tapestry:wikitext( addSlot( args, 'Dye', 'D', 'mcui-inputDye' ) )
	end
	if args.Pattern and #args.Pattern>0 then
		tapestry:wikitext( addSlot( args, 'Pattern', 'P', 'mcui-inputPattern' ) )
	end
	tapestry:tag( 'span' ):tag( 'br' ):done()
	local arrow = body:tag( 'span' ):addClass( 'mcui-loomArrow' )
	if args.arrow or '' ~= '' then
		arrow:css(
			'background-image',
			'{{DateiUrl|' .. args.arrow .. ' (' .. args.Mod .. ').png}}'
		)
	end
	
	local sprite = args.Sprite
	local bannerSprite
	if sprite and #sprite>0 then
		local animate = require( [[Module:AnimateSprite]] ).animate
		bannerSprite = animate{
			args.Sprite,
			sheet = 'SlotSprite'
		}
	else
		bannerSprite = '<br>'
	end
	
	arrow
		:tag( 'span' )
		:addClass( 'mcui-bannerSprite' )
		:wikitext( bannerSprite )
	
	body
		:tag( 'span' )
			:addClass( 'mcui-output' )
			:wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) )
	
	return tostring( mw.html.create( 'div' ):node( body ) )
end

-- Schleifstein
function p.grindstone( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
	
	local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Grindstone pixel-image' )
	
	local grindstone = body:tag( 'span' ):addClass( 'mcui-grindstone' )
		grindstone:wikitext( addSlot( args, 'Input1', 'I1', 'mcui-input1' ) )
		grindstone:wikitext( addSlot( args, 'Input2', 'I2', 'mcui-input2' ) )
	local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' )
	if args.arrow or '' ~= '' then
		arrow:css(
			'background-image',
			'{{DateiUrl|' .. args.arrow .. ' (' .. args.Mod .. ').png}}'
		)
	end
	
	body
		:tag( 'span' )
			:addClass( 'mcui-output' )
			:wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) )
	
	return tostring( mw.html.create( 'div' ):node( body ) )
end

-- Schmiedetisch
function p.smithing (f) 
local args = f
if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
return tostring( mw.html.create( 'div' ):node( body ) )
end

-- Ofen RP2
function p.furnaceRP( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
	
	local body = mw.html.create( 'span' ):addClass( 'mcui mcui-FurnaceRP pixel-image' )
	
	local fuel = body:tag( 'span' ):addClass( 'mcui-fuel' )
	local fuelImg = args.FuelUsage or ''
	local burning = args.Input or '' ~= '' and args.Fuel or '' ~= ''
	if not burning then
		fuel:addClass( 'mcui-inactive' )
		if fuelImg ~= '' then
			fuelImg = fuelImg .. ' (in-active)'
		end
	end
	if fuelImg ~= '' then
		fuel:css(
			'background-image',
			'{{DateiUrl|' .. fuelImg .. ' (' .. args.Mod .. ').png}}'
		)
	end
	fuel:wikitext( addSlot( args, 'Fuel', 'F' ) )
    
    local input = body:tag( 'span' ):addClass( 'mcui-input' )
	for num = 1, 3 do
		local row = input:tag( 'span' ):addClass( 'mcui-row' )
		for _, letter in ipairs{ 'A', 'B', 'C' } do
			row:wikitext( addSlot( args, letter .. num, 'I' ) )
		end
	end
	
	local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' ):done()
	local arrowImg = args.Progress or ''
	if not burning or ( args.Output or '' ) == '' then
		arrow:addClass( 'mcui-inactive' )
		if arrowImg ~= '' then
			arrowImg = arrowImg .. ' (in-active)'
		end
	end
	if arrowImg ~= '' then
		arrow:css(
			'background-image',
			'{{DateiUrl|' .. arrowImg .. ' Progress (' .. args.Mod .. ').png}}'
		)
	end
	
	body
		:tag( 'span' )
			:addClass( 'mcui-output' )
			:wikitext( addSlot( args, 'Output', 'O', 'invslot-large' ) )
	
	return tostring( mw.html.create( 'div' ):node( body ) )
end

-- Stoffreduzierer
function p.materialReducer (f)
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
	
	local body = mw.html.create( 'span' ):addClass( 'mcui mcui-materialReducer pixel-image' )
	
	local input = body:tag( 'span' ):addClass( 'mcui-input' )
		input:wikitext( addSlot( args, 'Input', 'I' ) )
	
	local outputTop = body:tag( 'span' ):addClass( 'mcui-outputTop' )
		outputTop:wikitext( addSlot( args, 'Output1', 'O1', 'mcui-output1' ) )
		outputTop:wikitext( addSlot( args, 'Output2', 'O2', 'mcui-output2' ) )
		outputTop:wikitext( addSlot( args, 'Output3', 'O3', 'mcui-output3' ) )
		outputTop:wikitext( addSlot( args, 'Output4', 'O4', 'mcui-output4' ) )
		outputTop:wikitext( addSlot( args, 'Output5', 'O5', 'mcui-output5' ) )
	local outputBottom = body:tag( 'span' ):addClass( 'mcui-outputBottom' )
		outputBottom:wikitext( addSlot( args, 'Output6', 'O6', 'mcui-output6' ) )
		outputBottom:wikitext( addSlot( args, 'Output7', 'O7', 'mcui-output7' ) )
		outputBottom:wikitext( addSlot( args, 'Output8', 'O8', 'mcui-output8' ) )
		outputBottom:wikitext( addSlot( args, 'Output9', 'O9', 'mcui-output9' ) )
	body:tag( 'span' ):addClass( 'mcui-pathLeft' ):tag( 'br' )
    body:tag( 'span' ):addClass( 'mcui-pathRight' ):tag( 'br' )
    body:tag( 'span' ):addClass( 'mcui-pathTop' ):tag( 'br' )
    body:tag( 'span' ):addClass( 'mcui-pathBottom1' ):tag( 'br' )
    body:tag( 'span' ):addClass( 'mcui-pathBottom2' ):tag( 'br' )
    body:tag( 'span' ):addClass( 'mcui-pathBottom3' ):tag( 'br' )
    body:tag( 'span' ):addClass( 'mcui-pathBottom4' ):tag( 'br' )
	return tostring( mw.html.create( 'div' ):node( body ) )
end

function p.compoundCreator (f)
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
	
	local body = mw.html.create( 'span' ):addClass( 'mcui mcui-compoundCreator pixel-image' )
	
	body
		:tag( 'span' )
			:addClass( 'mcui-output' )
			:wikitext( addSlot( args, 'Output', 'O' ) )
	
	body:tag( 'span' ):addClass( 'mcui-paths' ):tag( 'br' )
	
	local input = body:tag( 'span' ):addClass( 'mcui-input' )
	for num = 1, 3 do
		local row = input:tag( 'span' ):addClass( 'mcui-row' )
		for _, letter in ipairs{ 'A', 'B', 'C' } do
			row:wikitext( addSlot( args, letter .. num, 'I' ) )
		end
	end
	
	return tostring( mw.html.create( 'div' ):node( body ) )
end
return p