Minecraft Dungeons: 1.7.2.0
1.7.2.0
Spiel | |
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Interne Versionsnummer |
5091227 |
Erscheinungsdatum |
9. Dezember 2020 |
Download | |
1.7.2.0 ist ein Update für Minecraft Dungeons erschienen am 9. Dezember 2020, welches das Heulende Gipfel DLC und neue Verzauberungen hinzufügt, und Fehler korrigiert.[1]
Inhaltsverzeichnis
Neuerungen[Bearbeiten]
Kreaturen[Bearbeiten]
- A pet that can be obtained in the Heulende Gipfel DLC.
Gameplay[Bearbeiten]
Heulende Gipfel DLC
- Now avaliable to those who have purchased it.
Änderungen[Bearbeiten]
- Totem of Regeneration healing doubled, from 20 to 40 per second
- Increased Sweet Brew duration from 20 to 120 seconds
- Prospector now triggers no matter the damage source (this includes kills from pets, artifacts, bows, etc.)
- Looting now triggers no matter the damage source (this includes kills from pets, artifacts, bows, etc.)
- Reduced Ghost Cloak damage reduction from -80% to -50% damage
- Increased damage by 50%
- Increased attack speed by 40%
- Increased soul cost by 20%
- Vindicator
- Adjusted new "taunt circle + lock" behavior for Vindicators
- Reduced charge speed somewhat
- Reduced melee tickets to 2 (was 3)
- Added behavior which makes them go aggressive when hurt when standing in taunt circle
- They now get locked on you if you run away > 15 blocks
- Illusioner
- Increased explosive arrow damage 200 -> 275
- Increased illusion arrow damage 20 -> 30
- Reduced health 3200 -> 1800
- Increased ranged max attacks to issue in a row to 2
- This makes the Illusioner take 2 shots from the same position in a row, allowing you to dodge the first shot, and exploit a small window of opportunity
- Increased cast blind cooldown to 30s
- Increased blind effect to 10s
- Increased illusion lifetime 4s -> 7s
- Reduced ranged attack cooldown 5s -> 2.2s
- Reduced min-distance to flee 350 -> 150
- Miss effect causes a 25% chance to hit, instead of 50%
- Emeralds
- Changed how difficulty scales emeralds gained, at Default I there is no difference, but:
- At the end of Apocalypse VII, you get 33% less emeralds from salvage compared to before
- At the end of Apocalypse VII, you get 100% more emeralds from emerald loot sources like mobs, urns, pigs, and chests
- Brief Invulnerability when Rolling (Armor Property)
- Reduced invulnerability when rolling duration from 1.1s to 0.3s
- Added invulnerability VFX to the effect
- Invulnerability when rolling is now also always stopped when the roll ends, even if that roll was shorter than 0.3s
- Brief invulnerability when rolling had an exploitable behavior, causing you to keep being invulnerable even after the roll had ended
Fehlerkorrekturen[Bearbeiten]
Fehlerkorrekturen: |
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