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Minecraft Dungeons: 1.7.2.0

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1.7.2.0
1.7.2.0 (Dungeons).png
Spiel

Minecraft Dungeons

Interne Versionsnummer

5091227
 ?
 ?
452
 ?

Erscheinungsdatum

9. Dezember 2020

Download

manifest.json

1.7.2.0 ist ein Update für Minecraft Dungeons erschienen am 9. Dezember 2020, welches das Heulende Gipfel DLC und neue Verzauberungen hinzufügt, und Fehler korrigiert.[1]

Neuerungen[Bearbeiten]

Kreaturen[Bearbeiten]

Baby Goat

Gameplay[Bearbeiten]

Heulende Gipfel DLC

  • Now avaliable to those who have purchased it.

Änderungen[Bearbeiten]

  • Totem of Regeneration healing doubled, from 20 to 40 per second
  • Increased Sweet Brew duration from 20 to 120 seconds
  • Prospector now triggers no matter the damage source (this includes kills from pets, artifacts, bows, etc.)
  • Looting now triggers no matter the damage source (this includes kills from pets, artifacts, bows, etc.)
  • Reduced Ghost Cloak damage reduction from -80% to -50% damage
Seelenlaterne
  • Increased damage by 50%
  • Increased attack speed by 40%
  • Increased soul cost by 20%
Vindicator
  • Adjusted new "taunt circle + lock" behavior for Vindicators
  • Reduced charge speed somewhat
  • Reduced melee tickets to 2 (was 3)
  • Added behavior which makes them go aggressive when hurt when standing in taunt circle
  • They now get locked on you if you run away > 15 blocks
Illusioner
  • Increased explosive arrow damage 200 -> 275
  • Increased illusion arrow damage 20 -> 30
  • Reduced health 3200 -> 1800
  • Increased ranged max attacks to issue in a row to 2
  • This makes the Illusioner take 2 shots from the same position in a row, allowing you to dodge the first shot, and exploit a small window of opportunity
  • Increased cast blind cooldown to 30s
  • Increased blind effect to 10s
  • Increased illusion lifetime 4s -> 7s
  • Reduced ranged attack cooldown 5s -> 2.2s
  • Reduced min-distance to flee 350 -> 150
  • Miss effect causes a 25% chance to hit, instead of 50%
Emeralds
  • Changed how difficulty scales emeralds gained, at Default I there is no difference, but:
  • At the end of Apocalypse VII, you get 33% less emeralds from salvage compared to before
  • At the end of Apocalypse VII, you get 100% more emeralds from emerald loot sources like mobs, urns, pigs, and chests
Brief Invulnerability when Rolling (Armor Property)
  • Reduced invulnerability when rolling duration from 1.1s to 0.3s
  • Added invulnerability VFX to the effect
  • Invulnerability when rolling is now also always stopped when the roll ends, even if that roll was shorter than 0.3s
  • Brief invulnerability when rolling had an exploitable behavior, causing you to keep being invulnerable even after the roll had ended

Fehlerkorrekturen[Bearbeiten]

Einzelnachweise[Bearbeiten]