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Minecraft Dungeons: 1.3.2.0

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1.3.2.0
Spiel

Minecraft Dungeons

Interne Versionsnummer

4307136
4307136
 ?
 ?
 ?

Erscheinungsdatum

Windows 10: 30. Juni 2020
Nintendo Switch, PlayStation 4 und Xbox One: 1. Juli 2020

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manifest.json

1.3.2.0 ist ein Update für Minecraft Dungeons erschienen am 30. Juni 2020, welches das Der Dschungel erwacht DLC hinzufügt, aber auch Änderungen des Gameplay-Ausgleichs, und Fehler korrigiert.[1]

Neuerungen[Bearbeiten]

Orte[Bearbeiten]

Lower Temple
DLC
  • This update added the Jungle Awakens DLC, with the Dingy Jungle, Panda Plateau, and Overgrown Temple maps.[2]

Gegenstände[Bearbeiten]

Baby Crossbows
Battlestaff
Battlestaff of Terror
Corrupted Seeds
Dual Crossbows
  • A Common/Rare ranged weapon.
  • Can be obtained in Lower Temple, or from the Blacksmith.
  • Has two unique variants.
Growing Staff
Ocelot Armor
Shadow Walker
Spellbound Crossbows
Vine Whip
  • Unique variant or the Whip
Whip

Allgemein[Bearbeiten]

  • The latest news for Minecraft Dungeons is now shown in the main menu.

Änderungen[Bearbeiten]

Orte[Bearbeiten]

Obsidian Pinnacle
  • Reduced minimum threat level from V to IV to make the boss less difficult to beat (letting more players unlock Adventure mode).

Gegenstände[Bearbeiten]

Corrupted Beacon
  • Increased Cost from 1 to 2.
  • Added cooldown for 2.5 seconds.
  • Increased beam radius from 150 to 200 unreal units.
  • Increased damage by 100%.
Harvester
  • Increased cost from 25 to 40.
  • Increased cooldown from 1 second to 4 seconds.
  • Max damage also effectively increased by 60% due to damage being damage per soul.
  • Removed variable soul cost.
Lightning Rod
  • Increased cost from 10 to 15.
  • Added cooldown for 2 seconds.
  • Increased radius from 300 to 350.
  • Increased damage from 30 damage per soul to 60 damage per soul.
  • Max damage also effectively increased by 50% due to damage being DAMAGE PER SOUL.
  • Removed variable soul cost.
Soul Bow
  • Increased ammo stack from 40 to 50.
Soul Healer
  • Increased cost from 20 to 50.
  • Increased cooldown from 1 second to 5 seconds.
  • Increased healing allies spark start speed 100% and acceleration 150%.
  • Healing per soul from 10 to 4.
  • Removed variable soul cost.
Soul Knife
  • Increased damage by 40%.
Soul Scythe
  • Increased range by about 20%.
  • Increased damage by 35%.
  • Increased splash multiplier from 0.4 to 0.75.
Torment Quiver
  • Increased cooldown from 1 second to 6 seconds.
  • Increased soul cost from 10 to 30.

Verzauberungen[Bearbeiten]

Anima Conduit
  • Removed soul amount multiplier on soul collection.
  • Increased effect from 1/2/3% to 2/4/6% per visual soul collected.
  • Now triggers on any kill source.
Exploding
  • Increased explosion radius by 50%.
Fire Aspect
  • Increased the damage by +100%.
Leeching
  • Increased healing from 4/6/8% to 5/7/9%.
Poison Cloud
  • Increased the damage by +50%.
Radiance
  • Reduced radiance melee range to 750 (same as ranged).
  • Increased radiance ranged trigger chance to 20% -> 50%.
Shockwave
  • Increased damage from 20 to 35.
  • Increased projectile base speed by 13%.
  • Fixed missing notify.
Soul Siphon
  • Made each soul collected respect your soul gather bonus.
  • Reduced amount of souls per pop a little.
  • Reduced chance a little.
Soul Speed
  • Max stack reduced from 100 to 5.
  • Increased speed bonus from 1% to 5%.
  • Increased duration from 2,3,4, to 3,5,7 seconds.
  • Removed soul-amount multiplier for the speed bonus on collected soul.
Thundering
  • Increased the damage by +25%.

Kreaturen[Bearbeiten]

Iron Golem
  • Has 25% more health.
Llama
  • Increased attack speed by 15%.
Wolf
  • Increased movement speed by 15%.

Fehlerkorrekturen[Bearbeiten]

Einzelnachweise[Bearbeiten]