Minecraft Dungeons: 1.3.2.0
1.3.2.0
Spiel | |
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Interne Versionsnummer |
4307136 |
Erscheinungsdatum |
Windows 10: 30. Juni 2020 |
Download | |
1.3.2.0 ist ein Update für Minecraft Dungeons erschienen am 30. Juni 2020, welches das Der Dschungel erwacht DLC hinzufügt, aber auch Änderungen des Gameplay-Ausgleichs, und Fehler korrigiert.[1]
Inhaltsverzeichnis
Neuerungen[Bearbeiten]
Orte[Bearbeiten]
- A free secret map as a lower extension of the Desert Temple.
- DLC
- This update added the Jungle Awakens DLC, with the Dingy Jungle, Panda Plateau, and Overgrown Temple maps.[2]
Gegenstände[Bearbeiten]
- Unique variant of Dual Crossbows.
- A Common/Rare melee weapon.
- Can be obtained in Lower Temple, or from the Blacksmith
- Has two unique variants.
- Unique variant of Battlestaff.
- Summons poisonous grapple vines that stun enemies.
- Can be found in the Overgrown Temple or the Panda Plateau
- A Common/Rare ranged weapon.
- Can be obtained in Lower Temple, or from the Blacksmith.
- Has two unique variants.
- Unique variant of the Battlestaff.
- 50% Faster roll speed
- Can be found in either the Dingy Jungle or the Overgrown Temple
- Has one unique variant
- Unique variant of Ocelot Armor
- Unique variant of Dual Crossbows.
- Unique variant or the Whip
- Can be obtained in either the Dingy Jungle or the Panda Plateau
- Has one unique variant
Allgemein[Bearbeiten]
- The latest news for Minecraft Dungeons is now shown in the main menu.
Änderungen[Bearbeiten]
Orte[Bearbeiten]
- Reduced minimum threat level from V to IV to make the boss less difficult to beat (letting more players unlock Adventure mode).
Gegenstände[Bearbeiten]
- Increased Cost from 1 to 2.
- Added cooldown for 2.5 seconds.
- Increased beam radius from 150 to 200 unreal units.
- Increased damage by 100%.
- Increased cost from 25 to 40.
- Increased cooldown from 1 second to 4 seconds.
- Max damage also effectively increased by 60% due to damage being damage per soul.
- Removed variable soul cost.
- Increased cost from 10 to 15.
- Added cooldown for 2 seconds.
- Increased radius from 300 to 350.
- Increased damage from 30 damage per soul to 60 damage per soul.
- Max damage also effectively increased by 50% due to damage being DAMAGE PER SOUL.
- Removed variable soul cost.
- Increased ammo stack from 40 to 50.
- Increased cost from 20 to 50.
- Increased cooldown from 1 second to 5 seconds.
- Increased healing allies spark start speed 100% and acceleration 150%.
- Healing per soul from 10 to 4.
- Removed variable soul cost.
- Increased damage by 40%.
- Increased range by about 20%.
- Increased damage by 35%.
- Increased splash multiplier from 0.4 to 0.75.
- Increased cooldown from 1 second to 6 seconds.
- Increased soul cost from 10 to 30.
Verzauberungen[Bearbeiten]
- Removed soul amount multiplier on soul collection.
- Increased effect from 1/2/3% to 2/4/6% per visual soul collected.
- Now triggers on any kill source.
- Increased explosion radius by 50%.
- Increased the damage by +100%.
- Increased healing from 4/6/8% to 5/7/9%.
- Increased the damage by +50%.
- Reduced radiance melee range to 750 (same as ranged).
- Increased radiance ranged trigger chance to 20% -> 50%.
- Increased damage from 20 to 35.
- Increased projectile base speed by 13%.
- Fixed missing notify.
- Made each soul collected respect your soul gather bonus.
- Reduced amount of souls per pop a little.
- Reduced chance a little.
- Max stack reduced from 100 to 5.
- Increased speed bonus from 1% to 5%.
- Increased duration from 2,3,4, to 3,5,7 seconds.
- Removed soul-amount multiplier for the speed bonus on collected soul.
- Increased the damage by +25%.
Kreaturen[Bearbeiten]
- Has 25% more health.
- Increased attack speed by 15%.
- Increased movement speed by 15%.
Fehlerkorrekturen[Bearbeiten]
Fehlerkorrekturen: |
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Einzelnachweise[Bearbeiten]
- ↑ Minecraft Dungeons Patch Notes
- ↑ "Jungle Awakens DLC out today" – Minecraft.net, July 1, 2020