Combat Test 6

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Combat Test 6
Combat Test 6.png
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Mojang-Blog

Tag der Aktualisierung

7. August 2020

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Nein

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Client (.json)
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Versions-ID

2701

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Combat Test 6 ist eine Entwicklungsversion zur Combat Test Version. Mit Combat Test 6 kamen folgende Neuerungen, Änderungen und Fehlerkorrekturen ins Spiel:

Combat Test 6 is the sixth experimental version of a future combat revision.[1] Although it is a development version for a future release, this combat experiment is a fork of 1.16.2 Pre-release 3. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Änderungen[Bearbeiten]

Gegenstände[Bearbeiten]

Äxte
Bögen
  • Bow and Pfeil accuracy now slowly decreases the longer the Spieler keeps the bow charged.
    • This is accompanied by a wobbling animation that gets progressively more intense.
  • Arrows are now 100% accurate by default.

Non-mob entities[Bearbeiten]

Projectiles
  • Spieler momentum is added to thrown projectiles, but only in the direction the player is aiming.

Spielweise[Bearbeiten]

Kampf
  • Entities with bounding boxes smaller than 0.9 block (such as Hasen and Fledermäuse, for example) now have them inflated to that value.
  • Increased base reach from 2.5 to 3 blocks, and removed bonus reach for delayed attacks.
  • Missing an attack now only puts a 4 tick delay until the next attack, regardless of Waffen.
  • Removed "Coyote Time", which was introduced in the previous combat test.
Essen
  • Reverted eating speed to 32 ticks (1.6 seconds).
  • Eating is now interrupted if something hits the Spieler.
  • The player now naturally heals every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds).
  • Natural healing drains food points 50% slower.
  • Reintroduced the rule that sprinting requires more than 6 points of food.
Enchantments
HUD
  • Removed the attack indicator completely, since it is no longer used by any systems.
Schilder
  • Shields only protect up to 5 damage for melee attacks (still 100% against projectiles).
  • Shields recover faster after an attack.
Waffen

Fehlerkorrekturen[Bearbeiten]

From the previous development version.
  • Fixed knockback calculation.
  • Fixed damage value on items being off-by-one client-side.
  • Fixed a bug that caused players to be unable to attack/interact after respawning.

Einzelnachweise[Bearbeiten]

  1. "Combat Test version 6"u/jeb_ on Reddit, August 7, 2020