Bedrock Edition beta 1.16.100.59

Aus Minecraft Wiki
Wechseln zu: Navigation, Suche
beta 1.16.100.59
Edition

Bedrock Edition

Art

Build

Erscheinungsdatum

Xbox One, Windows 10, Android: 8. Oktober 2020

Build für

1.16.100

Protokollversion

418

Beta 1.16.100.59 is the tenth beta version for Bedrock Edition 1.16.100, released on October 8, 2020[1], which adds a new command, re-adds RenderDragon, and fixes bugs.

Neuerungen[Bearbeiten]

Command format[Bearbeiten]

Befehl /schedule
  • Used to set an action on a certain schedule.

Änderungen[Bearbeiten]

Allgemein[Bearbeiten]

RenderDragon
  • Re-enabled in the beta.
Technical
  • Add Block
    • Add Block content is not allowed to use Vanilla Block identifiers to avoid content collisions
    • SetBlockAtPos does not modify the block position from incoming parameters
  • Components
    • Added a Lock in Inventory component that can be applied to an item via the 'give' and 'replaceitem' commands. This prevents the item from being removed from the player's inventory, dropped, or crafted with.
    • Added a Lock in Slot component that can be applied to an item via the 'give' and 'replaceitem' commands. This prevents the item from being moved or removed from its slot in the player's inventory, dropped, or crafted with.
    • Added a Keep on Death component which can be applied to an item via the 'give' and 'replaceitem' commands. This component prevents the item from being dropped when the player dies.
  • Item Icon Component
    • Items now have an easy way to set the icon for an item for displaying in the user interface
    • Component Variables
      • "texture": Full path to icon image to use as item's icon. No default
      • "frame": Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
      • "legacy_texture_id": The name of the texture used on legacy items. No default
      • "legacy_frame": Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
  • Data Driven Blocks
    • Added the BlockDisplayNameComponent to allow display names to be configured in the localization table
    • Made 'entity_collision' and 'pick_collision' take into account the rotation on a block
    • Added support for the 'on_interact' trigger component
    • Improved support for 'on_interact' modifying the item used, e.g. change durability or set into another item

Fehlerkorrekturen[Bearbeiten]

Einzelnachweise[Bearbeiten]