Xbox One, Windows 10, Android: 1. Mai, 2019
Beta 18.104.22.168 is the second beta version released for Bedrock Edition 1.12.0, released on May 1, 2019, which changes  splash texts and fixes bugs.
Added new splash texts:
 "All blocks covered!"
"It came from space."
"I need more context."
"Don't worry, be happy!"
"What's the question?"
"Plant a tree!"
"Go to the dentist!"
"What do you expect?"
"Look mum, I'm in a splash!"
The behavior pack template once again contains the 'spawn_rules' folder.
Recipe and item JSON files have been added to the behavior pack template.
The "Store" button has been renamed to "Marketplace".
Removed splashes referencing Notch:
"Made by Notch!"
"The Work of Notch!"
Fixed several crashes that could occur during gameplay.
Fixed a crash that could sometimes occur when loading certain marketplace worlds.
Improved performance around villages and villager job sites.
Fixed a memory leak that occurred with the script engine.
Fixed an issue where consuming the last item in a stack to unlock an achievement could cause the achievement not to unlock.
Player models no longer have flipped arms and legs. (
) MCPE-44718 The "Haggler" achievement once again unlocks when requirements are met.
Villager trading now properly takes away items from the second slot, when applicable.
Shields and tridents are no longer invisible when held. (
) MCPE-44647 Players no longer see through the world when clipping into blocks after leaving a boat. ( ) MCPE-42593
Tamed tuxedo cats now use the proper texture. (
) MCPE-43527 Stray cats can no longer claim beds in villages for worlds converted from version 1.10. (
) MCPE-44299 Villagers now always spawn as V1 when using template worlds, including Marketplace worlds.
Witches no longer jump when attacking.
Fixed some geometry animation issues for various skin packs.
The ghast spinning model in monster spawners is now the correct size.
Improved pathing for variable sized mobs.
Zombies and vindicators now break doors down faster.
Fixed wandering trader podzol and coral trades.
Fletchers now trade 16 arrows instead of 5.
Changed the cost of butcher's cooked rabbit trade.
Leatherworker's saddle trade is lowered from 10 to 6 emeralds.
Flowing lava once again turns into cobblestone when hit by water. (
) MCPE-43990 Frosted ice blocks can now be broken. (
) MCPE-41256 Slabs and other non-solid blocks once again prevent grass from growing on dirt. (
) MCPE-42975 Logs can once again be turned into stripped logs with axes. (
) MCPE-44680 Rails at a T-junction once again change directions when powered by redstone. (
) MCPE-44735 Fixed smokers not having the correct texture underneath. (
) MCPE-43944 Armor stands can once again hold armor stand items.
Correct colors of wool are now displayed as a material required to create colored banners in the recipe book.
Fixed several items not losing durability when used.
The player's arm is no longer displaced in first person view after eating food. (
) MCPE-40135 Composter growth particles now appear in the correct location.
Fixed animated textures for flowing lava and water on several texture packs.
Fixed gray textures that sometimes appeared on doors and trapdoors.
Attempting to combine stacks of the same item no longer swaps them instead on touch controls.
Items are no longer lost when swapping to and from the off-hand slot on touch controls. (
) MCPE-44706 The How to Play button on the cartography table now directs to the proper screen.
Sweet berries no longer disappear on the hotbar when they are highlighted.
Killing a wandering trader's llama can no longer show their inventory screen.
Removed "tile" prefix in the
/give ) MCPE-44667 Blocks and entities that aren't available in the Creative inventory no longer require the "minecraft" namespace when used as parameters in slash commands.
Commands can now be auto-completed on command blocks without leading with a /. ( ) MCPE-44679
Add-ons and script engine
minecraft:entity_use_item documentation now generates correctly.
Corrected block event descriptions.
Custom entities now correctly re-evaluate current target validity.
getBlocks' now returns a 3D array of block objects.
Fixed incorrect component name for entities with the new '
getBlocks now correctly handle getting a block when given an actor position (or any non-integer position).