Xbox One, Windows 10, Android: 21. Februar 2019
Beta 188.8.131.52 is the first beta version for Bedrock Edition 1.11.0, released on February 21, 2019, which adds  illager banners, illager captains, pillager patrols, raids, and the Bad Omen and Hero of the Village status effects.
Triggered when a player enters a village with the
Bad Omen status effect applied to them. A large group of
pillagers that come to attack villages and kill the villagers. Mobs appear in waves – the amount of mobs and length of waves is increased per Bad Omen level.
A raid boss bar shows the player how many enemies are left.
A sound similar to a battle horn goes off before each raid wave.
Only available through Experimental Gameplay.
and Bad Omen status effects. Hero of the Village Both are only available through Experimental Gameplay.
Hero of the Village is currently unused.
Updated the villager
trading UI for pocket and classic UI profiles. Added villager economy supply system:
The supply of trades is only restored when the villager is given the opportunity to work at their job site block.
This feature is not complete in this beta, but villagers can access a resupply using the command Befehl
/resupply When the villager's trades are restored to full, it takes whatever supply was used up (number of trades), and converts that into a price increase called "demand". Demand goes up by the amount of supply used, and down by the amount of supply not used.
When villagers make trades, they gain experience. When they gain enough experience, they level up. Leveling up unlocks new trades, which are locked until the villager is at the appropriate level.
Currently one trade equals one level up.
Barrels, bells, blast furnaces, composters, smokers, and stonecutters
Cartography tables and grindstones
Can now be crafted with multiple wood types.
Updated texture and model.
particles, sounds, and extinguishing. Added
cooking functionality. Added missing recipes.
Lecterns holding a book now emit a redstone signal when a page is turned.
Moved all stonecutter recipes to the normal recipe list with tags.
Wood, stripped wood, and stripped logs
Evokers, pillagers, and vexes
No longer attack baby villagers.
Renamed illager beast to ravager.
Added ravager bite and roar attacks.
Ravagers now get stunned when their attack is blocked.
Ravagers can now be ridden by
vindicators and pillagers Added sounds for the ravager.
crops and leaves, and avoid cacti and sweet berry bushes. No longer attack baby villagers.
Old villagers in existing worlds now convert to new villagers.
Villagers no longer teleport through or get stuck in walls when trying to sleep.
Farmers now choose their profession based on composter blocks rather than farmland blocks.
Can now break down
doors. No longer attack baby villagers.
Gray banners now generate instead of black banners.
Are now less common.
Are no longer embedded in the ground too much.
Map making and add-ons
Custom furnace recipes can be added to the game using JSON.
Furnace recipes are one per file, like other craft recipes.
Added tags to furnace recipes and made the UI screens use them to filter the recipes down. Recipes now have tags so they can be filtered by crafting type.
Leash positions now use vanilla positions if not specified in the pack. Baby
zombie pigmen now properly scale their sword in Marketplace content. Sound-event is now displayed in the scripting documentation.
Renamed blocks in resource packs now keep their custom names.
Removed all the particles including prefix .
Fixed several crashes that could occur during gameplay.
Fixed a crash that could occur when enabling texel anti-aliasing.
Fixed a crash that could occur if a villager trade was too expensive.
Fixed a crash that could occur when spawning a villager in the Luxury Life Marketplace pack.
Fixed a crash that could occur when generating the new villages.
Fixed a crash that could occur when trading with the wandering trader.
Fixed a crash that could occur when replacing a world with an unsynced world.
Fixed a crash that could occur when loading in mob geometry.
Fixed a crash that could occur when interacting with villagers with custom trades.
Global resource packs now stay applied even after restarting the game.
The shield hotbar item now only shakes when durability is lost.
The fishing float now sits slightly higher in water. (
) MCPE-32976 The "Treasure Hunter" achievement now unlocks when the map is placed in the off-hand slot. (
) MCPE-33382 Global resource reset message now shows up if the load screen is taking too long on some devices.
The "No Available Space" message no longer shows unexpectedly when downloading Marketplace bundles.
Renamed empty maps now stay named after becoming a filled map.
Players on split-screen no longer have limited visibility underwater. (
) MCPE-39539 Scaffolding that is placed over the void now supports the player. (
) MCPE-38064 Chorus fruits now play the teleporting sound properly after players eat them.
Farmer villagers no longer produce infinite amounts of bread after players give them certain items. (
) MCPE-33608 Signs can now be used as fuel in furnaces.
Players can now climb vines and ladders using the jump button again.
Lightning no longer has a downward area of effect when hitting blocks, therefore, no longer striking mobs sheltering underneath blocks.
Creative players no longer get additional buckets when collecting water or lava.
Renaming items using an anvil no longer increases the prior work penalty. (
) MCPE-36931 Sweet berry bushes no longer supply infinite amounts of berries. ( ) MCPE-41211
Fixed mineshaft generation to no longer generate in a giant cluster that causes them to cross over each other, and should more closely resemble those found in the Java Edition. (
) MCPE-28485 Mesa plateau biomes now generate more like those in the Java Edition.
Fixed panda eating animation being too slow. (
) MCPE-40743 Shulker shells now have a greater chance to drop with a bigger amount when shulkers are killed with swords with a looting enchantment applied. (
) MCPE-39893 Vexes no longer attack baby villagers.
Vindicators no longer become passive when renamed. (
) MCPE-27927 Fixed baby villagers showing their trades when a player holds a certain item in their hand.
Fixed guardians being able to spawn out of the water. (
) MCPE-39941 Fixed villager scheduling: Villagers now spend less time standing around doing nothing.
Grass, bell, and trapdoor placement fixes.
Village town centers now generate at or above water level.
Sand blocks now have supportive sandstone blocks underneath.
Fixed a bug causing some village elements to be buried underground.
Balanced the number of job sites generated in villages.
Flowing water is no longer generated in villages.
Lava in village blacksmiths is no longer a fire hazard.
Animals can spawn in villages again.
Fixed the rotation of terracotta blocks.
Balanced sea pickle generation.
Bell block and crop block fixes.
Fixed an issue with snow layer generation.
Fixed an issue with ravines near desert villages.
Playful pandas no longer roll into dangerous blocks when spawned.
Fixed a bug related to the polar bear attack animation.
Fixed polar bear hitbox being offset, and is positioned properly when riding a boat. (
) MCPE-41299 Fixed wither boss armor geometry.
Creepers now flash white during their pre-explosion animation. (
) MCPE-41258 Fixed polar bear model size being too small.
Snow golems now take damage when walking over campfires.
Creepers can now spawn in a 1.8 high space. (
) MCPE-24120 Farmers and librarians now properly go to work.
Villager work goal is properly cleaned up between schedule changes.
Fixed villager work goal to have a cooldown, max active time, and better ranges.
Villagers no longer get launched when waking up from their beds.
Grindstones can no longer support scaffolding.
Grass now spreads to normal dirt blocks, not coarse dirt. ( ) MCPE-41198
Renamed firework stars and firework rockets now display their new names.
Leather horse armor is now properly colored. (
) MCPE-40124 Banners no longer render as wall variants when held. (
) MCPE-41228 Shields held in the off-hand are no longer upside-down. ( ) MCPE-41221
Fixed issues with the armorer and cleric textures.
Fixed armorer villager arm texture.
Surrounded leaves are now the correct color.
Items can now be split if they are spread in a crafting grid on touch devices.
Stonecutters now only make a noise when there's something to take.
Different cauldron types no longer overwrite each other in the player's inventory when using the Befehl
Add-ons and script engine
A component group is now correctly removed on the second activation of
Target selectors are no longer case-specific.
Scoreboard scores are no longer saved earlier than other information when exiting a world.