Bedrock Edition beta 1.10.0.3
beta 1.10.0.3
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Erscheinungsdatum |
Xbox One, Windows 10, Android: |
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Protokollversion |
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Beta 1.10.0.3 is the first beta version for Bedrock Edition 1.10.0, released on January 30, 2019,[1] which adds the wandering trader, illager beast, composters, stonecutters, campfires, lecterns, and the loom.
Inhaltsverzeichnis
Additions[Bearbeiten]
Blocks[Bearbeiten]
- Currently have no functionality.
- Available through Experimental Gameplay.
- Bedrock-exklusiv: Have a different crafting recipe than Java Edition.
- Currently have no functionality.
- Available through Experimental Gameplay.
- Bedrock-exklusiv: Uses the older texture and model from Java Edition 19w02a.
- Placing a book and quill or written book on the lectern allows multiple players to read it together.
- A book and quill can be read, but not edited when placed on a lectern.
- Used to easily make patterns for banners.
- New stonecutter
- Currently has no functionality.
- Available through Experimental Gameplay.
- Can be found in Taiga and Snowy Taiga biomes.
- Can be planted from sweet berries.
- Have 4 growth stages.
- Drop 2-3 sweet berries when harvested.
- Available through Experimental Gameplay.
Items[Bearbeiten]
- Crafted using the Loom.
- Bedrock-exklusiv: There are 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.
- Collected from sweet berry bushes.
- Can be eaten, restoring 2 (
) hunger points.
- Can be planted into the ground and grown into sweet berry bushes.
- New tool that can be used to block most incoming attacks.
- Sneaking or mounting a mob activates the shield when equipped in either hand.
- Crafted with 6 planks and 1 iron ingot.
Mobs[Bearbeiten]
- Cat skins
- Added Jellie, the community cat contest winner.
- Available through Experimental Gameplay.
- Currently only have the basic AI.
- Currently still named Illager Beast.
- A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
- Accompanied by a custom llama.
- Available through Experimental Gameplay.
World generation[Bearbeiten]
- Generate in the same biomes as villages, and pillagers will respawn around the tower.
- Can be located using Befehl
/locate pillageroutpost
- Available through Experimental Gameplay.
- Bedrock-exklusiv: Can generate with a tall foundation.
- Bedrock-exklusiv: Generate with black banners, instead of illager banners.
Changes[Bearbeiten]
Blocks[Bearbeiten]
- Improved and added placement features.
- Blast furnaces, grindstones, and smokers
- Added crafting recipe.
- Added crafting recipe.
- Bedrock-exklusiv: Have a different crafting recipe.
- Now break when shot with an arrow.
- Crops and nether warts
- Now have placement sounds.
- Can now be used as fuel.
- Dispensers with shears in them can now shear sheep.
- Can now be properly attached to the bottom or the top of blocks.
- Added crafting recipe.
- Now have animated textures.
- Now have a chance to drop sticks when decaying.
- Bedrock-exklusiv: Now dry out immediately when placed in the Nether.
- Wood and stripped wood
- Are no longer unused.
- Can now be crafted with 4 logs or stripped logs.
- Can now be dyed directly in the crafting table.
Items[Bearbeiten]
- Now have shapeless crafting recipes.
- Are no longer available only through Experimental Gameplay.
Mobs[Bearbeiten]
- Are now healed when fed raw cod and raw salmon.
- Now drop a music disc when killed by a stray.
- Are no longer hidden under Experimental Gameplay.
- Added new sounds. (MCPE-39111)
- Split into 2 different mobs.
- New villagers spawn in new villages.
- New villager behavior:
- Implemented some of the new villager schedule behaviors.
- Implemented new villager sleep behaviors.
- Villagers may now wander to the village outskirts.
- Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night.
- Updated and improved pathfinding.
- Villagers now have a visual based trading system, and will hold up the item they wish to trade.
- Villagers have new clothing to indicate their level, profession, and biome.
- Villagers will now mingle together around gathering sites in the village.
- Librarians will inspect bookshelves.
- Added Mason and green-robed villagers.
- Villagers can change professions depending on the job site blocks available in the village.
- Can claim beds and job site blocks.
- Villagers can now interact with the corresponding job site block.
- Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions.
- Old villagers spawn inside igloo basements with textures and behavior prior to Village & Pillage.
- Split into 2 different mobs.
- New zombie villagers have biome-specific and profession skin layers.
- Old zombie villagers still spawn in igloo basements.
- JSON
- Mob events and behavior can be scheduled using JSON.
World generation[Bearbeiten]
- Now generate with a red bed.
- Have a new look, differing per biome.
- Added village job sites and gathering sites.
- Number of houses depend on beds.
- Taiga villages are now more common.
- Removed zombie villages, due to new village changes.
- Available through Experimental Gameplay.
- Can be located with both Befehl
/locate village
and Befehl/locate newvillage
. - No longer generate in Old world types.
- Bedrock-exklusiv: Meeting points generate with various bell types.
- Bedrock-exklusiv: Job and gathering sites, that villagers will mingle around together, generate in villages.
- Job sites can be built by players by placing a job site block in village boundaries.
- Most strongholds no longer generate under village wells - they now generate under village meeting points.
- Reduced the chance of strongholds generating under villages. .
General[Bearbeiten]
- The new vanilla textures are now set as the default pack.
- Data-driven animation
- Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
- Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
- Converted sheep and pigs to the new animation system.
- Move locators to bones.
- Blend state transitions.
- Removed cod lead locator.
- Renamed
ActorAnimation
toActorSkeletalAnimation
. - Initial poly mesh support.
- Added TextureMesh geometry.
- Flipping data-driven entities test to enable new entities to use
bind_pose_rotation
. - Events now have defined data objects containing all event data.
- Added new villager animations.
- Data-driven models
- Added default parenting to the Evoker nose, in line with over villager-derived mobs.
- Entity scripting function
- Is no longer behind Experimental Gameplay.
- Help
- Pressing help button links to the relevant how to play section.
- Updated the how to play section.
- Can now be edited using standard JSON formatting.
- Renamed some particles include prefix
test_
toexample_
. - Removed
test_mule
andtest_sphere
.
- Permissions
- Improvements to the operator status and permission settings, with the added option to enable cheats or not.
- Are now separate from world templates and can be updated independently in existing worlds.
- Scripting system
- Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
- Updating a player's position with scripting now correctly syncs with the player.
- Creating actors via script now avoids the spawning logic.
- This prevents hard-coded logic like ocelots spawning along with baby ocelots.
- Improved the message wording for players who get disconnected due to unsupported scripts.
- Allow events to fire without a defined event data object.
- Renaming Views to Actor/Entity Queries.
- Added sound events to the scripting API.
- Add Event Data to
load_ui
. - Custom UIs can now be made like regular in-game UI screens.
- Added 'Global Objects' to the scripting API.
- Refactored JavaScript object registration.
- Added the ability to enable and disable scripting error and warning logging.
Fehlerkorrekturen[Bearbeiten]
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Einzelnachweise[Bearbeiten]
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