Bedrock Edition 1.4.0

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v1.4.0
Update Aquatic Phase 1.jpg
Edition

Bedrock Edition

Offizieller Name

Update Aquatic (Phase 1)

Interne Versionsnummer

1.4.0.5

Erscheinungsdatum

May 16, 2018[1]

Entwicklungsversionen
Protokollversion

261

1.4.0,[2] known as Phase One of the Update Aquatic, is a major update to Bedrock Edition released on May 16, 2018.[1] It adds many new features focused primarily around ocean-related content, such as dolphins, shipwrecks, fish, tridents, buried treasure, drowned, and many other changes and fixes. Improvements to the technical aspect of the game were also added in this update, as well as an option to toggle various features from Education Edition into worlds.

Because of the vast amount of content to be added in Update Aquatic in Bedrock Edition, it was later decided to split the update into two major updates, with things like turtles, conduits and bubble columns being pushed back to Phase Two (1.5.0). Non-aquatic features from the Java version of Update Aquatic (such as phantoms and the Slow Falling status effect) were also postponed to 1.6.0.

Neuerungen[Bearbeiten]

Blöcke[Bearbeiten]

Blaueis
  • Generiert in Eisbergen.
  • Bedrock-exklusiv: Emits a light level of 4.
Knöpfe, Druckplatten und Falltüren
  • Jetzt gibt es alle 6 Holzarten.
Korallen
  • Come in 5 variants: brain, bubble, fire, horn, and tube.
  • Can be placed only underwater.
  • Naturally generate in coral reefs.
  • Can be obtained only with a Silk Touch enchanted tool.
Korallenblock
  • Come in 5 variants: brain, bubble, fire, horn, and tube.
  • Naturally generate in coral reefs.
  • Must be mined with a Silk Touch pickaxe to drop itself, otherwise they drop a dead coral block.
Korallenfächer
  • Come in 5 variants: brain, bubble, fire, horn, and tube.
  • Naturally generate in coral reefs.
  • Can be placed on the sides or tops of blocks.
  • Can be obtained only with a Silk Touch enchanted tool.
Abgestorbener Korallenblock
  • Come in the same 5 variants as coral: brain, bubble, fire, horn, and tube.
  • Obtained by mining a coral block without a Silk Touch pickaxe.
  • Naturally generate in coral reefs.
Abgestorbener Korallenfächer
  • Come in the same 5 variants as coral: brain, bubble, fire, horn, and tube.
  • Naturally generate in coral reefs.
  • Can be placed on the sides or tops of blocks.
  • Can be obtained only with a Silk Touch enchanted tool.
Dried kelp block
  • Hergestellt mit 9 getrockneten Seetang.
  • Can be used as a fuel in furnaces, smelting 20 items per dried kelp block.
Seetang
  • Generates in oceans.
  • Can be placed only in water.
  • Can grow multiple blocks high.
  • Hat animierte Texturen.
  • Can be smelted into dried kelp.
Seegras
  • Generates in oceans, rivers, and swamps.
  • Can additionally be generated when using bone meal on blocks underwater.
  • Has a tall variant.
  • Has animated textures.
  • Bedrock-exklusiv: Has a darker green color.
Sea pickles
  • Light-emitting blocks that generate in warm oceans, usually around coral reefs.
  • Up to 4 can be placed on a block.
  • Each one adds 3 to the light level, but only when placed underwater.
  • Can be smelted into lime dye.
  • Bedrock-exklusiv: The player does not collide with it.
Stufen und Treppen
  • Added slabs and stairs for all types of prismarine blocks.
Stripped logs
  • Barkless variant of logs.
  • Obtained by using an axe on a log.
  • Can be used to craft planks.

Gegenstände[Bearbeiten]

Bucket of Fish
  • Come in 4 variants: Kabeljau, Lachs, Kugelfisch, and tropical fish.
  • Obtained by using a water bucket on a fish mob.
  • Bedrock-exklusiv: Bucket of Pufferfish has a unique texture, showing a pufferfish with the old texture in a water bucket.
  • Bedrock-exklusiv: An empty bucket can also be used to obtain a fish bucket.
Dried kelp
  • Obtained from smelting kelp.
  • Can be used to craft dried kelp blocks.
  • Can be eaten, restoring 1 (Half Hunger.svg) hunger point.
Herz des Meeres
  • Hat derzeit keine Funktion.
  • Sein Zweck ist es, einen Conduit in einer zukünftigen Version zu erstellen.
Nautilusschale
Spawn-Eier
Dreizack
  • Eine neue Waffe.
  • Kann geworfen oder als Nahkampfwaffe eingesetzt werden.
  • Obtained by killing drowned.

Kreaturen[Bearbeiten]

Delfine
  • Spawn in any non-frozen ocean.
  • Sind neutral.
  • Können mit rohem Lachs gefüttert werden.
  • Lassen rohen Kabeljau nach dem Tod fallen.
  • Give the player a speed boost when swimming near them.
Ertrunkene
  • Underwater variant of zombies that spawn in oceans and rivers.
  • Kann mit Dreizäcken spawnen.
  • Bedrock-exklusiv: A drowned equipped with a trident uses melee attacks on targets within 3 blocks.
  • Available only through Experimental gameplay.
Fische
  • Kabeljau
    • Spawn in cold, normal, lukewarm oceans, and their variants.
  • Lachs
    • Spawn in cold, normal, frozen, lukewarm oceans, and their variants.
  • Kugelfisch
    • Inflicts Poison to the player if they get too close to it.
    • Inflate themselves when a player gets near.
  • Tropical fish
    • Spawn only in warm and deep warm oceans.
    • Come in 14 different colors and patterns.
  • Bedrock-exklusiv: Have a 25% chance of dropping bones upon death.

Weltgeneration[Bearbeiten]

Biome
  • Added warm, lukewarm, cold, deep warm, deep lukewarm, deep cold, and deep frozen ocean biomes.
Buried treasure
  • Structures that consist of a buried chest with loot in it.
Korallenriff
  • Naturally generate in warm oceans.
  • Consist of coral, coral blocks, and coral fans.
Eisberg
  • Generate on frozen oceans.
Schiffswrack
  • Generieren in Ozeanen und an Stränden.
  • Contain 1–3 loot chests containing different types of loot depending on the ship.
  • Can generate upright, sideways or upside down.
  • Bedrock-exklusiv: Stripped logs generate as part of them.
Underwater ruins
  • Come in many different shapes and sizes.
  • Cold ocean ruins generate in normal, cold, and frozen ocean biomes, as well as their deep variants.
  • Warm ocean ruins generate in warm, lukewarm, and deep lukewarm ocean biomes.

Gameplay[Bearbeiten]

Fortschritte
  • Bedrock-exklusiv: More achievements, which include the following:
    • Atlantis? - Find an underwater ruin (20G)
    • Ahoy! - Find a shipwreck (20G)
    • Castaway - Eat nothing but dried kelp for three in-game days (20G)
    • Me Gold! - Dig up a buried treasure (30G)
    • Alternative Fuel - Power a furnace with a kelp block (20G)
    • Sail the 7 Seas - Visit all ocean biomes (40G)
    • Sleep with the Fishes - Stay underwater for one day without a potion (30G)
    • I'm a Marine Biologist - Collect a fish in a bucket (20G)
Verzaubern
  • Channeling
    • Hat nur eine Stufe.
    • Used on tridents to summon a lightning bolt on impact with a mob during thunderstorms.
  • Impaling
    • Geht bis zur Stufe V.
    • Used on tridents to deal more damage to players and mobs in water or rain.
  • Loyalty
    • Geht bis zur Stufe III.
    • Used on tridents to make it return to the player when thrown.
  • Riptide
    • Geht bis zur Stufe III.
    • Used on tridents to launch the player when thrown while in water or rain.
Schwimmen
  • Hat nun eine neue Animation.

Allgemein[Bearbeiten]

Marktplatz
  • Es wurde ein Inventarabschnitt hinzugefügt, um den gesamten erworbenen Inhalt des Spielers zu verwalten.
  • Sortierung und Filterung hinzugefügt.
Weltoptionen
  • Added an option to toggle certain Education Edition features into worlds.
    • When used on an existing world, the world is copied and marked with "[EDU]" to distinguish it from the original world, similar to Experimental Gameplay.
    • Kann nicht mehr geändert werden nachdem die Welt erstellt ist.

Änderungen[Bearbeiten]

Blöcke[Bearbeiten]

Betten
  • Using a bed during the daytime now sets the player’s spawn point to that bed.
Knöpfe
  • Buttons made from oak planks and stone are now named "Oak Button" and "Stone Button", respectively.
Schienen
  • Können jetzt unter Wasser platziert werden.
Wasser
  • Hat eine neue Textur und Farbe.
  • Hat eine neue Verhaltensmechanik.
    • A water source block can now be placed inside of most non-solid blocks.
    • Flowing water still does not flow into non-solid blocks.
    • Blocks can now be placed underwater without creating pockets of air around them.

Gegenstände[Bearbeiten]

Buch und Feder
  • Der Standardautor lautet jetzt "Author Unknown".
Fisch
  • Aktualisierte Texturen für alle Fischgegenstände.
Leinen
  • Boote können nun angeleint werden.

Kreaturen[Bearbeiten]

Babyzombies
  • Brennen nun bei Tageslicht.

Objekte[Bearbeiten]

Allgemein
  • Items and block drops now float in water.

Weltgeneration[Bearbeiten]

Höhlen und ravines
  • Können jetzt unter Wasser generieren.

Gameplay[Bearbeiten]

Oxygen bar
  • The player's oxygen bar no longer regenerates instantly when they get out of water.
Schwimmen
  • Der Spieler kann nun durch 1x1-Löcher schwimmen.

Allgemein[Bearbeiten]

  • Most of the new features introduced in 1.2.13 are no longer under Experimental Gameplay.
  • Tweaked the directional movement of the gameplay cursor for more predictable movement.

Fixes[Bearbeiten]

Abstürze/Performance
  • Fixed several of the top crashes that occurred during gameplay.
  • Fixed a crash that occurred when importing an add-on with an invalid manifest file.
  • Fixed a crash that occurred after rating content in the Marketplace.
  • Fixed a crash that occurred when using the 'Befehl /fill' command directly after 'Befehl /clone' in the same tick.
  • Reduced the delay when placing or destroying blocks.
  • Improved load times in the skin picker and when applying resource packs.
  • Improvements to Store load times.
Allgemein
  • 'Delicious Fish' achievement can now be unlocked after cooking and eating salmon.
  • Activated resource packs now stay active upon downloading any other resource pack during world creation.
  • Several fixes to joining as a second player on Xbox One split-screen.
  • Split-screen controls are no longer mixed up when the game is launched while using keyboard and mouse input on Xbox One.
  • Disconnecting a controller while making input no longer continues that input until the controller is reconnected.
Gameplay
  • Fishing now gives the proper chance of catching a stack of 10 ink sacs.
  • Items can no longer be duplicated by rapidly dropping them while playing multiplayer.
  • Lava with a block on top no longer prevents fire damage to entities and fixes chicken cookers.
  • Fire resistance potions now protect snow golems from dying in warm biomes.
  • Soul sand and gravel once again generate in the Nether.
  • Fixed the crafting recipes of prismarine bricks and dark prismarine being swapped.
  • When riding a boat and hitting a mob with the Knockback enchantment, the mob is no longer always knocked toward the East.
  • Zombies and skeletons now burn in daylight while in boats.
  • Players can once again build straight down while holding the jump and place buttons simultaneously.
  • Fixed villager trades becoming deactivated in certain cases when using touch controls.
  • Curse of Binding and Vanishing books can no longer be acquired by trading with a librarian villager.
Grafik
  • Kakaobohnen werden jetzt bei der Verwendung von HD Ressourcenpaketen korrekt angezeigt.
  • Ackerland und Grasblöcke haben keine Wassertexturen mehr, wenn sie unter Wasser gesehen werden.
  • Abgetrennte Wasserströme werden visuell nicht mehr als verbunden angezeigt.
  • Water source blocks surrounding glass, slime blocks, and sea lanterns no longer turn into flowing water blocks.
  • Schneebedeckte Blätter erscheinen nicht mehr rot, wenn Smooth Lighting deaktiviert ist.
  • Das Auftreten von Blasen um den Guardian-Laserangriff wurde behoben.
User interface
  • "Destroy Block (vibrate)" toggle once again appears in Touch settings.
  • The paper doll is no longer in a running pose on the main menu.
  • Firework rockets now appear in the recipe book when being searched for in Survival.
  • Initiating world template screen now shows a progress bar.
  • Fixed the 'Disconnected from server' prompt being too large on Gear VR.
  • Fixed some toggles and buttons staying highlighted in Settings when they shouldn't.
  • Chroma Hills HD texture pack fonts now apply correctly.
Befehle
  • Befehl /clear now clears items held in hand when playing in Classic UI.
  • Befehle in Ketten von Befehlsblöcken laufen jetzt sequentiell ab, wenn andere Ketten in der Nähe laufen.
  • Selectors targeting players in Befehl /title commands now properly show the player's name.
Add-ons
  • When applying the spell_effects component, entities now receive the defined effect.

Video[Bearbeiten]

Video von slicedlime:

Trivia[Bearbeiten]

  • Originally, this update was going to be released as 1.3, however that number was skipped because of various technical reasons relating to version numbering on certain platforms.
  • This update was known for having a very wonky version labeling during the beta, as no such beta version under the name "beta 1.3.0.x" or "beta 1.4.0.x" was released. Instead, multiple betas were released under the names of versions that were released later on, making a sort of "pseudo-beta":
    • Beta 1.2.13.8 to 1.2.13.12 included additions through Experimental Gameplay, which made it into the official 1.2.13 release.
    • Beta 1.2.14.2 and 1.2.14.3 added features in the world generation, but this did not make it into the full 1.2.14 release on iOS, which was completely different from the labeled beta version.
    • Beta 1.2.20.1 and 1.2.20.2 added more features, but was labeled under a version named "1.2.20", which was never released. Instead, this was merged into the full 1.4 release.

References[Bearbeiten]