Dies ist eine Liste von Bedrock Edition 1.10.0 Entwicklungsversionen.
which adds the wandering trader , illager beast , composters , stonecutters , campfires , lecterns , and the loom .
Additions
Blocks
Composters
Currently have no functionality.
Available through Experimental Gameplay .
Bedrock-exklusiv: Have a different crafting recipe than Java Edition.
Campfires
Currently have no functionality.
Available through Experimental Gameplay.
Bedrock-exklusiv: Uses the older texture and model from Java Edition 19w02a .
Lecterns
Placing a book and quill or written book on the lectern allows multiple players to read it together.
A book and quill can be read, but not edited when placed on a lectern.
Loom
Used to easily make patterns for banners.
New stonecutter
Currently has no functionality.
Available through Experimental Gameplay.
Sweet berry bushes
Can be found in Taiga and Snowy Taiga biomes.
Can be planted from sweet berries.
Have 4 growth stages.
Drop 2-3 sweet berries when harvested.
Available through Experimental Gameplay.
Items
Banner patterns
Crafted using the Loom .
Bedrock-exklusiv: There are 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.
Sweet berries
Collected from sweet berry bushes.
Can be eaten, restoring 2 ( ) hunger points.
Can be planted into the ground and grown into sweet berry bushes.
Shields
New tool that can be used to block most incoming attacks.
Sneaking or mounting a mob activates the shield when equipped in either hand.
Crafted with 6 planks and 1 iron ingot .
Mobs
Cat skins
Added Jellie, the community cat contest winner.
Illager beasts
Available through Experimental Gameplay .
Currently only have the basic AI.
Currently still named Illager Beast.
Wandering traders
A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
Accompanied by a custom llama .
Available through Experimental Gameplay.
World generation
Pillager outposts
Generate in the same biomes as villages, and pillagers will respawn around the tower.
Can be located using Befehl /locate pillageroutpost
Available through Experimental Gameplay .
Bedrock-exklusiv: Can generate with a tall foundation.
Bedrock-exklusiv: Generate with black banners , instead of illager banners.
Changes
Blocks
Bells
Improved and added placement features.
Blast furnaces , grindstones , and smokers
Cartography tables and barrels
Added crafting recipe.
Bedrock-exklusiv: Have a different crafting recipe.
Chorus flowers
Now break when shot with an arrow.
Crops and nether warts
Now have placement sounds.
Dead bushes
Dispensers
Dispensers with shears in them can now shear sheep.
Lanterns
Can now be properly attached to the bottom or the top of blocks.
Added crafting recipe.
Now have animated textures.
Leaves
Now have a chance to drop sticks when decaying.
Wet sponges
Bedrock-exklusiv: Now dry out immediately when placed in the Nether .
Wood and stripped wood
White carpets
Can now be dyed directly in the crafting table.
Items
Beetroot soup and rabbit stew
Now have shapeless crafting recipes.
Crossbows
Mobs
Cats
Creepers
Pillagers
Villagers
Split into 2 different mobs.
New villagers spawn in new villages.
New villager behavior:
Implemented some of the new villager schedule behaviors.
Implemented new villager sleep behaviors.
Villagers may now wander to the village outskirts.
Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night.
Updated and improved pathfinding.
Villagers now have a visual based trading system, and will hold up the item they wish to trade.
Villagers have new clothing to indicate their level, profession, and biome.
Villagers will now mingle together around gathering sites in the village.
Librarians will inspect bookshelves.
Added Mason and green-robed villagers.
Villagers can change professions depending on the job site blocks available in the village.
Can claim beds and job site blocks.
Villagers can now interact with the corresponding job site block.
Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions.
Old villagers spawn inside igloo basements with textures and behavior prior to Village & Pillage .
Zombie villagers
Split into 2 different mobs.
New zombie villagers have biome-specific and profession skin layers.
Old zombie villagers still spawn in igloo basements.
JSON
Mob events and behavior can be scheduled using JSON.
World generation
Igloos
Now generate with a red bed.
Villages
Have a new look, differing per biome.
Added village job sites and gathering sites.
Number of houses depend on beds.
Taiga villages are now more common.
Removed zombie villages, due to new village changes.
Available through Experimental Gameplay .
Can be located with both Befehl /locate village
and Befehl /locate newvillage
.
Befehl /locate village
is now not always guaranteed to locate a village, while Befehl /locate newvillage
always point to villages.
No longer generate in Old world types.
Bedrock-exklusiv: Meeting points generate with various bell types.
Bedrock-exklusiv: Job and gathering sites, that villagers will mingle around together, generate in villages.
Job sites can be built by players by placing a job site block in village boundaries.
Most strongholds no longer generate under village wells - they now generate under village meeting points.
Reduced the chance of strongholds generating under villages. .
General
Texture Update
The new vanilla textures are now set as the default pack.
Data-driven animation
Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
Converted sheep and pigs to the new animation system.
Move locators to bones.
Blend state transitions.
Removed cod lead locator.
Renamed ActorAnimation
to ActorSkeletalAnimation
.
Initial poly mesh support.
Added TextureMesh geometry.
Flipping data-driven entities test to enable new entities to use bind_pose_rotation
.
Events now have defined data objects containing all event data.
Added new villager animations.
Data-driven models
Added default parenting to the Evoker nose, in line with over villager-derived mobs.
Entity scripting function
Is no longer behind Experimental Gameplay.
Help
Pressing help button links to the relevant how to play section.
Updated the how to play section.
Particles
Can now be edited using standard JSON formatting.
Renamed some particles include prefix test_
to example_
.
Removed test_mule
and test_sphere
.
Permissions
Improvements to the operator status and permission settings, with the added option to enable cheats or not.
Resource packs
Are now separate from world templates and can be updated independently in existing worlds.
Scripting system
Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
Updating a player's position with scripting now correctly syncs with the player.
Creating actors via script now avoids the spawning logic.
This prevents hard-coded logic like ocelots spawning along with baby ocelots.
Improved the message wording for players who get disconnected due to unsupported scripts.
Allow events to fire without a defined event data object.
Renaming Views to Actor/Entity Queries.
Added sound events to the scripting API.
Add Event Data to load_ui
.
Custom UIs can now be made like regular in-game UI screens.
Added 'Global Objects' to the scripting API.
Refactored JavaScript object registration.
Added the ability to enable and disable scripting error and warning logging.
Fehlerkorrekturen
Beta 1.10.0.4 is the second and final beta version for Bedrock Edition 1.10.0 , released on February 6, 2019,[1] which changes the texture of the smithing table and fixes bugs.
Changes
Blocks
Smithing table
Fehlerkorrekturen
Einzelnachweise