Entwicklungsversionen können deine Welt beschädigen, bitte erstelle eine Sicherung und/oder starte sie in einem anderen Ordner als deine Hauptwelten!
Entwicklungsversionen sind experimentell und werden veröffentlicht, um Spielfehler zu finden und zu beheben. Von daher sind diese Versionen nicht für das normale Spielen zu empfehlen! Besonders instabile Entwicklungsversionen sind gesondert gekennzeichnet.
Vollversion 1.16[]
Version
Tag der Aktualisierung
In der Aktualisierung enthaltene Neuerungen und Änderungen
Fixed several crashes that could occur during gameplay
Fixed a crash that could occur when creating a new world on iOS
Fixed a crash that could occur when exiting a world with particles present
Fixed several crash issues related to the player entering water
Fixed a crash that could happen when a mob's state changed
General
MCPE-49616 - Light propagation now works correctly, fixing hostile mob spawning
MCPE-58514 - Chunks should no longer fail to load properly in +250MB worlds
Fixed a bug with light persisting after a block change
MCPE-36769 - Ticking areas can no longer be removed on the same tick they are created
MCPE-58182 - Lighting now propagates correctly through chunk/subchunk borders
Fixed an issue that could cause areas to show lighting errors on servers
Added new overload for Befehl/replaceitem with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)
MCPE-54969 - The smooth camera option (from full keyboard gameplay) is no longer jittery, and is smooth again
The screen no longer twitches when the player dies in the Nether or End
Gameplay
MCPE-37571 - Water can now be collected from bubble columns
MCPE-60361 - Casting a fishing rod will no longer attach itself to a Parrot mounted on the player’s shoulder
MCPE-54206 - Fully grown Sweet Berry bushes can now be harvested when holding bone meal
Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock
MCPE-42938 - Fire charges are now consumed after lighting a tnt block
Player icons no longer appear as white square on locator maps
Blocks
MCPE-37571 - Water can now be collected from bubble columns using a bucket
MCPE-43748 - Wall signs attached to doors are no longer left floating after the bottom half of the door is broken
Mobs
MCPE-32815 - Creepers no longer lose aggro immediately after losing sight of its target
MCPE-44326 - Ghast hitbox now matches its rendering
Fixed the "MeleeAttackGoal" to allow entities to hit target entities beneath them
The Iron Golem's legs don't swing as far anymore
Graphics and Rendering
Experience Orbs have been data driven
Fireballs have been data driven
NPC geometry and animations have been data driven
Items no longer flash green when being removed from a furnace
Fixed a bug where glass and water could be drawn incorrectly when close to each other
Fixed the custom glint texture issue when added to compasses
Scripting and Add-ons
Removed type property from minecraft:shooter as it was never used
Updated minecraft:spawn_entity to have an internal entities object or array
Updated the minecraft:behavior.circle_around_anchorbehaviour
Added attack_chance to the minecraft:behavior.defend_village_target goal
Fixed removed or destroyed entities querying as valid in script
Invalid items in the "spawn_item" field of a minecraft:spawn_entity now display an error
StompEggGoal no longer uses search_count as it now searches all blocks in the specified area
Fixed navigation.walk to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground
MCPE-61126 - The minecraft:density_limit component is now documented in the Spawn Rules documentation section
A content error will now show up if you provide an invalid item name to minecraft:interact in the transform_to_item field
Zum experimentellen Gameplay hinzugefügt, bis es auf allen Plattformen konsistent funktioniert.
Kreaturen[]
Piglins
Die Piglins sind eine aggressive Zivilisation, die im Nether lebt.
They mostly hang around in the crimson forest, but you might find some in the nether wastes too
They think of players as target practice and will attack on sight
However if you dress appropriately they will see you as a respectable figure, or tolerable at least
Piglins are suspicious of strangers and if they see you opening a chest, or mining a block of gold, they will assume that you're stealing and will treat you accordingly
Piglins LOVE gold and get very distracted by gold items
Gold ingots are currency to Piglins and you can throw ingots at them or right-click them with an ingot to barter for various goods
Piglins sometimes get hungry and hunt Hoglins for food. Or they try at least. They results... vary
Piglins prefer to hunt and fight in groups, and when a fight is happening everyone wants in
Piglins that somehow end up in the overworld become zombified fairly quickly
Piglins are creeped out by soul fire and zombified Piglins, and will stay clear whenever possible
Wither skeletons are a historic enemy and Piglins will attack on sight
Baby Piglins are not as dangerous
Hoglins
Hoglins are big aggressive beasts that live in crimson forests in the nether
They attack players on sight, so be careful, they can easily knock you off a ledge!
Hoglins drop pork chops, but not willingly
You can breed Hoglins by feeding them crimson fungi, but do so at your own risk
Hoglins get hunted by Piglins sometimes, but they don't go down without a fight!
Despite this, Hoglins and Piglin aren't enemies - they are more like an ecosystem
Baby Hoglins like to pretend they are tough - but don't worry, they are more like angry puppies with no teeth
Want to keep Hoglins off your back? Pro tip: Hoglins hate the smell of warped fungi!
Zombified Piglins
Zombie pigmen are now known as Zombified Piglins, and they now have ears... well, at least one ear
Netherite[]
A new high-level material found in the Nether. Use it to upgrade your diamond gear!
Netherite effects
Netherite items float in lava. So you don't lose all your gear after that unplanned lava bath
Netherite items have higher enchantment value than diamond (but not as high as gold)
Netherite tools work faster and last longer than diamond
Netherite weapons do more damage than diamond
Netherite armor have higher toughness and durability than diamond
Netherite armor gives you knockback resistance, so you barely get knocked back at all when hit by arrows and such
Netherite blocks can be used as the base of a beacon and Netherite ingots can be used as the fuel for a beacon. Weird flex but ok
And it looks cool!
How to make Netherite
Mine Ancient Debris in the lower depths of the Nether. At own risk. No insurance coverage for that
Combine 4 Netherite Scrap with 4 Gold Ingots in a crafting table (for now) to make a Netherite Ingot
Refine it into Netherite Scrap in a furnace or blast furnace
MCPE-40344 - The Ender Dragon fireball no longer causes excessive damage
MCPE-17073 - All mobs (including the player) will no longer drown in lava. This means that a potion of water breathing is no longer required for swimming in lava!
MCPE-47596 - Passive mobs will now only spawn on blocks they are supposed to
MCPE-35761 - Pumpkins can now be placed without needing support underneath
MCPE-31026 - Fence gates can now be placed without needing support underneath
Enchanted skulls will now have the glow effect when in hand and in the inventory
Flowers can now be removed from flowerpots
Dropped items will now turn into a 3D model and spin, just like dropped blocks
Podzol will be created under spruce trees when mega pine trees are created by the player
MCPE-44213 - Iron bars will render the same as Java when in hand and in the inventory
Blocks moving underneath top snow now correctly cause top snow to be destroyed
MCPE-43109 - Corrected book render location on lecterns to match Java
Top snow can now be placed on composters and cauldrons
MCPE-53383 - Ghast no longer spawn in peaceful and will despawn if the difficulty is changed to peaceful
The player can now jump out of water while swimming regardless of look angle
MCPE-45130 - Grindstone now removes repair penalty when removing enchantments
Particle color for Bad Omen is now dark green
Stained glass now displays colors on maps
MCPE-41335 - Woodland Mansion 'Arena' room had incorrect slab type floor
MCPE-35941 - Players now receive conduit power effect when in the rain
MCPE-32731 - Drowned can no longer drop tridents if they were not holding a trident
MCPE-43166 - Blocks will now lose their waterlogged state when pushed by a piston
MCPE-55861 - Damaged bows can now be used to craft dispensers
MCPE-21856 - Despawn Rules have been changed to closely match Java Despawn Rules
This change allows mobs to more consistently spawn around the player and improve the frequency of mobs spawning underground while the player is exploring caves, as well as trying to farm areas that spawn specific mobs. (eg. Wither Skeletons, in Nether Fortresses)
Any mobs that have been set to persist (tempted, name-tagged, tamed, bred, etc) will never naturally despawn
Almost all naturally spawning mobs will automatically despawn when they are 54 blocks or further away from the nearest players
Fish automatically despawn at a max range of 40 blocks or further
If mobs are between 32 and 54 blocks from the nearest player, they must not take damage for 30 seconds as well as successfully roll a 1 in 800 chance to despawn
The Following mobs do not follow these despawn Rules:
Wither Boss
Ender Dragon
Evocation Illager
Vindicator
Bee
Iron Golem
Snow Golem
Elder Guardian
Villagers
Wandering Trader
Sounds
Updated block sounds for Bone Blocks, Netherrack, Soul Sand, Netherwart, Nether Bricks and Quartz Ore
MCPE-19945 - Flying with elytra at high speeds no longer causes the sound to become jittery
Controls
MCPE-34912 - Quality of life changes to the inventory screen when using a controller. Controls are now more user friendly and closer resemble the controls when using mouse and keyboard
You can now strafe downwards in water while swimming by holding the sneak button
MCPE-49632 - Control profile will now properly switch to water controls when getting out of a bed underwater
Villages
Players more reliably raise their popularity within a village
Trading with villagers now correctly increases popularity
Curing a Zombie Villager now grants additional popularity
Popularity will become more neutral over time
MCPE-47157 - Increased golem spawn rate and modified spawn rules
At least 75% of the villagers must have worked in the past day
Minimum 20 beds and every villager has a bed
Only 1 golem will spawn for every 10 villagers
MCPE-47040 - Cured zombie villagers as well as nearby villagers now offer discounted trades
MCPE-35406 - Trident enchantments are now offered through trading with villagers
MCPE-32627 - Villagers will no longer become preoccupied with sharing carrots
MCPE-43725 - Zombie villagers will no longer break iron doors
MCPE-48712 - Cured Zombie Villagers no longer receive XP if they did not have any previously
MCPE-44621 - Villagers no longer close powered iron doors
Villagers no longer run around their house during raids
The raid boss bar now reappears when returning to a raid from another dimension
Curses
Implemented the Curse of Binding
Implemented the Curse of Vanishing
Crashes and Stability
Game no longer crashes when the Befehl/kill is used while the dragon is respawning
Gameplay
Knockback resistance is now a scale instead of a probability
Entities now get pushed by flowing lava
MCPE-55859 - Minecart hoppers will now drop a hopper item when being destroyed by a ranged attack
Placing a block against an interactive block while crouched no longer opens the UI
Interacting with a minecart hopper now opens the hopper screen and no longer blocks other screens from opening
Fixed Armor Stand and its contents dropping as items when broken when 'Tile Drops' rule is false
Flying Players are able to return to the overworld if an end portal is on their spawn point
Enchanted bows are no longer consumed when auto-crafting dispensers
MCPE-35769 - Players can no longer breathe underwater when swimming under blocks with a Turtle Shell equipped
MCPE-38101 - TNT no longer drops as an item when exploded
Fixed several crashes that could occur during gameplay
Fixed a crash that was sometimes caused by the use of custom blocks
Fixed a crash that could occur when trying to use a custom recipe add-on that also returns items to the player
Fixed a crash that could sometimes occur when loading a saved game when the player is in water or lava after using a Potion of Fire Resistance or Water Breathing
Fixed an issue that could sometimes cause the game to crash when exiting game with a menu open
MCPE-63517 - Fixing a crash with enchants being used during melee
Fixed a crash that could occur when loading level data
General
MCPE-58480 - Fixed an issue that could cause chunks to be overwritten when converting worlds from Console Editions to Bedrock
MCPE-58796 - Maps will now convert from Editions to Bedrock at the correct scale
MCPE-63088 - Fixed various arm animations in both third person views
Gameplay
MCPE-48914 - Fixed an issue that would cause blocks to reappear after they have been broken
MCPE-63785 - Fixed Observer blocks not being powered when being moved
MCPE-63124 - Enchanted weapons now apply their effects correctly again
MCPE-63135 - Changing armour will now update and show the correct armour visually
MCPE-63188 - Shearing a sheep will now update the sheep correctly
MCPE-63658 - Spruce and Giant Spruce trees no longer generate with missing logs
MCPE-63153 - Leaves no longer prevent saplings from growing into trees
MCPE-63809 - Hoppers will now collect bone meal from composters placed above
User Interface
MCPE-41730 - The Command Block's UI will now fit correctly inside screens with a 4:3 ratio
Add-Ons and Scripting
Bee spawn eggs can now be edited in content packs
MCPE-63121 - Fixed an issue that was preventing custom blocks from being used in add-on packs
Fixed an issue with add-ons that could cause the minecraft:timer component to fire prematurely in some conditions
Fixed an issue that was causing particle animation to become inverted
Using the minecraft:pushable component in add-ons will no longer break older content
MCPE-59881 - Fixed an issue that was preventing animation controllers in behaviour packs from running on dedicated servers and Realms
Der Text-to-Speech-Reader liest jetzt URLs richtig
Generell
Verweil- und Werftrankpartikel bleiben jetzt auf engstem Raum innerhalb ihrer Grenzen
MCPE-63252 - Es wurde ein Fehler behoben, durch den das Öffnen von wiederholte und verkettete Befehlsblöcke verhindert wurde
MCPE-14757 - Kuchen haben jetzt die richtigen Texturzustände, wenn sie teilweise gegessen werden
Spielweise
MCPE-57063 - Es wurde ein Problem behoben, durch den ein "Phantom" -Wasserblock angezeigt wurde, wenn Wasser in der Nähe eines Schwammblocks auf ein Feuer gelegt wurde
MCPE-37571 - Es wurde ein Problem behoben, bei dem aus Blasensäulen kein Wasser gesammelt werden konnte
MCPE-54244 - Gestapelte Loren, die denselben Platz einnehmen, werden nun wie erwartet geladen und entladen
MCPE-53279 - Beim Gehen auf einem Gerüst werden nun die korrekten Geräusche abgespielt.
Kreaturen
MCPE-47518 - Mobs erleiden jetzt durchweg Schaden, wenn sie auf Magmablöcken spawnen
Grafisch
Es wurde ein Problem behoben, durch das Rüstungen unerwartet auf Mobs gerendert wurden, wenn sie in der Hand gehalten wurden
Add-Ons
MCPE-56229 - Benutzerdefinierte Entitäten, die das Feld zur Laufzeitkennung verwenden, verwenden jetzt den Namen der benutzerdefinierten Kreatur anstelle des Namens der Vanilla-Kreatur
Das Verhalten "circle_around_anchor" wurde behoben, das dazu führen konnte, dass Mobs einfrieren, wenn sich Blöcke in der Nähe befanden
Abgegebene Wurf- und Verweiltränke haben jetzt Trankeffekte in ihrer Projektilkomponente
Ein Problem, bei dem die Kollisionsbox nicht über das Skript aktualisiert wurde, wurde gefixt
Die Komponente "damage_sensor" funktioniert jetzt bei Nicht-Mob-Akteuren (z. B. Ender Crystals).
Ein in der Luft spawnendes Mob glaubt nicht mehr, dass es auf dem Boden liegt, sobald seine Bewegung funktioniert
Charakterersteller
MCPE-32089 - Es wurde ein Problem behoben, durch das einige Auswahlmöglichkeiten für Charakterersteller zwischen den Sitzungen nicht gespeichert wurden