20w49a
20w49a
Mehr Info | |
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Tag der Aktualisierung |
2. Dezember 2020 |
Im Launcher |
Ja |
Download | |
Versions-ID |
2685 |
Navigation |
20w49a ist eine Entwicklungsversion zur Vollversion 1.17. Mit 20w49a kamen folgende Neuerungen, Änderungen und Fehlerkorrekturen ins Spiel:
Inhaltsverzeichnis
Neuerungen[Bearbeiten]
Blöcke[Bearbeiten]
- Eine neue Rotstein Komponente.
- Erkennt Vibrationen und gibt diese als Rotstein-Signal aus.
- Wenn ein comparator angeschlossen wird, gibt der Sculk-Sensor eine andere Stärke aus welche auf der Basis der Vibrations-Stärke und Frequenz basiert.
- Vibrationen könne mit Wolle Blöcken gedämpft werden.
- Sind nur nur über das Creative Inventar erhältlich.
Weltengeneration[Bearbeiten]
- A new underground Biom.
- Made up of primarily Tropfsteinblock and Stein, with large clusters of dripstone blocks hanging from the ceiling, Spitzer Tropfstein on the floor and ceiling and many pools of water.
- Does not generate naturally in normal worlds, and can only be generated using Buffet worlds with "Dripstone Caves" selected as the source biome.
Gameplay[Bearbeiten]
- Added death messages for being skewered by a falling stalactite.
- "<player> was skewered by a falling stalactite"
- "<player> was skewered by a falling stalactite whilst fighting <entity>"
- New particle types:
vibration
anddust_color_transition
Allgemein[Bearbeiten]
- Added the
dripstone_replaceable_blocks
block tag.- Contains the
base_stone_overworld
block tag and dirt. - Used in dripstone generation to determine what dripstone can replace and what pointed dripstone can generate on.
- Contains the
- Added the
occludes_vibration_signals
block tag.- Contains the
wool
block tag. - Blocks in this tag will prevent sculk sensors from hearing vibrations if the block is between the sculk sensor and the vibration.
- Contains the
- Added new
game_events
tag type. - Added the
ignore_vibrations_stepping_carefully
game event tag.- Contains the step, falling, and shooting projectile events.
- Game events in this tag will be ignored by sculk sensors if the source entity is sneaking.
- Added the
vibrations
game event tag.- Contains every game event.
- Game events in this tag will trigger sculk sensors.
Änderungen[Bearbeiten]
Blöcke[Bearbeiten]
- Stalactites and stalagmites merge if the tips are placed next to each other unless ⇧ Umschalttaste is held while placing them.
Gegenstände[Bearbeiten]
- The fullness of a bundle now shows up regardless of whether advanced tooltips are on or off.
Gameplay[Bearbeiten]
- Absorption effect
- The yellow absorption hearts will now stay yellow if the player has the Poison or Wither effects, instead of appearing empty.
- Frozen hearts now appear in Hardcore mode.
- However, they appear the same as normal frozen hearts.
Allgemein[Bearbeiten]
- Added
height
andmin_y
variables to dimension types.
- Servers
- Removed the
max-build-height
server setting.
Technische Änderungen[Bearbeiten]
- A new game event system has been implemented to support Sculk Sensors detecting vibrations.
- World height-related values are now exposed for customized worlds.
- Added
occludes_vibration_signals
block tag. Anything in this tag will occlude vibrations, and inheritswool
tag entries by default.
- Game-Events
This system has been developed to identify when certain in-world actions are happening in nearby chunks, particularly so the new sculk sensor can detect these events as vibrations.
The following is a list of the initial game events:
minecraft:step
minecraft:swim
minecraft:flap
minecraft:elytra_free_fall
minecraft:hit_ground
minecraft:splash
minecraft:projectile_shoot
minecraft:projectile_land
minecraft:entity_hit
minecraft:block_place
minecraft:block_destroy
minecraft:fluid_place
minecraft:fluid_pickup
minecraft:block_open
minecraft:block_close
minecraft:block_switch
minecraft:block_unswitch
minecraft:block_attach
minecraft:block_detach
minecraft:block_press
minecraft:block_unpress
minecraft:container_open
minecraft:container_close
minecraft:explode
minecraft:armor_stand_add_item
minecraft:wolf_shaking
minecraft:dispense_fail
minecraft:fishing_rod_cast
minecraft:fishing_rod_reel_in
minecraft:piston_extend
minecraft:piston_contract
minecraft:flint_and_steel_use
minecraft:eating_start
minecraft:eating_finish
minecraft:lightning_strike
- Tags
There are also game event tags that come with this and can be modified by data packs. They can be found under data/minecraft/tags/game_events
.
vibrations
Determines which game events are considered vibrations by the Sculk Sensor. Currently, all added game events are in this tag by default.ignore_vibrations_stepping_carefully
Which game events should be ignored by the Sculk Sensor when the source of the event is sneaking.- The following game events are in
ignore_vibrations_stepping_carefully
by default:minecraft:step
minecraft:hit_ground
minecraft:projectile_shoot
Fehlerkorrekturen: |
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Einzelnachweise[Bearbeiten]
Vollversion im Überblick |
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Überblick | |||||||
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Java Edition |
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Bedrock Edition |
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Konsolenedition |
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Minecraft Earth | |||||||
Minecraft Dungeons |